Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently November 22nd, 2024, 9:02 am
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 37 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: December 10th, 2008, 10:04 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
During the forum switch a bunch of my posts got messed up. I went through and fixed most, but I can't seem to get things to be centered so I'm just going to link this to my thread at the pav. It's got all the info on the game. I'll still be updating this thread.

http://www.pavilionboards.com/forum/showthread.php?t=19830

_________________
Image


Last edited by Lausen on January 6th, 2009, 8:14 pm, edited 2 times in total.

Top
Profile  
 
PostPosted: December 11th, 2008, 6:06 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
I now know what people mean about nitpicking in RPGM1. I've been going over the opening part of my game over and over. Tweeking things here and there.

I have the custom Title/Start Game menu (or whatever you want to call it) done. I also have the opening scenes setting up the story and mood of the game.

I also found the way I'm going to be using skills outside of battle. If you have the right class equiped and you know the skill an event will be triggered. When you examine it You will warp to a new "Menu." It will actually take the sourounding Field/dungeon graphics with it and the rest will be blacked out to give it an important feel. The character using the skill will be in the center of four button graphics. The buttons will cange color in a sequence then you need to trigger them in the same way using up down left right. Once you do it in the correct order it will warp you back to the original map and the special effect will happen.

_________________
Image


Top
Profile  
 
PostPosted: December 16th, 2008, 11:57 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Update

I've made some good progress so far. I have the opening sequence done. It's probably 30 minutes of gameplay. I made my first town and the insides. I just need to populate it. I also have one small minigame.

RPGM1 is a major memory eater. I already have 2 blocks of System and 3 of scenario, but I can have as many cards as I need so I'm not going to let the quality suffer because I'm scared of running out of memory. Using a PS3 is helpful cuz I won't have to buy any more cards.

_________________
Image


Top
Profile  
 
PostPosted: December 20th, 2008, 1:25 am 
Rank 4: Fighter in Training Rank 4: Fighter in Training
Offline
User avatar

  Level 0
 

Joined: April 20th, 2007, 6:19 pm

Posts: 1370
be careful with rpg maker 1. dont let yourself get too far ahead of your memory. its a pain to squish events and prioritize when you need a big amount of memory to scroll back to fix something.

you will quickly learn secrets to making events more economically viable, but concentrate on just making them look good. you can go back later and free up space by compacting them.

_________________
Image
Artistry made by JPS
Card Three is released! Download it here!


Top
Profile  
 
PostPosted: December 20th, 2008, 3:11 am 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Yeah, I have heard about how hard it is. My plan is to wrap things up with an extra block then go back and add stuff with the extra memory. Sounds better then going back and taking stuff.

Still it's impossible to predict those kind of situations until you're there.

_________________
Image


Top
Profile  
 
PostPosted: December 29th, 2008, 12:22 am 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
~Update~

I'm due for one. I've made a good deal of progress that I really like so far. I'm basically focusing on the story events right now. Then I'll go back and tweak the other stuff.

-Made the Zander Mountains. It's actually part of the opening scenes I mentioned.

_________________
Image


Top
Profile  
 
PostPosted: December 29th, 2008, 11:47 am 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
Very careful. I attempted something similar myself, once. It just threw things out of whack. Made it way too easy to overpower one character. If you're worried about having incentive to battle the enemies, simply needing to in order to gain levels should be good enough. It's been good enough in commercial RPGs that have visible encounters.

Quote:
It doesn’t sound like much, but according to the time it is.


That's good to know. ;)

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: December 29th, 2008, 11:14 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Yeah, but the battles in commercial games are a lot better then RPGM 1's default system. It's something I'll play with.

I finished the interactive cutscenes. I'm really happy with the way they turned out. I think it will add a bit more depth to draw in the player. I know where I want the story to go from here, but I may have to take a bit of a break until I can get two sprites converted to .PSV format. I'll be working on the class systems while I wait.

_________________
Image


Top
Profile  
 
PostPosted: December 29th, 2008, 11:57 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
Elf lover
Offline
User avatar

  Level 37
 

Joined: August 3rd, 2006, 5:02 pm

Posts: 2894

Location: Isla del Encanto
That's quite a bit of progress! Nice.

_________________
Image
ImageImage Image
ImageImage


Top
Profile  
 
PostPosted: January 2nd, 2009, 7:57 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Thanks.

I have made some more progress too. I've finished up a couple cutscenes. I want to finish up the main story events up to a certain point then go back and tweek everything in that section. It shouldn't be too much longer until I reach that part. Then I'm gonna iron out the class system. I have a couple new ideas.

I just broke the 80 hour mark. :\ I guess I work kind of slow.

