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Did you like the demo?
Alot of bugs, but it seems promising.. 0%  0%  [ 0 ]
Yeah! I cant believe this is a RMXP game! 0%  0%  [ 0 ]
Nah. I'm sorry it just wasn't good. 0%  0%  [ 0 ]
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PostPosted: June 29th, 2008, 8:22 pm 
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This demo only has 40 - 60 minutes of playtime.
(Without optional easter egg hunts, there are storyline developments that you could skip over.. if you're not a story buff. Yet, 30 minutes is still dedicated to the storyline.. give or take walking distances.)

Most of the features are cut out as well (CG cutscenes, Voice actors, Original Music)

Yet, the demo is here.. because I hate delaying things too much. Especially to those who have been faithfully waiting for me to release this game. This game is one of the few RM rpg's that balances storyline and battle. I guarantee you have never seen RTP molded like this.. well.. often >.>. <3

Without further to do.. wait .. wait..
CREDITS.. eh, its all in the prelude.

OKAY lets go.


In game Screenshots
Battle
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Looking around
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Wallpapers
Nova
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Aluxes and Party
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Kai
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Stuff that you dont have to read.
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Special Thanks:
Neoseeker <3 you guys.
Without neoseeker, and those who keep pushing me. I would of just kept looking at my computer blankly. =O

God.
Yes, my rpg is in debt to god

My sister.
Rest in peace, this is for chew Mary.

My grandma
You too grammy! RIP

My uncle.
<3>.< I'll finish it one day. I promise. What ticks me off is that there are four other major castles in game <.< I DONT WANNA DO THEM.

Tips:
There are 3 bosses in Poroure's cave. One hidden, one optional, one mandatory. There are 8 hidden items in game.. some hidden in plain sight.. others only discovered when you look around the castle. There are one or two items that you can get after an optional event.

Enemies do drop items (sometimes at a low chance)
Soldiers drop soldier restoratives
The chicken drops restoratives of the health and reviving restoratives.
The wolf drops attack boosters
Mice drop Skill restoratives.

Pleads:
Please tell me if there is any errors in game. I kinda got lazy towards the end.
Also, please provide a screenshot of the error so I can hurry and fix it =X.

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Soundtrack: http://www.myspace.com/legendofharpine

Image
Legend of Harpine: Chapters of Time

All work Copyright ©2008 by Loveless Entertainment

Gameplay

Assassin Missions
Stealth Missions
Aid other countries in war campaigns
Captivating plot

The Game World

Overview

Poroure': This is the home of the nobles, a monarchy that relies heavily on tradition as opposes to changing even if its for the better. In Harpine, Poroure represents the more elegant sets.

Ain muc': Home of the magi, though this place seems as a democracy it is run by the magistrate. It relies heavily on making advances, yet the occupants of the country are more content with nature.

Nivea: Home of the enlightened, though they excel in machines they've a militia unrivaled by the other countries of Harpine.

Oxa: Home of the dreamers, they're the most ambitious of Harpine. They're set on being the monarchy of not just Oxa, but, Harpine itself.

World Feature #1

War Campaigns. In the storyline of Nova Hiwind the player is given the option of fighting for a select race to extend the territory of said race. Battles in these campaigns are fought as in a strategy RPG.

World Feature #2

Missions. In Murial's storyline you are given a chance to extend your talents. Depending on your job you can either; spy on the government of whichever location you are located, assassinate politicians or high ranked (even lower ranked) persons, become a rogue that fights for money, or just remain a thief and pick locks as well as pockets.

The Physical World

Overview

Poroure
Sophisticated world, the inhabitants are called Neigi. They're hated by the other countries because of their smug arrogance. They look down on cross breeding with any other country.

Ain muc'
A more tribal location, the inhabitants are called Forbidden. They are looked down by the other countries because of the darker skin tone. They look down on killing for no reason.

Oxa
A rough slum of a location, the inhabitants are named Weish. They seem to want to do anything for power and an upper hand on the other countries. They live for the thrill of fighting.

