The newest Game from Quixotic Productions!
Title: Sourdough Eyeglasses Platform: RPGM1 Genre: Platformer
I originally wanted to make an original game for RPG Tsukuru 3, but decided upon this project so the community has something to play before I make a string of games few can play.
The sourdough eyeglasses are said to be a mystical item, hidden away from all. The sourdough eyeglasses are made out of sourdough bread, with an unknown clear substance for the lenses (some stories say the lenses are made of cinnamon). Rumor has it that whomever wears the sordough eyeglasses will be gifted with incredible powers, such as being able to know the exact ingrediants needed for a recipe, and be able to see the correct amount of liquid without using a measuring cup. A person could theortically become a god among chefs with these glasses, and possibly become the best culinary artist of all time. However, these are all but rumors...
Until now. Wandering into a cave and slipping through a warphole, you have a chance of obtaining the legendary sourdough eyeglasses. But can you fight through the 8 different levels to get them?
I came up with the idea randomly. I was thinking of sourdough bread, and also glasses. So, in a move of sheer brilliance, I decided to combine the two! I put the idea into a platformer, because I felt that there was still room to grow in Donkey Kong, that certain aspects of the game could be improved upon.
Here's a bulletpoint of some facts of the title:
-Built from scratch. Many of my titles I release are reworkings of things I have already done. FtNitH and Donkey Kong were re-convertions of what was made from Arcadia Mania, and the Time System Tech Demo was an old, incomplete demo on my computer. I'm starting from scratch with this title, which is something I haven't done in a while.
-Spiritual sequel of Donkey Kong. While the title is being made from the ground up, the game will be using the same gameplay features found in Donkey Kong and will expand on some ideas there, as well as incorporating new ideas. So while you'll still only be able to jump in certain locations, some spots allow you to control where you jump, or give you higher jumps.
Here's some stuff I have planned for the game:
-8 worlds with 8 levels, plus 2 hidden worlds.
-Three difficulty levels, with the possibility of a fourth.
-Upgradeable items, such as suits allowing you to go underwater or access new areas of old levels.
-A hubworld with a jukebox that allows you to change the music in that area and stay changed, even when you leave.
-Custom graphics
I hope this gets you excited for the new title, and hopefully this can be finished by the end of the year. Please post any comments you may have.
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![Image](http://www.rpgmmag.com/imagine/imagez/ssamag.png) ![Image](http://www.rpgmmag.com/imagine/imagez/wiimag_1680007992.png) ![Image](http://www.rpgmmag.com/imagine/imagez/dsmag_560853468.png) ![Image](http://www.rpgmmag.com/imagine/imagez/360mag_2021276700.png) I'm 1ce (previously Gitaroo). Nice to meet you.
My studio is Quixotic Productions! Check it!
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