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PostPosted: January 7th, 2009, 3:07 am 
Rank 2: Eager White Mage Rank 2: Eager White Mage
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Congrats on getting past a major roadblock.

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PostPosted: January 7th, 2009, 4:30 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
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Thanks! (Yay!)

The game will be divided in 9 chapters. But some of them are really, really short. (I just didn't find it appropriate to just add those chapters with another one)

Chapter 1: Unaverage Bill
Chapter 2: Leafy Forest
Chapter 3: We are Rincar
Chapter 4: The truth
Chapter 5: War among fishes
Chapter 6 To the Edge of the World
Chapter 7: The other side of the Shield
Chapter 8: Remember our vows
Chapter 9 (Insert Cliche Final Title Here)

And I'm REALLY considering using that last title in the final game. :lol
Each chapter will start with a super brief scene (Like, 5-10 seconds) featuring random villagers that doesn't have to do with the story at all. I just thought it would be fun to add.

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PostPosted: January 8th, 2009, 4:15 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
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Progress
Went trough all the battle events and simplified them. Originally, when you touched an enemy, you'd face one of 3 monsters combinations. Got rid of that. Each battle events is fairly different than the others tho, so it's not like you'll fight the same monster combination during the whole dungeon.
I also saved some memory in the process.

Modified monster stats to reflect the changes in the characters stats.
Also, I feel ready to release a demo. The game will not be too long, and I already have about 25-30% of it ready.

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PostPosted: January 9th, 2009, 1:32 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
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Progress
Updated the first post

Started working on Chapter 4. I realize that I can show this chapter 1 one of 2 ways. I'm considering which one would be most effective.
Fixed a few switch problems and typos.

Game Vault doesn't want to accept my demo, even when it says Upload was a Success. :(

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PostPosted: January 10th, 2009, 3:16 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
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Progress
Still working on chapter 4. Having a whole town whose citizens says something different every chapter (and that are not always on the same location) consumes time. :P

And my demo has gotten between the mag and the pav a grand total of 1 download! Way to go me! :lol
In another note, I believe the first scenario card will consist of chapter 1-5, and second scenario data will consist of the other 4.

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PostPosted: January 10th, 2009, 4:05 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
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You've been making some amazing progress. Congrats. I would play the demo, but no Dex Drive.

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PostPosted: January 11th, 2009, 8:28 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
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Progress
Well, no progress, but I've thinking, for those of you that played the demo (yeah, the 2 of you. That's right! the download count just DOUBLED between the mag and the pav :shades ) you might have done the arena thingy, where Bill's father pits you against illusions of the neighbors. And these are standard fights. But I'm trying to think of funner/different ways to do it.
Here are my altenatives
1. One on one duels, Suikoden style: It would work in sort of Rock, Paper, Scissors, where Special beats Attack beats Defense (beats Special),
The opponent would say a line hinting what he/she might due, and you must try and counter with the appropriate move

2. Some sort of "tactic" match. But I'm guessing that would take a lot of memory

3. Some sort of match, mini game style. Where the onjective would vary according to who you fight.

I'm leaning for 1 or 3 so far...

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PostPosted: January 13th, 2009, 2:00 am 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
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Location: Isla del Encanto
Progress
It took me a while to get motivated today and work on Rincar, and when I finally did, I noticed I forgot to transfer my scenario data back into my Memory Card (And I can't plug the dexdrive to my laptop)
But I did managed to get something done.
Made an optional cut scene. It won't be hard to find.

Let's see what else is worth mentioning...
Oh yeah, while I plan to use "dungeons" as field maps, I'm still not sure how to plan it. The ones in the demo,were kind of made on the spot. I tried visualizing/drawing the world map. I guess I should give it another go.

I wish I could say another day, another download, but I can't. So this is what it feels to be a developer? :lol

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PostPosted: January 13th, 2009, 2:50 pm 
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Location: Isla del Encanto
Today's Progress
Did a major portion of the dialog for chapter 4, (of the non optional kind) so I'll soon be able to work on the dungeon itself. (Which is half made already)

Tried to modify a sprite to give it a werewolf look. Failed horribly. Very, VERY horribly There should be a werewolf sprite already made somewhere, should it?

