Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently November 29th, 2024, 10:44 pm
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: January 22nd, 2009, 12:59 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Heh, "user avatar"
Offline

  Level 0
 

Joined: January 17th, 2007, 1:42 pm

Posts: 2533

Location: Right here, right now
17/01 to 21/01

Worked mainly on the battle system and other functional changes that I needed and/or wanted =D

Combat formula alterations: Done! That was the easy part, just number tinkering.

Hit calculation: Done! Major gameplay overhaul, right here.

Evasion rate calculation: Done! ... Well, maybe not. Depends on how playtesting goes. Not sure if I set it too high as default.

Stats Makeover: Done! Second major gameplay overhaul. Oh god, I can't believe I did this. Ditched the 'magic' stat completely, changed its role to damage soaking, while 'defense' was geared 100% toward hit deflection and not damage reducing.

Skill elements & properties: Done! Having a concrete list of elements and properties I can work with when making skills will help a lot.

Also, brainstormed the first few areas of the game.

First dungeon enemy graphics: Chosen! Not "done" because I haven't done them per se.

First dungeon enemy brainstorming: Done! Was pretty easy. For the very first enemies, I want with a completely bland standard 'street fighting' style. Now, when it came to the first boss, I decided to have a little fun – I chose for him Isshinryu karate, and modified it a little bit to make 'street isshinryu'. Doesn't that sound fancy.


22/01

Very major awesome epic raping of the default VX battle system ensued!

Modified the 'speed' attribute of skills, which originally used to affect turn order (y'know, to make those powerful-but-slow things) to affect the freaking evasion rate instead. It may not sound like much, but think about it – this enables me now to make defensive-type attacks that, while not very powerful, increase your chance of evading attacks for the turns. Incredible tactical options open up =D

I got them damn combos, HELLS YEAH

Managed to create skills that link into other skills, seamlessly. So far the limitation is one link, because of some weird scripting issue I couldn't figure out – but still, this is great.


And so far I've scripted an entire 100% of custom alterations. I'm so proud.

Hopefully today I still get to do concrete skill brainstorming.

Sources I'm using: GURPS Martial Arts, 3rd edition. I love this book right now. Also Urban Reign, Virtua Fighter, Tekken 5, for some concrete technique inspiration.


Top
Profile  
 
PostPosted: January 22nd, 2009, 2:07 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
Elf lover
Offline
User avatar

  Level 37
 

Joined: August 3rd, 2006, 5:02 pm

Posts: 2894

Location: Isla del Encanto
That's sound like a lot of progress! Nice!

_________________
Image
ImageImage Image
ImageImage


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group