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PostPosted: October 17th, 2012, 11:44 am 
Rank 10: Cute Lil White Mage Rank 10: Cute Lil White Mage
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Joined: January 25th, 2006, 2:27 pm

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Is not in development! Heh.

I know a lot of people have yet to play the game, and making a sequel seems like a pointless endeavor, but although making Bon's Dorito Dash was a pain, it was fun. And the game itself? Pretty fun.

This thread will serve as my notes if I ever make a sequel.

So what is Bons Dorito Dash?

The first, and only good game I ever made using the RPG Maker software. Before BDDI had quality hits such as Wait in Line RPG and New Title. I made BDD as my entry in the Pav's Pavilionite Biography Contest. At first, it was a terrible XP game similar to Pac-Man, but after not being able to send the game correctly to Valk multiple times I decided to go back and make it with RPG Maker 1. In it, Bon must collect the newest bag of Doritos that has hit the market. But, like in life, when you think you're in control there will always be an external force to knock over your stack of cards

Why a sequel?

For fun, and because I have a lot of ideas that could make it interesting and hell, maybe it'll be better than the first!

What's the story?

It actually wouldn't be called BDDII,something like Bon's ___ Bash. The story is that Bon and Ixzion have a party at Bon's new home after recovering from their first adventure. However, something goes wrong and Bon ends up finding out that his house had been built over a Goblin burial ground. Disturbed, the Goblin King is revived and threatens the world. Guess who has to stop him? Doritos in the game are abandoned, no references, this is a new Bonanza, hardened by battle and fear.

Approach to gameplay?

Okay, with Bon's Dorito Dash my inspirations were various. I wanted to give the game an Earthbound and Remote Control sorta vibe. A campy fun, humorous game, with TVs and arcades. In the sequel, I want to go for a more traditional fantasy JRPG approach. Overworlds, Goblins, airships, all that stuff. Use that as a template.

Features for gameplay:

Still Tree: It's your basic tree of skills, magic abilities and stat bonuses. In BDD you had to collect bags of Doritos to choose new skills. For BDD II, this becomes a bit tricky. Maybe Goblin souls? who knows? This time, every party member would get their own Still Tree.

Colored Stones: Bon's Dorito Dash had this little gimmick where if you bought a specific colored stone, good and bad events after battle are more likely to happen. For example, buy a purple stone and your chances for good evens after a battle ends (like a Goblin dropping an extra health items) increases by 10%. This feature would remain small, I do not want to drown this game with too many features.

Stat Tree: This was awesome. In BDD the stat tree did not appear until the second-to-the-last-dungeon. With this you were able to increase a specific stat at the expense of decreasing another. Increase strength and your defense suffers, increase agi and your luck decreases, etc. In BDDII that stat tree would remain the same albeit a few new features.

what would the final result be?

A game similar to a classic SNES Jrpg but with all the dumb pop culture references and...swearing.


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PostPosted: October 17th, 2012, 11:48 am 
Rank 10: Cute Lil White Mage Rank 10: Cute Lil White Mage
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Joined: January 25th, 2006, 2:27 pm

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Location: CA
Sorry for the typos, I posted this via phone. Ill edit the original topic tonight


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