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PostPosted: September 5th, 2008, 4:51 am 
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3+ years in the works, Runewind Saga is finally here! This game features a balance of professional design with the most memory efficient scripting and system files. It is a testament to how much can be accomplished in a single game file. I made the game in the classic rpg style using the dbs. There are an enormous amount of extra features described below. It has been thoroughly tested. A walkthrough is included with the game and I will be available for questions / comments.

FEATURES:

Encamp: teleport to camp site and talk to companions. Works in world map with woods, desert, and snow terrains go to 3 different camps. Works on every vehicle sending them to inside the vehicle, such as a ship, with shops, inns, and your companions to talk to.

Arena: One on one battles vs monsters. Earn points to buy special stuff.

Multi team setup: 2 and 3 team party setup on certain times or dungeons. Auto teleport is used saving world and room number per party. Player is able to custom build teams.

Enemy Level Up: normal enemies level up as you do. Xp and gold is also multiplied. Nearly all enemy model types are used, and are never made obsolete. Many places have very specific sets of enemies. A max level is set depending on quest progress, so you can eventually out level them.

Tenants: This is straight up from Breath of Fire 2. You get your own town with 6 houses and can recruit 6 of 12 possible tenants from around the world to live there with shops or other things to offer.

Combine Magic: Mages and Wizards have the option of combining two spells instead of casting a single spell. This option doubles the mp cost. If the same spell is combined twice the damage is increased and a new spell is formed. If combined with: Fire: adds burn proc, Wind: more targets, Nature: drains hp, Weaken: decreases resistance to primary element. Shadow: poison. Light: blind. etc.

Summoning: there are 6 friendly monsters which can be summoned. It happens after the enemy turn if the ability was used, and they come if there is room on the enemy screen. They are immune to everything and attack until they randomly flee, so its really only good to use them in boss battles.

Random Treasures: cycles item numbers, uses a merchant script to buy it with "take treasure" option. Other options include give treasure, destroy chest, and nothing. Includes stat potions, money, healing items, relics, and super rare relics.

Other Random Stuff: Random names for villagers and monsters, random insults on taunt ability, each monster has a unique battle skill using battle input. Random weather, random conversation half the time.

Auction House: bidding, and special items available here.

Enchanting: Turn ancient weapons into powerful elemental weapons. Turn items into item+ which can be used several times before breaking or affects all allies.

Avatar: Changes a companions model based on class selection. Saves it on map enter.

Vehicle Combat: When getting in a vehicle the party is changed. The vehicle itself will fight battles on the sea / air, and it is very strong. XP is irrelevent but good at earning cash.

Quest system: Keeps track of current missions with textboxes and numbers.

Mood: There are 16 random moods which have different minor effects. They change after each battle and after resting.

View: I have completely removed drop and replaced it with this option. Using item number and take treasure merchant script you get the item back after viewing it. On view, all stat increase is listed, special resistance message, type of equipment it is, hit rate, crit rate.

5 Endings: Depending on influence with certain characters.

Dating: 4 datable characters, and special text for them when encamping.

Equipment features: Offhand weapons with battle graphics. Two handed weapons. Resistance relics. About 16 different weapon types with different stat boost, powered stats, and battle graphics for hit and crit.

Limit breaks: Damage taken is stored until it reaches 10x listed cost. But the spirit stat is first subtracted from this cost, so those with a spirit can do them more often. Most are attack related, but some have other purposes. There are a couple characters with no limit breaks, but under certain conditions are able to counterattack.

Strategic abilities: Resists specific to enemy and ally. Guard: the person who guards take all damage the one hes guarding would've taken that round. Arise: instant revive if you die. Martyr: kills the paladin but revives his party. Holy Guard: the Paladin takes damage for everyone that round. Taunt: stuns for 2 rounds, works on bosses. low success. displays random insults. Slice: cuts hp in half. Thievery: steal.

Statistics: over 300 abilities and items. 78 indirect effects. 180+ building editor, 150+ world organization. 450 scripts, 360 events. 16 party members. 120+ units and enemies. 180+ vfx, 30+ custom designed. 300+ treasures, over 20 towns. Over 100 applications of the warp event used in the world map to warp to towns and dungeons.

Replay value: With random treasure, 5 different endings, and the ability to change your party and do different dungeons with different parties the game has a lot of replay value.

Difficulty: A long game, but fast paced, decent encounter rate. Bosses are usually challenging and require strategy, normal battles can be challenging at first but usually aren't a problem. Game is harder in the first 1/3rd then later on, except for bosses.