Nivea
An organized yet, medieval location. The inhabitants are named Eishu. They focus on preparing for what may happen and yet advancing for the future.


Key Locations

Poroure: Lest' Aime (The city of commerce)
Ain' Muc: Clis (The gathering of brotherhood)
Oxa: Murdac (Man's land)
Nivea: Lien (Extension of Neighborly Love)

Game Characters

Overview

Nova Hiwind:
A noble from an aristocracy, unaware of how to be free feels he is chained by tradition. He wishes to only be aware of how it feels to truly be in love. His father, a once benevolent noble and a quite renown leader is said to have been killed in war.

Sir Ken:
Sired as a teenage by Nova's father, Ken has served the nobels of Lest Aime ever since. Seen numerous battles, Sir Ken has aged well into an expert in strategy and warfare. Though he's always drinking he seems more down to earth than the other knights.

Lady Ky' lire:
Sired through Nova's father, Ky lire is the only forbidden as well as the only woman in the history of Poroure' to become a Knight recognized by Poroure.

Charles I:
Nova's father, not much is known about him as a person. He's renown as a leader with a heart of gold. His last name has been changed with his rule, from Charles Monroe IV to Charles Hiwind I. This was seen as recognition to his contributions to Poroure as well as Harpine.

Claire Hart:
Heiress to be wed by Nova Hiwind, her whole life has been dedicated to being refined for marriage into aristocracy. She seems hesistant to marry but upon meeting Nova her thoughts has changed, though not drastically.

Jean Sinclare:
A woman who seems to resemble Claire Hart a little to well from the eyes of Nova.

Murial Night:
A Forbidden orphan who was abused drastically as a child, her whole life she's been made an object through molestation and verbal abuse from her father. After the murder of her father she ran away eventually becoming an orphan.

Maurice Lon:
A Weish orphan he met up with Murial and was thought to be long dead. Maurice was and always will be Murial's only love.

Arshes Stile:
A soldier from the Eishu militia. He has been ranked overseer of the Dragon Flank, yet has taken leave to find traces of Aura.

Basil Pomel:
A soldier from the Eishu militia. He has ranked under Arshes by choice, though he is normally disgusted by Arshes they've remained on friendly terms.

Dorothy Saguna:
An everyday criminal who is in love with Arshes. She was once arrested by Arshes and never asked to be released.

Personalities

Nova Hiwind: Dark, Lamenting, Narcissistic

Murial Night: Cold, yet caring stuck up loner.

Arshes Stile: Ambitious with iron clad morals.

Basil Pomel: Down to earth, bored with everything

Dorothy Saguna: Bubbly, friendly.

Claire Hart: Carefree, to herself, motherly

Jean Sinclare: Loving, concerned with others, yet unattached.

Sir Ken: Drunken, friendly, wise.

Lady Ky lire: Wise, sophisticated, loyal.

Enemies and Monsters

Wolf: Uncharted lands, Ain' Muc
Tigris Untamed: Oxa
Soldier: Poroure, Oxa
Aura: Unknown
Enlightened Fighters: Unknown
Chur: Ain' muc
Levethian: Uncharted Lands
Snake: Uncharted lands, Oxa, Ain'muc


User Interface

Weapons

Overview

Rapier, the main weapon of the nobel.
Avian, main weapon/companion of the orphan
Sword, the main weapon of the soldier
Twin daggers, the main weapon of the pickpocket
Polearm, the main weapon of the lancer

Weapons Details #1

The rapier, a weak weapon it lacks attack power but makes up with speed
Avian, he adds damage to normal combos
Sword, it lacks speed but makes up with damage.
Twin daggers, it lacks range but makes up with accuracy
Polearm, it lacks accuracy and speed but makes up with range.

Musical Scores and Sound Effects

Overview

25+ musical tracks composed by Marius Masalar and MilkMan Dan
as well as 2 original songs vocals by Milkman Dan

Orchestrated

The sound is hand orchestrated with programs by my two composers.

