You suck, Spoom.
Over the years, Slayers' Reign has been delayed for the following reasons. In no particular order.
#1First it was on RM2K. We couldn't have that.
#2First project on RPGM1. I had no idea what I was doing at the time. I eventually restarted completely from scratch, and attempted a practice project in between.
#3Various other projects I attempted. Some more successfully than others. Jester's Hunt being the most successful. There's also EVIL. And there's the projects I started but didn't finish, like Ratz & Meece, Dungeon Crawled, Something Stupid IX, Elements of Darkness, and Jester's Hunt 2. Didn't finish, but did put in enough effort to make something playable.
#4When I first got into the furry fandom. Initially there was my great drawing spree. Then I hung out away from here at a furry website for a while.
#5I had to restart from scratch another time because I accidentally deleted my progress, not remembering that I had a backup. And then I accidentally deleted the backup, too.
#6The previous demo, I painstakingly went over the demo I released in 2003, and made improvements in every place I could see, plus extended the length of the demo.
#7Writer's block. The worst I ever had. Ever since the release of the '07 demo. There's a big chunk of game that I honestly have no idea what to do with. I have Point A. I have Point D. I have Point F. I'm missing Points B, C, and E. And the worst part about it is, there's nothing in the rest of the plot that could be "fixed" by using that gap, meaning whatever gets put into the gap, it's very likely going to have to be filler. I absolutely refuse to put in filler. But I can't just close the gap by connecting Point A to Point D, either. So I'm stuck.
#8Then there was the MagCon '09 demo, which was the last time I worked on it. I was just getting into making LPs, and the LPs have been a big distraction since then. The biggest distraction right now, at least until I reach "Point A", at which point I'll be skrewed if I haven't come up with anything. The LPs are a distraction I hope to end with the "season finalé" in the next couple months. But here's how I go through the LPs, just to give you an idea of just how time-consuming they are for me.
I record each episode (of around an hour of gameplay) using two separate programs: my video capture device for the game, Audacity for the commentary. The easiest thing I could do is take the two, edit them together in Windows Movie Maker, and be done with it. But video editing has proven really fun for me, so I've been taking it furthur. For each game, I create a little title sequence and some end credits. For the start of a new game, this also includes using my digital camera for an introduction to the LP. I also scan the commentary, silencing the background noise, and editing out all the headset creaks and heavy breathing I can find. Then I put the video and commentary in WMM, making sure they're in sync. And I watch the whole thing, adding some additional thoughts through text, and editing out/speeding up redundant portions like random encounters and me being lost. (Eventually I get to the point that I've done so much editing that WMM lags a couple seconds for each action I make.) After I'm done editing, I save the video, which takes anywhere from 20-50 minutes, depending on the size of the video. If it takes over 50 minutes, odds are the video's saving in too big a file, and I have to re-save at a lower size. Uploading to Viddler takes none of my free time, on account I start the upload as I leave for work. But when I get back, I have to edit all the videos of that LP to link to the new video, and I have to come to here and the Pavilion to let everyone know the new episode is up.
And that's it for a normal episode. Overall, between playing the game, then watching what I just played while editing it, we're talking around 3 hours of work overall. But, fun work. And that "fun" part is key, because occasionally, I might get a special idea to really add to an episode. Look no furthur than WTF, Mates? and Dave Carter Special for the biggest examples. I really found some love in video editing, so it's no wonder I'm up to 41 episodes of Let's Playing. Maybe once Slayers' Reign is done, I'll become an RPGM LPer fulltime.
In the meantime, I've been uploading all episodes to YouTube. Naturally, that creates a problem, because YouTube doesn't allow videos as long as these. So I have to go through the videos, again, and split them apart in the most convenient (or most "time for a commercial breakery") points. While they're uploading, I'm doing something away from the computer. After they're done, I go into them, edit links, and that's a lot more links to edit what with each episode being split into pieces, add them to the playlist, and make sure my main page is showing the videos properly. And being that YouTube is over 20 episodes behind, it's gonna be quite a while before they're caught up.
#9Next, there's Second Life. A distraction I like too much to get rid of.
#10This sorta ties in with Second Life, but I love online chatrooms. Yeah, I know you guys sometimes don't see me in this one, but that's because I'm off doing one of the other numbers in this list. Sometimes I'll have the same distraction with message forums, and I'll just hover on a forum, hitting the refresh button over and over, until somebody makes a post.
#11And yes, perfectionism is one reason. However, for much of what I've created so far, there's almost nothing else I can think of to improve it. When I actually do get back to Slayers' Reign, I can only move forward.
EDIT: Oh, and when I create something like a custscene, I tend to test-play it over and over before I even finish it, not because I want to make sure it works, but because I really like what I'm creating.
#12This isn't a distraction,
yet, but sometime in the future I want to get back to drawing that skunk comic. After I'm done LPing.
#13Finally, sometimes I just simply do not feel like working on Slayers' Reign. My enthusiasm for it has dwindled a little after all these years. And I think that, as long as it's been and as many times as it's been hyped, I don't think it's gonna live up to anybody's expectations. Which is why I never talk about it anymore, and why I had the demo removed. It'll still be awesome for me. But if I were the only one I wanted to please with the project, I wouldn't bother finishing it to begin with. I play it out to myself in my head enough. I've got nothing to prove to myself, and I'd honestly rather all of you forgot about it. Seriously, I've been tempted to tell you guys that it's been cancelled, just so that I'm not as stressed about working on it.
And by the way...
Quote:
I think a fatal flaw in the rpgmaker community is far too many people go for the Working Designs routine. Delaying and delaying a game's release until everything is perfect.
And guess what? That company's not around anymore. There's a reason for that, y'think?
Yeah, they ran out of money. Don't think that's as much a problem for us.