Karr,
You summed up my feelings about the Pavilion nicely and in just a couple sentences. Dangerous environment; and negative, critical, mean spirited attitudes.
All,
I find it interesting that supportive commentary starts showing up after I declare my intent to leave. "You'll be missed." "You were a great member." "I liked you a lot [even though I hardly said a word to you until now]." As I see it, the Mag's main problem is that no one cares until someone starts making a big deal out of something. I have to ask for attention and respect.
Lantis,
I guess I'll elaborate about my feelings. But I really believe that there's nothing anyone can do differently. As I said earlier, I don't believe it's anyone's fault. There is definitely nothing that Ix or Valk can do differently to make these sites any better than they are. Both admins have worked hard to provide us with a place where we can publish our games, and download games and play them. And both sites do work for those purposes and for the dissemination of information.
I'll have to begin with a brief personal history. Don't worry; it's pertinent to my place and role in the community.
~*~*~
History
During the 80s and early 90s, I was very motivated to make video games. I programmed numerous games on my Atari 130XE computer. I designed text adventures, platformers, arcade style games, and a few early generation RPGs. The most I ever saw by way of publication was a few of my games published by a local computer group during the late 80s. At the time, we didn't have the vast internet that we have now. Sharing my creations with the public wasn't as easy as it is now. But you'd be surprised at how motivated I was. I made many games that no one else ever saw. I'd get an idea for a game, work on designing it, program it, and then play it. I remember I spent quite a bit of time working with the programming code and debugging to get my creations just right. Then I'd play the games. During this time, I was content and happy with the fruits of my labors; but I always wondered if it would be better if I could share my creations with others.
(Side Note: During the late 80s, PCs took over as the dominant home computer, and support for Atari's line of computers faded. My Atari 130XE eventually crashed during the early 90s, and I couldn't find support for it. PC programming is harder to do than the simple Atari programming that I did. I had difficulty picking it up and eventually gave up on it.)
The RPG Maker Community And Me
Fast forward to a couple years ago. When I got RPG Maker 3 and started working with it, I was frequenting the RPG Maker 3 board at GameFAQs. I learned of the Pavilion and Mag because Valkysas and Ix advertised their existence on that board. And I was like, "This is my chance! It's not as good as programming from scratch, but here's my chance to make games again and get them published."
I must admit that I approached the Pavilion and Mag with trepidation. I have always been reclusive because of my illness (I don't function well in a crowd). I have had prior experience with online communities. I have debated with Star Wars nerds on message boards. I have done free form role playing. As mentioned, I sometimes hang out at GameFAQs (which is an absolute mess of childish online behavior). I am no stranger to the beast of internet community behavior.
The internet tends to bring out the worst in people. I think the main culprit is the anonymity. You can say whatever you want and get away with it. You can say things you'd never say to someone's face. You can be sarcastic, rude, unfriendly, childish... and you can get away with it because you'll never meet the people you're insulting/being rude to/etc face to face. The internet has a way of turning otherwise decent hearted people into monsters. I bring this up because it's pertinent to the RPG Maker community as well. The Pavilion moreso than the Mag.
Cyber bullying is a big issue nowadays, and it seems to me that it gets worse every year. It's easy to be rude. Harder to be polite and respectful of others. I guess a lot of people get off on being rude. When someone complains, he's called a baby. "What, you can't take a little abuse?" Here's a news flash: I don't have to take a little abuse or any abuse if I don't want to. I am not obligated to hang around negative people.
I joined both communities before I finished my first game, but I didn't do anything at either site until my first game was ready for publication. There was a small group of people at GameFAQs who were almost unerringly supportive. Making my first game was a great experience because of the support I had from that small group at the time. Some of the guys provided technical support with programming issues and AI. Others stopped in now and then to say a cheerful and encouraging word. All provided moral support. I felt welcome in that group; and I in turn did my best to support them.
No One Cares
Since I joined the RPG Maker communities at the Mag and Pavilion, I have learned many things. I have learned that other people are unreliable and cannot be counted on to be friendly and supportive. I have learned that other people have so many different gaming tastes. Everyone has his own idea of what a perfect game should be, and so many are critical of anything that doesn't fit into their ideal. My first game looks pretty good from my point of view. But from the points of view of others, it is lacking. And people feel compelled to point out every little detail of what they don't like about it.
