So I recently finished scenario number 2, and the whole demo as far as I know.
I really like what I see. For those people not in the know, the game follows 4 different main characters over a vast difference of time periods.
Now, let's start with what I like about the title, which is an awful lot. First off, I have to compliment you Karr on making an engrossing and always interesting story. While some characters have the same theme of having a painful past, it's thankfully pretty varied between characters, and so things never feel the same between the characters. And speaking of characters, that is what I like most about the game. You switch to a different character often enough to keep things interesting, and such an idea would be disaterous if executed incorrectly, but you absolutely nailed it. The characters are all likeable and believable, which allows us to really feel for them.
Another bright point is the amount of text. Almost everything can be examined. And it rarely feels boring. There is a lot of text to read, and if you get into the game like I did, there's thankfully a lot of history and backstory to read here. I love the library in Haider's first chapter!
Actually, this reminds me of an opposite Secret of Everyone. In SoE there's a lot of text, but the title goes into so much detail during cutscenes that it feels slow. Here the pace seems to be perfect, with lots of additional reading off to the side if you'd like.
Having said that though, the rather big problem with your game is the grammar. This seems to be the complete opposite of what I'd expect! I mean, on the forums your text is well written and mostly free of typos, but in the game they are all over the place. For me personally I don't mind misspellings that much, it doesn't bother me much as long as I can still read it. But I bet some people will cry foul over it.
Actually, while we're on the subject of surprises, I must say the game did surprise me in one particular aspect: Early in Haider's first chapter and shattered randomly throughout are some mature themes. Had to say, again, the library was a point of some laughing out loud with the librarian.
Graphically, the game is startling good. There's some unique designs and it's pretty consisent with every level. I did enjoy some levels in particular; the port town in Haider's chapter 2, and the enemy camp in Lady Keli's chapter 2. And the doors surprised me with their detail. On the other hand, I really didn't like how I could see level borders in inside levels. Like, if I walk to the end of a room, I can see a little bit of the next room, and that irritates me.
Sound wise everything was great. It was very different it the fact you'd use slower or faster tempos to the music instead of the regular speed, something I think was good. And sound effects were spot on; all appropriate and pulled off great.
I did run into a few bugs during my run, most of which I've already relayed to you. Xiko's first chapter gave me the most trouble, because it's the most open ended of the chapters. I got stuck very often. Oh, and here's a big annoyance; why are there invisible, unwalkable events in the higher floors during that same chapter? They were there for seemingly no reason. Another glitch was the bottle in the enemy camp in Keli's second chapter, where you move a bottle to distract the guards. Problem is, if you get caught the bottle doesn't reset and you have to reset, since you can no longer reach the moved bottle.
So, what do I what to see more of? Out of all the scenarios, I personally enjoyed Xiko's storyline a bit more than the others, partly because for the first two chapters you are stuck in the building. What does the world look like 200 years after it's apparent destruction? What about Kelly? Very interested to see what happens there.
Oh, in case I forget, I loved Keli's multiple choice decisions in the second chapter. I love that you gave an option to: Then I 'did the splits' in front of enemy officers. I'm actually kind of disappointed that I didn't try and play that section over just to see what everything did. You should consider putting a save point right before that scenario (if it's not already there).
I'm not sure if this is addressed later in the game, but the demo didn't make any mention of it. Does the title have anything to do with the game?
Overall there's so much I liked about your game that I can't wait to play Scenario 3 and onward. You have to keep going with this project, because it's managed to deliver a solid story insofar. Short, long, doesn't matter. I think this title has the potenial to upsurge the so called "Big Three". Please continue to keep me (and everyone else) posted on the game's progress. I'll admit the game wasn't high on my most anticipated list before the demo, but it sure is now.
_________________
![Image](http://www.rpgmmag.com/imagine/imagez/ssamag.png) ![Image](http://www.rpgmmag.com/imagine/imagez/wiimag_1680007992.png) ![Image](http://www.rpgmmag.com/imagine/imagez/dsmag_560853468.png) ![Image](http://www.rpgmmag.com/imagine/imagez/360mag_2021276700.png) I'm 1ce (previously Gitaroo). Nice to meet you.
My studio is Quixotic Productions! Check it!
|