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PostPosted: March 31st, 2009, 1:40 pm 
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i got it late last night and made it a full version, there's a spot where the player can input a name of their own.

i was wondering how i can get the NPCs to say it without being forced to stick with the default name i placed?


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PostPosted: March 31st, 2009, 5:59 pm 
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Can you rephrase the question better?


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PostPosted: March 31st, 2009, 6:07 pm 
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I think he means like FF7. (Just using that as an example.) You can name Cloud whatever you want. In the text they will use the name you selected instead of Cloud. jvstice56 is wondering how to do that.

I've never used VX so I'm not really sure.

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PostPosted: April 4th, 2009, 8:51 pm 
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Just enter /n[characterid#] at the beginning of a message and it should display the name of that character, no matter what it's changed to.

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PostPosted: April 5th, 2009, 1:33 am 
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i tried, it didn't work, still getting an annoying bit to it, and trying GameFAQs is out of the question, nothing there about it


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PostPosted: April 5th, 2009, 2:11 am 
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i figured it out, it's the \, not the /. so basically, it would be like this: \N[001] for the main character

it means if the default is like "Cloud" but you put "Squall" in the naming process, it'll be Squall from there on out until the naming process part is shown again.

thanks for the help, i appreciate it :D.


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PostPosted: April 5th, 2009, 2:18 am 
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No problem. I learned that "trick" a few years ago. Beneficial. Don't have to keep up with names, just who that character should be.

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PostPosted: April 5th, 2009, 2:24 am 
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yeah, it'll help greatly cause not everyone will want "Salidan" for the main character's name.


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PostPosted: April 5th, 2009, 2:30 am 
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It's also useful if you decided to use static names, but decide during the middle of creation that you no longer want the character to be "Bill," but rather, "Joe." This way, if you change the database name, it'll change along with it, therefore never having to change all your text.

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PostPosted: April 5th, 2009, 4:26 am 
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thankfully, the main character's name wasn't said often when i found it out, so editing was easy :)


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PostPosted: April 5th, 2009, 11:32 am 
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All the message codes in VX can be found somewhere in the Help document, I believe. There's a few of them.
\n[CharacterID] gets replaced with character's name, and \c[number] changes the color of the text after it. Those are the ones I remember off the top of my head.


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