Back during the 80s, gamers were far less critical. We had good games, bad games, and everything in between, but we were happy with the games we had to play, even the bad ones. There was no rating system. No "#/10". No reviews. No opinionated criticism. We just had games, and some were better than others. The face of gaming has changed since the good ol' days. There are more games now than there ever were during the 80s and 90s. The audience in general expects more than it used to. Gamers are jaded and opinionated. No longer content with any new game that comes along, anything new has to be stellar and supernaturally impressive, lest it be confined to the annals of gaming mediocrity, tagged with a 5/10 or some such rating and reviews that list off every little detail that gamers find not to their liking.
The most important thing I learned, though, is that no one cares. I released my first game, and no one was playing it or talking about it. A new game just got released, and no one cares. These are communities full of people who are making games, and no one cares about the games anyone else makes. The audience for the games we make here are the silent lurkers who download and play them. Those who are active in the community just don't care and tend to be less than supportive.
Critical Condition
Whenever someone did play my game, the criticism started rolling in. "I don't like this about it." "I don't like that about it." It's not "my thing". I guess it's not about the games. It's all about you and what is and isn't "your thing". It's about you and what you want to see. It's about what you like and dislike. It's not about the games. It's about the community and peoples' opinions of the games. It would seem to me that there is no one who just goes with the flow, enjoying the ride. Everyone seems to have a sharply defined, critical opinion to air.
So I am caught between "no one cares" and criticism. It would seem that there's no one who's interested in playing the games and just talking about them without some form of opinionated criticism attached. What I've been looking for is "Hey, I played the game. Here's what I found. Here's what I did." To his credit, there's one person here who kind of did that (you know who you are), but he lost his momentum and never finished playing the game.
Now, I have been as guilty as anyone of being critical. But I have attempted to mend my ways and focus on the positive when I am playing someone else's work. I have been supportive of others to the point of playing games that I don't really like. I'd say it's no secret that I don't like random encounters. I played a game that is full of random encounters because it made the author happy. I set my feelings aside and focused on what's good about the game, and I gave the author good feedback about it.
I am a critical person. It's a blessing because I am able to notice blemishes. The imperfections sometimes stand out to me like sore thumbs. I am able to look at my own work with a critical eye, see the blemishes, and fix them. It's a curse because I tend to see the same types of imperfections in the works of others. But I have learned that bringing it up is often unhelpful to the author. In many cases, I would've done it differently. I would have fixed the imperfections that stand out to my eye. But the author is happy with the fruits of his labors, and it is just not helpful for me to be critical. So I set my personal feelings aside and focus on the positive.
If the game I'm playing is "not my thing", it's less than unhelpful to make the author aware of this. In fact, I'd go as far as to say that it's pointless to say what I like and dislike. Everyone's already made up his own mind about what he likes and dislikes. Mentioning it is not going to influence anyone. Just because it's "not my thing" doesn't mean I can't also have some appreciation for it. I have played many commercial games that are "not my thing".
Ergo, The Ego Trip
I have learned that my gaming tastes are in the minority. I'm afraid I am unable to provide what most gamers are looking for. It has been very humbling. I realize that many good things have been said, and I have a few fanboys who think I can do no wrong. But there are also haters who think I can do no right; and the fanboys just worsen the opinions of the haters.
I had my five minutes of fame over at the Pavilion. There were a couple fanboys singing my praises, and I found that I didn't like it. Again, it's not about the games; it's about the people. Let's not make this about me or you. Let's make it about the games. Let the games be what they are, and leave me out of it. A few people start talking about how awesome I am, my personal ego starts to take off, I don't know how to accept it gracefully, and the haters just hate me all the more. It's a downward spiral into internet oblivion. Fame sucks.
People either love or hate celebrities. The humble ones love them. The egotistical ones hate them because they're jealous of the attention celebrities get. This dynamic is magnified many fold in small communities like the Pavilion and Mag, where the "society" we interact with is much more personal. One person starts getting too much attention, and the haters start gnashing their teeth in disapproval.
The fact that we are all, for the most part, single authors, doesn't help. When people review others' games or otherwise talk about someone else's game, I repeatedly see the author's talent and game designing prowess mentioned. "[name] has created a magnificent piece of work here." "[name] did a good job on the maps and level design." "[name] put [this or that] into the game, but I didn't like it much." It seems like it's not as much about the game as it is an evaluation of the author's talent (or lack thereof). One reason why I've been wanting to collaborate and co-author is because it'll take the pressure off of me. It won't be about me anymore. Maybe... just maybe, it could be about the game.