Things to do:
Finish chapter 4 dialog.
Draw a world map. Seriously, I need to do this to see how will I link each place, instead of doing it randomly.

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PostPosted: January 14th, 2009, 9:17 pm 
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Today's Progress
Well, I worked on the dialog/scene I developed yesterday. I tend to just do something in a very simple manner and then tell myself "I can do better than that!"
Speaking of which, I feel that I should be able to do my Field Map better that what I have, so I tried visualizing the whole of it, draw it, and create it on my game. Still stuck on the visualizing phase.
I could use the regular Field Map, but... I don't wanna. :(
Or I could have the map, but have to select and clear paths before getting to the next place.

Also, I hit another problem: The main hero can "switch" class, but in reality, I have 4 character slots for him, with different stats. I have planned to have a few accessories to boost some stats, but if the hero changes class, then you'll have to unequip the accessory first if you want to keep using it.
But I guess I can just put a warning.

I'll admit that my motivation to keep working on this is diminishing. And I'm worried about that. Maybe(and partly) it's because I've been feeling sick these past few days. and my motivation for mostly everything is diminishing. :\

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PostPosted: January 16th, 2009, 10:54 am 
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Progress: I will not be working on Rincar!
Not for a long while
Reasons:
1- My motivation has completely died. I know it's a lame excuse, but I don't see a reason to keep working on it if nobody is actually interested in playing it.

2- I start my internship in 4 days. And I'll have to work in addition to that. I doubt I'll have time to work on it even if the motivation was there.

So... maybe I'll have time (and motivation) when I'm done with my internship... in 5 months.
I really wish I would have gotten a dexdrive when I got RM (Many years ago) but oh well...
Good Luck to the other developers!

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PostPosted: January 16th, 2009, 5:12 pm 
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Guarionex wrote:
1- My motivation has completely died. I know it's a lame excuse, but I don't see a reason to keep working on it if nobody is actually interested in playing it.


Who says nobody is interested in playing it?

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PostPosted: January 16th, 2009, 5:49 pm 
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No one has said that.
No one has said anything. No one has played the demo either. It seems the only persons that actually are interested can't play RM games if the aren't in PS3 files.
I guess that I'll still be trying to design the dungeons on paper or something, so I won't be totally cut of from Rincar for 5 months. Maybe.

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PostPosted: January 16th, 2009, 7:51 pm 
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I know how it feels. When Usuru came out I didn't hear a peep about it from anyone. But I know people played it when I asked them. At the very least, even if nobody liked it, I gained knowledge of HOW to use RPGMaker. So now I can code correctly and do more advanced things.

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PostPosted: January 17th, 2009, 9:43 pm 
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if you need help with the suikoden style duel just download my game and look for the dojo map. give it a play and check out how i made it. it turned out not too bad but gives you an idea on how to develop your own, or copy it outright if you feel so inclined.

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PostPosted: January 18th, 2009, 4:44 pm 
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Thanks Karr, I'll check it out!

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PostPosted: January 18th, 2009, 11:14 pm 
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Today's Progress, yes... progress!
Still on chapter 4. The dialog is pretty much out of the way. (Yay!) I decided to things a little bit different for this chapter. For the dungeon part, the player won't be controlling the main hero. That'll give me the chance to give this dungeon a different focus. (And I hope it ends up being fun)

I'm not sure if I said this already, but there's a possibility chapter 4 marks the end of the first scenario card instead of chapter 5. That'll give me enough space to give the first past the extra polish I'd like to give it, in addition to side quests and other stuff.

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PostPosted: January 18th, 2009, 11:33 pm 
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I would play your game, if I could hook my dex up to my computer. I'm really interested in this game.

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PostPosted: January 30th, 2009, 9:02 pm 
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This week progress:
Well, I haven't been able to touch the game. I started my internship two weeks ago, and that's been consuming most of my time. I'm not even sure I'll have time this weekend to do something with the game. :\
But I haven't forgotten about it.

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PostPosted: April 18th, 2009, 12:01 am 
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For those (if there's any) curious, I'll be resuming my work on the game in a few weeks. And by a few weeks I think I mean a month. >_>
My internship is coming to an end (yay!) so that means I have summer to finish it (And I feel that if I don't, then that's the end of it, and I don't want it to end that way :( )

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