INTRODUCTION:

Long ago it was discovered that mana was leaking from the sealed portal on mount Runewind. The mountain became a Mecca for Wizards who founded their kingdom on its side. It was a prosperous land where mana powered everything, but one day the increased consumption of mana caused the portal to open revealing the entrance to the dark world. Monsters eagerly poured into the world bringing with them great destruction, but the world was not without hope for the strongest warriors had been summoned to seal the portal and drive back the encroaching darkness. Little did they know of the horrors that awaited them on the other side.

Three tomes of power with forbidden secrets of the living, dead, and machines within their pages were sealed on an alter guarded by creatures of evil who lusted for their power, but cannot touch them. The warriors sealed the portal, but one of them had been swallowed into the dark world so that the other three could escape, each taking with him one of the tomes, ever unaware of the evil influence that threatened to corrupt him.

As the years passed a new hero had grown into a man whose destiny would pit him against the strongest foes and ultimately take him to the dark world to find his father and confront the king of demons. Torn by the death of his mentor he joins the elite Raijin Ninjas to gain the strength he will need to avenge him. The road ahead offers friends and foes alike and those corrupted by the three tomes of power. Though ambitions both noble and dark stand in his way the road he travels will not be broken.


Chapter 1 Alurian Crusade

The general has poisoned his king and faked his will to ascend the throne instead of the princess who fled the land and rallied her allies against him. He declares war for no reason and with the guidance of a dark wizard begins his crusade of conquest. In their first real mission as ninja our heroes join with others to explore the four kingdoms and seek out the solution to a maddening war fueled by mistrust and misconception that promises to lead everyone to an early grave.


Chapter 2 Lord of Dragons

All is not as it seems. What was once sealed in the past has been released to seize the day. Though presumed dead, his corpse was but an empty shell cocooning the strongest and darkest ninja who has ever walked the earth. Raijin contracts our heros to travel to the ends of the earth and seek out the strongest slayers. To them it is given the task of dispatching this renegade ninja, but they are already on a quest that will now fall to our heroes to complete: The Dragon Lord has built his dark towers and black castles along the mountains of the world and has begun uniting the monster tribes. As progress is made both missions are brought to a climatic end.

Chapter 3 The Hidden Earth

Arrogance has met its end and what should have been finished is now just getting started. Raijin knows that war is imminent for the throne of the strongest kingdom is now “his.â€


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PostPosted: September 5th, 2008, 9:14 am 
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Would you (or anyone) have a copy in PS3 format? Unfortunately I don't have a max drive or shark port anymore, so the only way I'd be able to get it running is on the PS3.

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PostPosted: September 5th, 2008, 11:56 am 
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That sounds like one of the most badass games ever.

And

@Lantis, I will convert this to PS3 format either today or tomorrow.

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PostPosted: September 5th, 2008, 12:57 pm 
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Oh one thing I forgot to tell you all, this is the first of 2 game files. It goes up to chapter 3.

But I will be done with the second in about month, in fact I made a progress report topic at the pavillion. There is very little left to do, and then just a general test run and some boss balancing. I didn't want to call it part 1 and I wanted to present an overall feel for the whole thing.

Don't expect to get through the first one anytime soon though, id say to expect around 20-30 hours. the first 5-10 minutes is kind of lackluster, but confusious say game that constantly get better must start crappy.

The end is appropriate, there are 2 passwords. Whats transferred is rare/epic treasures, affection variables, bonus class, tenants, important stuff like that. But all characters start the second one with the best generic stuff from the first and at level 40, the highest level in the first.

Oh well maybe its a blessing in disguise. Those who don't know assume their getting a happy ending, instead its a to be continued.

The funnest part of the second game has been directing and the pools of darkness: here I made black water, with max white water and speed. Then design circles with different ocean floor depths and ground thats just low enough to be walkable with textures and you get white flashes all over the place. First the water flashes white, then the ground flashes white for a brief second. It even happens in battle.

In fact this map is so alien and hypnotic I should attach a health warning to it.


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PostPosted: September 5th, 2008, 5:37 pm 
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Lantis, Ix, I already converted this game for PS3. since we're sharing those conversions now, go grab it and throw it up here.

his new game + save has also been converted. it's linked at the front page.

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PostPosted: September 5th, 2008, 8:21 pm 
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as soon as i get a day off ill dl this and see how it is - i havent played a rpg maker 2 game yet so it will all be a new experience.

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