I think that these communities are full of egos running amuck. Yet again, it's not about the games. For many, it's about satisfying the personal ego. It's about being impressive and how many people you impress. The Pavilion's reputation system encourages this. Be impressive, and those who you impress will hand out reputation points (or "merit badges"). It's a big popularity contest. A very high school-ish atmosphere.
The Pavilion's latest contest is a big ego trip. "Impress us! Show us how awesome you are!"
I didn't start working with an RPG Maker so that I could compete with others' egos. I made a game for me so that I could play it. My beginnings with RPG Maker were very humble. It was me making a game for my own personal gratification, and damned if anyone else approved. It wasn't about anything except the game.
I am not immune to the beasts of moronic behavior. Yes, I have let my ego get the best of me at times. I'm not proud of it. Yes, I have been unfriendly. I have gotten angry and gone off on a rant. I'm as given to a case of the bleeding stupids as anyone. I have said things that I am not proud of, and I have apologized for my stupidity. I point this out because even as I hand down my indictment of the RPG Maker community here, I am not perfect either. I'm one of you. I'm just like you. I make mistakes. I have tried really hard to not make any more. My goal was to be wise with my interactions with others.
But the fact remains that there is much to be desired in these communities. The fact remains that no one cares. The fact remains that egos run amuck. I saw one guy at the Pavilion admit to being an egomaniac. He wrote a guide about making field maps, admitted that he's an egomaniac, and he got nothing but applause and kudos for it. We must be in Topsy Turvy World here.
I was called a "self congratulatory egotist". It's amazing how the things I say in public can be interpreted in so many different ways. I was hanging out at the Pavilion on the development help forum. People would regularly show up with topics like "How do I make my dungeons interesting?" and "How do I make battles interesting?" People would regularly ask for advice, ideas, and help. In response, I sometimes talked about my game. "Well, here's what I tried to do. If you want to use my ideas, go ahead. If you don't find them helpful, that's okay too." And I talked a bit about my game and some of the things I did. I was genuinely trying to be helpful, but it was also a form of advertising (kill two birds with one stone; advertise my game while answering questions and trying to help and inspire others). Some guys got tired of seeing my (quoting them, not me) "self congratulatory, pat yourself on the back posts".
(Side Note: Borrowing a bit of multi-modalism from Anonymous Bo, is it really so bad for me to feel good about my accomplishments and "pat myself on the back"? As previously mentioned, no one cares. No one else is gonna do it.)
Do I have to be an egotist? Can I not just be myself without some negative label being applied to my forehead? Can my game not just be what it is without negative criticism being branded on it? Can I be happy with my accomplishments and satisfied with the fruits of my labor without someone getting annoyed and calling me names?
Honestly, I'm tired of people. I'm tired of being psychoanalyzed every time I open my mouth. I'm tired of other peoples' opinions. I'm tired of being scrutinized and criticized. I'm tired of being held under a microscope. That's how I feel in these communities. Like I am constantly being evaluated and held up to critical scrutiny. I feel like I'm on trial, and everything and anything I say can be used against me. I do not feel supported or welcome. I honestly don't feel encouraged to make my games. If anything, I feel that these communities have been more discouraging than anything else. They are both discouraging in so many ways. The Pavilion with all of its bad attitudes, and the Mag where no one cares.
I poured my heart and soul into my creations. I worked hard. I released my creation to the public. And I get grief for it from so many different angles. I get beat up on from every direction. My heart really is broken. So why bother? Why work hard and make another game just to get mediocre reviews and criticism? Why even open my mouth and speak to you when I'm gonna get psychoanalyzed for it and my actions interpreted in so many different negative ways?
Now I know that I was better off on my own back when I was making games that no one else ever saw. I was happy and content. In sharp contrast, I am very discontent and hurt in these communities.
Motivation
Since I joined the RPG Maker communities at the Mag and Pavilion, I have accomplished very little. I got some work done on my second and third games. I spent a lot of time posting at both sites. My development studio became a blog, full of self important, self indulgent nonsense. That wasn't gelling with me. I also don't like the permanent nature of these sites. I'm more comfortable posting game progress reports and stuff like that at GameFAQs where it'll all eventually purge and disappear. Most importantly, I have lost my motivation to work on my games. I want to get that motivation back, like in the good ol' days when I was programming games on my Atari computer. It is very difficult to get motivated when I am spending a great deal of time feeling hurt and jaded.