Single-Player Game

Overview

It is an rpg with an adult theme.

It has aspects of a hybrid genre roleplaying game. It dabbles in platformer, shooter, and strategy genres.


Story

Victory Conditions

It ends after you complete the story. Players can go to a more extreme way of completion by finishing all of the unlockables, completing all of the missions and finishing finding all of the enlightened fighters.

_________________
"RPG Tsukuru... BIII EEXXUU!!!!"

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Legend of Harpine
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1% Complete


Last edited by Rose Skye on August 5th, 2009, 4:30 pm, edited 1 time in total.

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PostPosted: June 29th, 2008, 10:32 pm 
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I want to say 3 things.

1. Welcome to the site.

2. That's one hell of a first post. Congratulations on making it. :D

3. Your art style is quite nice.

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PostPosted: June 29th, 2008, 10:34 pm 
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=D Thank you.

I tried to upload this to the manager but I couldn't.

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Legend of Harpine
-----------------
1% Complete


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PostPosted: June 29th, 2008, 11:24 pm 
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What happened when you tried to upload to the site? Did it time out?

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PostPosted: June 30th, 2008, 12:15 am 
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It just kept loading for 30 minutes.


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PostPosted: June 30th, 2008, 1:01 am 
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I will look into that. While I do that, I will likely upload your game for you and then set your page up to edit as you need. But it's too late tonight.

Thanks for bringing it to my attention.

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PostPosted: June 30th, 2008, 7:51 am 
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Huzzah!


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PostPosted: June 30th, 2008, 7:31 pm 
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That looks really well done. Congratulations.

I'll play it as soon as I have the chance to (most likely in a couple weeks' time).

For now, I can say that the screenshots look good (I know how annoying it is to map in RPGMXP), and the art is definitely a rather nice touch.

And one technical question: what CBS are you using? Have you made it yourself?


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PostPosted: July 1st, 2008, 12:01 am 
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nice marketing. its good to see someone going around to different sites and promoting their game as well as youve done. this is how you generate release hype.

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PostPosted: July 1st, 2008, 3:38 am 
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Karr Lord of Chaos wrote:
nice marketing. its good to see someone going around to different sites and promoting their game as well as youve done. this is how you generate release hype.


Honestly yeah it's easier to be motivated to finish something as big as an 24 chapter 100+ hour game when people are actually counting on you to finish. As long as I feel wanted, I'll finish this thing.. in fact I'll do more than finish it.. I'll make sure that it'll be the best game on RMXP.. in any language.

Coincidentally. You must be a member of many sites/ googled me.. I'm amazed that you showed so much interest.

It's not much.. but we do have an animator for the project.. I hope this will get you psyched to play the final product.

http://www.newgrounds.com/portal/view/367077


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PostPosted: July 1st, 2008, 11:14 am 
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yea i am a member of quite a few places though the main one is here and the pavilion.

100 plus hour game better have the type of stuff your proposing. if anyone is going to sit through half of it then it has to be good and be known to be good - its a tough sell otherwise.

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PostPosted: July 1st, 2008, 7:03 pm 
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Karr Lord of Chaos wrote:
yea i am a member of quite a few places though the main one is here and the pavilion.

100 plus hour game better have the type of stuff your proposing. if anyone is going to sit through half of it then it has to be good and be known to be good - its a tough sell otherwise.


It has to be good if its not my blood sweat and tears in this game would be for naught.. and overhyping it as well. I have to put this stress on myself because if I dont I'll half-ass.


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PostPosted: July 2nd, 2008, 12:19 pm 
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As soon as I can get some things settled, I'll be sure to give your demo a compete runthrough. I'm looking foward to it.

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PostPosted: August 5th, 2009, 4:27 pm 
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One heck of a necro post coming but its a good reason. >.>

I changed battle systems and now I have a few videos up.




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