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PostPosted: January 29th, 2009, 11:43 pm 
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Joined: April 20th, 2007, 6:19 pm

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i dont know what to say. maybe a game devoted to getting train wrecks for girlfriends just isnt my thing or that that i found the whole thing quite boring? i guess ive dated one baggage laden chick too many. in any event i will chronicle my experience and perhaps shed some light on why i didnt find this game to be the experience i was looking for.

i enjoyed the overall concept of the game. i havent seen too many games which focus on the horror genre, and which center around trying to get a girlfriend. it reminded me of a few games i played as a teen where the object was to get laid/get a girlfriend. it was like one big date sim which was nice.

now onto the bad stuff. i think the two biggest hurtles for me where: the massive environment that i had to travel through to get to anywhere and the outrageous amounts of rolling repetitive text that bored me to tears.

i view the environment as i do anything else in the game, too much or too little can destroy the experience. if im going to be spending a ton of time in an environment, then i want it to be lush with changing details, and quickly traversable. i get that the mansion is large but much of the space felt like it was to make the game longer by forcing you to traverse it. it may not of been so bad except that it really never changed in any way. the only things that changed where the events in the area, which made the hallways complete and utter filler.

as for the text, oh god i loathed the text. sometimes it felt like everything was driven by words and words alone. i spent 70% of the game reading, next to no time actually experiencing a main event which is important in any game or even more then a few mini games and puzzle dungeons. if i wanted to spend my time reading id pick up a book. i want to play a game to interact and feel like im part of what it is im playing.

like the spiteful dead this game suffered a bit from the black screen of i-cant-think-of-what-to-put-in-here-so-i-will-put-nothing syndrome. why in all that is holy would i want to stare at a black screen and watch text roll by for an entire screen just because you cant come up with a way to express what you want to do in rpg maker? a black screen is good for an inner monologue, personal reflection, and even as a scene involving total darkness. yet many of the scenes i witnessed with a black screen could of easily been turned into a real and enjoyable scene with a bit of creativity.

now, enough with the bad comments. i pull it off like a bandaid.

the huge amount of interaction with objects that are not normally interactive make exploring fun and exciting. i was checking every tree, pot, and desk for anything that would move me forward. the depth could of been more and i really needed prompting to find some of the hidden things like that stupid shed. if more of the environment actually changed then it could of cleared up a great deal of boredom.

i liked choosing your own avatar at the beginning of the game, i thought that was pretty innovative. giving the player more options is always good.

the only bug i encountered was two. one was the mitso chick not disappearing but remaining inanimate when she should of disappeared. another was after a scene on card 4 where the screen was pitch black after a big event and i had to fumble around in the reporter chicks room in order to find the door and have the screen right itself (thank god it did).

i spent a lot of time wondering around trying to figure out what to do. this was very bad at the beginning when there was zero prompts and no real indication on what to do or where to go. later on it was more bearable since i was receiving hints on what to do. there was so few npcs - correction, there was no npcs - so i couldnt bump into some static person and ask for help. having to wait to either find a girls or for the mistress to show up to progress the game was a downer.

over all i was bored with the game. the senses' choices which where well placed in your final game where over used in this one. i found myself selecting move or talk 50 times in a row to progress the story making it repetitive. the time i spent walking around finding a way forward ment i was away from any possible action.

i dont know, i guess the game wasnt for me. i do however applaud its stance as a first of its kind, innovate despite its flaws.

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