Knowledge changes everything. Now that I know what both communities are all about, I'm having difficulty caring.
Quality
The final straw that broke the camel's back for me was a comment by someone here at the Mag, where it was asserted that we're all "just amateurs" and he doesn't expect the games to be anything more than amateurish, bug-filled nonsense. I read that post in absolute incredulity. And I am officially calling BS. If you set your standards that low, you're gonna end up with a bunch of crap games filled with bugs and bad playability . The RPG Makers are perfectly capable of producing high quality games. I worked hard to get the bugs out of my game. I set out to create a polished, professional work that could rival commercial titles in quality and playability. I worked hard to make it playable and fun. Now that it's been asserted that all of the material published here is "just amateur stuff", I'm gonna have to go into my game's description and add "Polished, professional design" to it. But then people are gonna see that and think "Oh, he thinks he's the shiznit, eh. What an egomaniac." See what I'm up against here? I give up.
I had thought that everyone's goal here was to produce high quality games. My goal has never been anything less.
The Bottom Line
I can't please you. The most I am capable of doing is pleasing myself and providing games for the public to download and play. No one cares? I don't care anymore. To me, it's not about how talented I am; it's about how good the games are (seriously, when I am working on designing a map or game feature, I am not thinking about getting accolades for it; I do it because I like to see cool stuff; I guess what I've been looking for is someone who appreciates it for what it is). I don't want to be a celebrity, loved by some and hated by others. I don't want to compete with others' egos. Poor quality and bad playability? Not on my watch. I will continue to produce high quality games because I'll know the difference. Most importantly, my motivation has all but disappeared because I have been paying attention to what others have to say (and what others are not saying).
In short, I can't do this anymore.
Conclusion
So, here's what I am going to do. I am going to withdraw from both communities and make games for myself. When I have a new game ready for publication, I will submit it. But that will be the extent of my participation in these communities. The Mag and Pavilion do work for the purpose of game downloads and the dissemination of information.
The "Pirate Nut Games" forum will serve as a primary home for FAQ/Walkthroughs and game support resources.
This is goodbye and farewell. I wish all of you well. I am not leaving out of anger or spite. I bear no ill will toward anyone in either community. I am not angry. My tone of voice is calm and under control. What I am is hurt. I am leaving because of a broken heart. I'm going it alone. I intend to make games, and I will provide them when they are ready.
I have been wanting to get all of this off my chest for quite a while now. I feel better for it. I can only hope that you understand my feelings, even if you don't agree with them.
(Note: This was not posted at the Pavilion because ... frankly, I don't believe the Pavilion would receive it well or take it to heart. It would just inspire flaming.)
~*~*~
Afterthoughts
This piece was written a couple weeks ago. I have read through it many times in an effort to make sense of it. I think it's self contradictory and may leave some of you wondering "What the hell do you want from me?" All I can say is that feelings are not logical like numbers. They can't always be categorized and organized in a way that makes perfect sense. What it boils down to is comfort. I'm not comfortable with the lack of interest, the criticism, the egos, the cyber bullying, the lack of personal motivation. Leaving is the only option left to me; and yes, it will help. It won't help to promote my games, but it'll help me to produce games.
Presumably, the Pavilion was founed on the principle of providing a home for games made with the RPG Makers (and I have heard Ix say that he founded the Mag on that same principle). But when the site is dominated and owned by the jaded and cynical... when the negative and critical outnumber the friendly and optimistic... then there's a big problem. The site takes on an entirely new tone contrary to its original purpose. It's not about the games anymore. It's about everything except the games. It's about people with bad attitudes and big egos. On the same token, I think the Mag has taken on a new tone contrary to its original purpose. The tone here is one of lackadaisical apathy.
I'd like to point out that most of what I said in this essay about internet bullying, criticism, and egos applies to the Pavilion, while most of what I've said about a lack of interest and support applies to the Mag. Regardless of which site I visit, I'm left with a sour taste in my mouth. Criticism or "no one cares".
I post this with much hesitation. I don't want to step on any toes, and I do have great respect for the purpose that these sites fulfill (game publication and information). I would very much like to produce more games and publish them here (for "love of the game" and no other reason). What is going to work for me is to step back, withdraw, regain my motivation, and hopefully produce more games. It's a journey I'm going to have to undertake alone. I'm leaving so that I can come back later with more games to contribute. And if (when) I play your game, I will make an effort to show up with some supportive feedback about it.
I humbly thank you for your time.
|