17/01 to 21/01
Worked mainly on the battle system and other functional changes that I needed and/or wanted =D
Combat formula alterations: Done! That was the easy part, just number tinkering.
Hit calculation: Done! Major gameplay overhaul, right here.
Evasion rate calculation: Done! ... Well, maybe not. Depends on how playtesting goes. Not sure if I set it too high as default.
Stats Makeover: Done! Second major gameplay overhaul. Oh god, I can't believe I did this. Ditched the 'magic' stat completely, changed its role to damage soaking, while 'defense' was geared 100% toward hit deflection and not damage reducing.
Skill elements & properties: Done! Having a concrete list of elements and properties I can work with when making skills will help a lot.
Also, brainstormed the first few areas of the game.
First dungeon enemy graphics: Chosen! Not "done" because I haven't done them per se.
First dungeon enemy brainstorming: Done! Was pretty easy. For the very first enemies, I want with a completely bland standard 'street fighting' style. Now, when it came to the first boss, I decided to have a little fun – I chose for him Isshinryu karate, and modified it a little bit to make 'street isshinryu'. Doesn't that sound fancy.
22/01
Very major awesome epic raping of the default VX battle system ensued!
Modified the 'speed' attribute of skills, which originally used to affect turn order (y'know, to make those powerful-but-slow things) to affect the freaking evasion rate instead. It may not sound like much, but think about it – this enables me now to make defensive-type attacks that, while not very powerful, increase your chance of evading attacks for the turns. Incredible tactical options open up =D
I got them damn combos, HELLS YEAH
Managed to create skills that link into other skills, seamlessly. So far the limitation is one link, because of some weird scripting issue I couldn't figure out – but still, this is great.
And so far I've scripted an entire 100% of custom alterations. I'm so proud.
Hopefully today I still get to do concrete skill brainstorming.
Sources I'm using: GURPS Martial Arts, 3rd edition. I love this book right now. Also Urban Reign, Virtua Fighter, Tekken 5, for some concrete technique inspiration.
|