_________________
Image


Top
Profile  
 
PostPosted: January 4th, 2009, 2:24 am 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Update

I finished a couple more story events. I'm at a good spot to stop working on story and go back and fine tweak everything. I planned out how I want the class system to work out.

12 classes each with 5 skills to learn. When you unlock the class you can use any of the skills, as long as you have the Cryolite for it. At first the skills cost MP. When you level up with the class equipped you will master one of the skills and it will no longer cost anything to use. And you'll be able to use it with any class equipped.

I plan on using a cursed item on the left hand so you can't equip two weapons. When you equip a certain class the cursed item will be removed.

With 6 playable characters all being able to do this the custom menu's going to take a LOT of memory, but I think it should be worth it. A lot of switches will be needed. With so much stuff going on in it I'm going to be focusing on the flow of things. I don't want the menu to be clunky. I haven't started it yet, but I'm sure I'll be able to do it.


Image
The top is the save crystal I'll be using. The bottom is Cryolite. I don't really have a use for the sword yet, but why not right?

Image
These are the arrows I'll be using for the custom menus. I have a few plans for the fire balls. ;)

_________________
Image


Top
Profile  
 
PostPosted: January 4th, 2009, 2:42 am 
Rank 10: Cute Lil White Mage Rank 10: Cute Lil White Mage
At the Scumm Bar
Offline

  Level 50
 

Joined: January 25th, 2006, 2:27 pm

Posts: 5613

Location: CA
Those sprites look great!


Top
Profile  
 
PostPosted: January 4th, 2009, 5:00 am 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
Lausen wrote:
I plan on using a cursed item on the left hand so you can't equip two weapons. When you equip a certain class the cursed item will be removed.


Just remember, you can't force equipment onto a player through events, so unless you use some workaround, I hope you don't intend to allow the player to unequip said certain class.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: January 4th, 2009, 9:44 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Draygone wrote:
Just remember, you can't force equipment onto a player through events, so unless you use some workaround, I hope you don't intend to allow the player to unequip said certain class.


Hmm... I didn't know that. I'll have to figure out another of doing it then. Thanks for saving me the trouble of finding this out the hard way. :)

Edit: I moved the box art to the first post.

_________________
Image


Last edited by Lausen on January 6th, 2009, 7:21 pm, edited 1 time in total.

Top
Profile  
 
PostPosted: January 5th, 2009, 9:08 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
It's not impossible, mind you. You could always force the player to re-equip the cursed item. Just surround the spot the player changes class with events that check if the cursed item is in the inventory. If it is, force them back and tell them to equip it.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: January 5th, 2009, 9:41 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
That might work. I still haven't worked on the classes so I'll have to experiment.

I busted out the party-changing menu today. It surprisingly only took 1600 scenario memory. The killer was the near 40 SWITCHES I had to use. The class systems going to be a lot worse though. It will take 60 switches. One for each skill you can learn through classes. It's a good thing you can recycle switches or I'd be screwed!

I broke the 90 hour mark today.

_________________
Image


Top
Profile  
 
PostPosted: January 6th, 2009, 12:51 am 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
I edited out the pics and put them in the first post.

_________________
Image


Last edited by Lausen on January 6th, 2009, 7:18 pm, edited 1 time in total.

Top
Profile  
 
PostPosted: January 6th, 2009, 6:02 pm 
Rank 4: Fighter in Training Rank 4: Fighter in Training
Offline
User avatar

  Level 0
 

Joined: April 20th, 2007, 6:19 pm

Posts: 1370
looks good. some advice though, turn off your flash and the picture quality will improve dramatically. that bright spot is the result of the flash.

_________________
Image
Artistry made by JPS
Card Three is released! Download it here!


Top
Profile  
 
PostPosted: January 6th, 2009, 7:19 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Karr Lord of Chaos wrote:
looks good. some advice though, turn off your flash and the picture quality will improve dramatically. that bright spot is the result of the flash.


Thanks for the tip. I'll try to get some better quality ones soon.

Also, I completly changed the first post. Take a look. Is there no way to center stuff?

_________________
Image


Top
Profile  
 
PostPosted: January 6th, 2009, 7:50 pm 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
Elf lover
Offline
User avatar

  Level 37
 

Joined: August 3rd, 2006, 5:02 pm

Posts: 2894

Location: Isla del Encanto
Draygone wrote:
It's not impossible, mind you. You could always force the player to re-equip the cursed item. Just surround the spot the player changes class with events that check if the cursed item is in the inventory. If it is, force them back and tell them to equip it.

Unfortunately, that doesn't work. I tried to do something similar. If you have the weapon equipped, the system will still register it as being in the inventory.

_________________
Image
ImageImage Image
ImageImage


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group