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PostPosted: January 8th, 2009, 2:19 am 
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Heh. I would be impressed if you actually did, considering I was host.

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PostPosted: January 8th, 2009, 10:08 am 
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ShadowFox Left us 4 Dead... Heh, Wolf ended up pulling in one of his friends and we continued to fail as we never got past the first tank, dispite the fact that we were almost able to kill the second last night.

Oh, and that first video I posted. Screw it. Yeah, it did work on one tank once, but that was it. The rest of the time he just came up there and butchered us in no time flat. We didn't try the second one on the frame of the hay barn. But I think we may have to save that for another time, I'm a little burnt out on it.

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PostPosted: January 8th, 2009, 10:38 am 
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we can always Brawl tonight or something instead.

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PostPosted: January 15th, 2009, 5:59 pm 
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I'm gonna be in L4D all day today in order to reset my sleeping pattern to "useable".

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PostPosted: January 15th, 2009, 6:11 pm 
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Cool... maybe we can attempt to get Blood Harvest on Expert finally out of the way. Remember how well we hold up in the house but not when a tank comes... but we can go to the hay barn and own a tank no problem, but smokers do us in.

Well if we handle the hordes in the house, and use a pipe bomb or something in between the horde and tank to get to the barn, we should be able to handle the tanks no problem and make it back to the house. I think it's worth a shot.

BTW, Zombie Genocide is around 32k now b*tches.

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PostPosted: January 15th, 2009, 9:03 pm 
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I'll be on in a moment.

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PostPosted: January 15th, 2009, 11:42 pm 
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still ohnline

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PostPosted: January 16th, 2009, 1:53 am 
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Friday night. No b*tches, no hoes, just us bros.

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PostPosted: January 16th, 2009, 10:08 am 
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What time?

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PostPosted: January 16th, 2009, 10:32 am 
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any time after 2 PM

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PostPosted: January 17th, 2009, 8:41 pm 
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I'm down for tonight. around 9 PM or somethin.

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PostPosted: January 17th, 2009, 8:58 pm 
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K, I haven't been on XBL all day, so hit me up on aim or something when you are ready.

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PostPosted: January 18th, 2009, 1:56 am 
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well, it didn't work out, it seems. I'm available tomorrow for sure all day. I'm not going out for anything but food. I have lots of clothes to wash, so I'm sitting in.

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PostPosted: January 18th, 2009, 4:08 am 
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I passed out yesterday after going to work. I'm available all day Sunday.

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PostPosted: January 18th, 2009, 3:01 pm 
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I'm ready to go. Just shoot me an IM on AIM (hypersonicspeed7) to let me know when you're good to go.

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PostPosted: January 19th, 2009, 2:36 am 
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Nothing like beating THREE expert campaigns in one day.

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PostPosted: January 19th, 2009, 10:13 am 
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f*cking hell yeah... that was the best runs ever. We beat bloodharvest on expert in 1 hour. The entire campaign. Not just the finale act (which previously took 4 hours with no success). That netted Fox and I the "What are you trying to prove." Ix still needed No Mercy and Death Toll, so we said what the hay, why not... and did those too.

Also around 40k on zombie kills (of which I have to give SK credit for as he played a bit while he was at my house).

Anyway, epic stuff last night. Mad props.

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PostPosted: January 19th, 2009, 12:47 pm 
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Last night was completely legendary.

It was the culmination of all the hardships we faced trying to beat these campaigns on Expert. I never thought I'd get it, but I'm so happy.

If I had to rank the difficulties, it'd be as so:

Hardest to easiest:

1. Blood Harvest
2. No Mercy
3. Death Toll
3. Dead Air

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PostPosted: January 19th, 2009, 12:49 pm 
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You other guys should have been there last night... we were running with an AI most the time. That would have been and achievement and 3/4 of a really hard one. I know of at least 4 people who should have joined.

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PostPosted: January 20th, 2009, 4:22 pm 
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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tuCgdhqZZ4c&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tuCgdhqZZ4c&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

DAAAAAAAMN...

Seeing as we've done everything there is to do in campaign mode, we should learn to do this sh*t in versus. I figured out how to wall jump... it's just much easier on PC.

BTW, PC got an update. We can expect the same soon:

Quote:
A ton of glitches and bugs have been fixed, along with a number of balance tweaks and gameplay changes (though sadly no extra versus maps). Best of these by a desolate, zombie-infested country mile is the one where it says "Increased chance of getting the Tank or Witch".

The update is live now for PC users, while for 360 owners, it'll turn up in the "coming weeks".

The full list of fixes and changes are below. Have at it.

General
- Fixed Survivors being able to climb surfaces marked for versus infected only.
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
- Players can no longer grab ladders while flying through the air after a Tank punch.
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
- Improved loading time.
- Fixed mini-gun physics exploit.
- Fixed propane tanks (and other physics objects) causing players to fall through elevators.
- Fixed rare achievement bug issues.
- Fixed several map exploits.
- Fixed various match making issues.
- Fixed NAT traversal issues.

Versus Changes
- Added HUD elements to show status of other infected players.
- Changed color of infected player name in chat to red.
- Fixed exploit where players could spawn infected bots
- Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
- Normalized special infected melee damage.
- Made the following client commands cheat protected: "Kill" and "explode".
- Fixed exploit where infected players could run away and teleport back to gain health.
- Players can only change teams once per map.
- Players can't change teams while other players are still loading.
- Tank spawns at the same % through the map for both teams in versus mode.
- Made the Tank and Witch spawn directly on the escape route.
- Increased chance of getting the Tank or Witch.
- Fixed team swap issue.

Hunter
- Easier to pounce a Survivor who is meleeing.
- Increased Minimum damage a Hunter pounce does.

Smoker
- Fixed Smoker tongue tolerance.
- Smoker now has to be killed or the tongue destroyed for the tongue to break.
- Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
- Fixed cases where the ability timer was not using the correct time.
- Fixed case where you could point at a Survivor but not register a tongue hit
- Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
- Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank
- Bashable objects now appear with a red glow.
- Tanks hitting a car with an alarm disables the alarm permanently.
- Tank frustration timer is only reset by hitting Survivors with rocks or fists.
- Reduced autoshotgun damage against Tanks.

Witch
- Witch spawns at the same % through the map for both teams.
- Avoids spawning within a certain % of the tank.
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.

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