This is an exhibit currently going on at the Smithsonian American Art Museum:
http://americanart.si.edu/exhibitions/a ... 012/games/I just got back from it and I want to post my thoughts.
I read about it in the Washington City Paper and they gave it a pretty bad review but I'm glad I didn't let that stop me. I really liked it. It seems to be a good size. It isn't super big as other temporary exhibits might require but if you take your time through it, there is a lot to offer. The goal of the exhibit is to invite the viewer to consider whether or not video games might in fact be considered art.
The initial video that welcomes the visitor shows a good diversity of games from all eras. The first room focuses on some game developers talking about what they do and what they believe video games can offer. It also includes a few samples of artwork, boxes, and conceptual art. There really was not that much in the way of box and art samples and this was disappointing. However there were about 5 or 6 concept sketches from World of Warcraft and Starcraft and MY GOD these were awesome. A few were the best pencil sketches I myself have ever seen in person in my life.
The next room included games from about 5 eras that could be played. There was a good amount of room so that people could stand around and watch. I myself enjoyed watching a young lady flying through Myst.
The final room was the heart of the exhibit. It included just about every important console that I can remember from Atari 2600 to present day. Computer gaming was also well represented but handhelds were not included unfortunately. Each console was displayed grouped in technology eras (8-bit, present day, etc.), in its own particular kiosk with a video to accompany it and four representative titles from the particular console to address related advances in the categories of Action, Target, Adventure, and Tactics. I enjoyed learning that Metal Gear Solid was designed by Hideo Kojima as an alternative to violence so that if you played the game in a certain way you didn’t have to kill a single person. I was also happy to see Shenmue given its fair respect for being the first type of convincing real world experience that it was and that it laid the groundwork for. It may be in my opinion the greatest example of video game “art” that there is. As a side note when I got to the Gamecube kiosk I saw a big picture of Samus but to my delight the representative game was for the sequel Metroid Prime 2: Echoes. That is the game that I have been exclusively devoting myself to for the last few weeks (as I finally beat a really tough boss after the game was sitting for years). I felt
connected.
By the time I left the exhibit it developed a really long line but it was a really busy this Saturday in DC with locals and tourists alike out and about. Everyone was positive, respectful, nostalgic, and had fun with the exhibit. Some of the criticisms, however, were warranted. For example so much of the art and industry of video games is due to creators from outside of the United States yet this is at the Museum of
American Art. Also it was much better for highlighting the history and evolution of gaming than it was for drawing out the art experience per se. Unfortunately do to realistic considerations only a limited number of the thousands of great titles could represent the industry. I think however for non-gamers who maybe never really gave video games a fair shot, and for those who still have a bias against them, the developer videos, the quotes on the walls, the representative playable samples all in a single room, and a close look at the evolution of gaming may cause them to reconsider or at least open their mind to what others see in gaming. For those of us who are gamers we have known for a long time now that video games, like every media out there, can provide the expression and experience of art. But we also know that the only way you can ever truly appreciate and experience the art of video games is to play them.