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PostPosted: July 5th, 2009, 12:12 pm 
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Well for the past months ive been debating whether or not I should even attempt this, but since ive made some pretty nice things with the VFX editor I see a tremendous amount of potential for this. Without further adieu id like to propose to you the idea of a RPGM2 save file with the following features:

Fully Customizable Active Time Bar Battle System:
Very Final Fantasy 7 esque, that said, if you don't know what a ATBS is.

Would be somewhat of an example of how it would work except the whole blinking bars.

Event based enemys as well as actors meaning creating monsters is relatively simple, as well as party members.

Summons may or may not be added, possibly one just for testing purposes.


Custom Menu System:
M

Mixture of a VFX and pure text CMS, which will feature a nice class change
option, since after all it is Final Fantasy :).

Fully customizable (hoping anyway).

And much much more! Check back at this topic for more details to come. Ill have something to show by the end of the week hopefully, or at least a skeleton of the system to start working on the body :).


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PostPosted: July 5th, 2009, 1:07 pm 
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I think it's a good idea. People love Final Fantasy and I'm sure each of us has wanted to make our own FF-style game. I await more details.

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PostPosted: July 5th, 2009, 9:18 pm 
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Looks good so far.

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PostPosted: July 7th, 2009, 1:29 pm 
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UPDATE 7/07/09: This is no longer a solo project, I have Doyleman helping along with this project, you may remember him from
The Farm Life and Zelda Sword of Magic.

Whats Done?:
3 Members in battle
5 enemies in battle
Time Bar
Limit Bar
Custom Battle Windows

Whats left?:
Battle Menus
Classes
Summons
Items
Spells
And Main Menu

Doyleman and I are progressing with this quite nicely, stay tuned for more updates.


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PostPosted: July 10th, 2009, 11:47 am 
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Update 7/10/09:

We implemented a 100% custom Battle menu today, not sure of the results just yet. But I know it will be good.
Currently gonna work on class limits, abilities, and magic over the next couple of days.
Expect to see a teaser video trailer soon, can't set an exact date just yet, just stay tuned.


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PostPosted: July 12th, 2009, 6:03 pm 
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Really like the looks of that battle layout! You guys are crazy.

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PostPosted: July 13th, 2009, 4:32 am 
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PostPosted: July 13th, 2009, 2:30 pm 
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OH MY GOD.

f*cking sweet.

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PostPosted: July 13th, 2009, 4:06 pm 
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yeah, that's pretty cool.

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PostPosted: July 13th, 2009, 6:33 pm 
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Thank you two for your feedback, its greatly appreciated.


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PostPosted: July 13th, 2009, 9:14 pm 
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Seriously, you guys are geniouses with this program.

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PostPosted: July 14th, 2009, 9:20 am 
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I had to watch that video multiple times. That is truely amazing. I would love to see this in a full RM2 game.

Seriously guys... TAKE would be proud!

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PostPosted: July 14th, 2009, 12:47 pm 
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I mainly play RPG Maker 3, but I've been messing with 2 a bit lately, and that "Diamond Dust" effect is REALLY something special. How long did it take you to create that entire effect?

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PostPosted: July 14th, 2009, 2:09 pm 
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Bout roughly 30 minutes tops, I move fast in the VFX editor so it didn't take long, when we finally release this you can see how I did it yourself ;).


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PostPosted: July 19th, 2009, 12:51 am 
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so, rpgm2's limits have pushed the idea of vfx hp/mp/names...

Would anyone mind just having HP constantly shown on screen (slightly crammed, cuz Text Boxes do that), and having MP appear only in the spell windows?


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PostPosted: July 19th, 2009, 9:54 pm 
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That wouldn't bother me as long as I could read it.

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PostPosted: July 19th, 2009, 11:22 pm 
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That's the way they have it in FF6, isn't it? That should be good.

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PostPosted: January 17th, 2010, 2:13 pm 
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Hey guys just thought id let you all know this project isn't dead, least I hope its not. Doyleman and I have been preoccupied with other things, I still would love to finish this project and im almost certain we will. I have no clue whatsoever when we will be able to release it, just stay tuned :).


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PostPosted: July 18th, 2010, 1:53 am 
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UPDATE: Still in progress, no work is being done at the moment because Doyle has no way to play RPGM2 for the time being.


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PostPosted: August 6th, 2010, 1:16 pm 
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UPDATE: Hopefully later on today I can start work on the visuals again, do a few summons and possibly put them on youtube today or later on in the week.


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