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PostPosted: February 9th, 2012, 3:25 am 
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http://www.kickstarter.com/projects/667 ... -adventure

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It's apparently an idea of Ron Gilbert's he's had, and a game that "needed to be made", even before he made Maniac Mansion.
He's posted a pic of a mobster and a scientist so far on his blog.
It's going to be a point & click adventure game from two of the Supreme Giants of the genre.

That's about it.


I can't explain how cool this is, from a certain standpoint. Publisher? Bypassed. That, and while this just started today they're nearly to the goal. Double Fine hit some rough times since taking a chance on Brutal Legend(it really was a cool game, imo).

I'm definitely donating to this, but I figured I'd share it. $15 basically is a "pre-order" for a game. Pre-order as in, that's the game's entire price. Complete access via Steam- both when it reaches beta and on launch. No questions, no bullcrap.

I personally think this is pretty darn cool.

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Last edited by Fayorei on February 9th, 2012, 1:58 pm, edited 1 time in total.

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PostPosted: February 9th, 2012, 10:23 am 
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I've come to believe that Doublefine is the reason Tim Shcafer has failed to make a good game since Psychonauts. And after Brutal Legends, I've made a deal with myself that I won't purchase another one of their games till it is, in fact, Psychonauts 2.

And I may not have to wait long: http://www.technobuffalo.com/gaming/pla ... honauts-2/

At least Shafer left Doublefine. Best of luck to them without Tim. And, you know, I always looked at Kickstarter as a service for little guys. You know, like the Angry Video Game Nerd or Freddie Wong. A legit company using it just feels... I dunno, cheap. *shrugs*

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PostPosted: February 9th, 2012, 10:43 am 
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I think Stacking was actually fairly good. I couldn't put it down until I got everything. I also enjoyed Costume Quest, it had a very zany Earthbound-like feel for an RPG. Also, Schafer is still at Double Fine.

Basically, ever since Brutal Legend flopped- they've been actually forced financially to make smaller games, like the downloadable titles. The hope is, that since this is a return to what they KNOW absolutely, it's a good thing. Ron Gilbert and Tim Schafer will be heading this unknown adventure title. They're pretty much THE dudes for that genre. It could be terrible, but for a $15 retail game, I think it's a worthy gamble personally.

It's also interesting that this will be done without a publisher. That's the kind of thing that floors me. Even if Double Fine ain't liked, there's still a bunch of other game companies that could be startups, or someone ready to leave a publisher gone mad(coughEAcough) and do their own thing. I'm also pretty sure that Notch suggested he do this after the whole "I'll fund Psychonauts 2!" thing. I mean, point blank, Notch is labeled under Indie, and Double Fine is dancing the line between Indie and company really. And Notch has a crap ton more money. I'm thinking that eventually, DF may go Indie and see a rising from the ashes, as it were.

Quote:
Big games cost big money. Even something as "simple" as an Xbox LIVE Arcade title can cost upwards of two or three million dollars. For disc-based games, it can be over ten times that amount. To finance the production, promotion, and distribution of these massive undertakings, companies like Double Fine have to rely on external sources like publishers, investment firms, or loans. And while they fulfill an important role in the process, their involvement also comes with significant strings attached that can pull the game in the wrong directions or even cancel its production altogether. Thankfully, viable alternatives have emerged and gained momentum in recent years.

Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community. They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision. It's the kind of creative luxury that most major, established studios simply can't afford. At least, not until now.

Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.

2 Player Productions will be documenting the creative process and releasing monthly video updates exclusively to the Kickstarter backers. This documentary series will strive to make the viewer as much a part of the process as possible by showing a game grow from start to finish, with all the passion, humor, and heartbreak that happens along the way. Double Fine is committed to total transparency with this project, ensuring it is one of the most honest depictions of game development ever conceived.

There will be a private online community set up for the backers to discuss the project with the devs and submit their thoughts and feelings about the game's content and direction, sometimes even voting on decisions when the dev team can't decide. Backers will also have access to help test the game once a beta is available. Once the game is finished, backers will receive the completed version in the available format of their choice.

For fans of adventure games, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us.


And the MAIN reason this is good? Apparently(I didn't pay too close of attention), EA had Double Fine for the mainstream market. EA has become even worse than Activision in my mind lately, and it does feel like several parts in the Kickstarter are considering a huge-middle finger to EA, and we may see DF go back to Indie.

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Last edited by Fayorei on February 9th, 2012, 11:03 am, edited 1 time in total.

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PostPosted: February 9th, 2012, 10:54 am 
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I don't really have a legit opinion on Schafer or Double Fine so I'll just stay out of that conversation.

As far as kickstarter goes though, I think it's a great thing for anyone to use, legit company or not. I actually participated in Five Iron Frenzy's recent Kickstarter program. Fan based funding allows for risks to be taken or in other cases allows fans to kinda have a hand in development by following things and voicing their opinion.

And I'm all for cutting out middle men whenever possible.

Will I participate in this? Probably not since I'm not huge on point and click adventures. Do I think it's a good thing though? Hell yes. Also, congrats to them already being 175k over their goal!

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PostPosted: February 9th, 2012, 11:07 am 
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Kajakfaucon wrote:
I don't really have a legit opinion on Schafer or Double Fine so I'll just stay out of that conversation.

As far as kickstarter goes though, I think it's a great thing for anyone to use, legit company or not. I actually participated in Five Iron Frenzy's recent Kickstarter program. Fan based funding allows for risks to be taken or in other cases allows fans to kinda have a hand in development by following things and voicing their opinion.

And I'm all for cutting out middle men whenever possible.

Will I participate in this? Probably not since I'm not huge on point and click adventures. Do I think it's a good thing though? Hell yes. Also, congrats to them already being 175k over their goal!


I mean, I agree here. I also forked over money on KS for the Minecraft documentary(I hope that comes out soon! It's been a while on that one.)

But when it comes down to it, and I'm probably a terrible person- I'd rather fund getting a game, having input on it, and seeing all the nitty gritty of game creation- and at the end of the process get the game for chump change... rather than fund, say, a video game music artist going to some foreign country. I'd definitely support some Indie efforts on there as well. We may see the rise of several new companies that blow people out of the water.

I just think it's an amazing business model that other companies that have been screwed over by publishers can turn to. For the fans, by the fans- as it were.

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PostPosted: February 9th, 2012, 11:10 am 
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I just wonder if Kickstarter money gets taxed. As far as I can see it, it's someone just simply giving someone else money. If I gave you five bucks because I wanted to, that doesn't get taxed. But because of the amount of money it is, I wouldn't be surprised if the gov'ment tried to get their hands on it.

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PostPosted: February 9th, 2012, 11:26 am 
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Lantis wrote:
I just wonder if Kickstarter money gets taxed. As far as I can see it, it's someone just simply giving someone else money. If I gave you five bucks because I wanted to, that doesn't get taxed. But because of the amount of money it is, I wouldn't be surprised if the gov'ment tried to get their hands on it.


I guarantee that money is probably taxed. Government isn't gonna pass that one up. The Minecraft Documentary one made buku(much better than beaucoup) bucks as well(they set a much higher goal but had no problems). I get motion sick playing, but the creation and how the game came about is utterly fascinating. That, and I love the OST.

A comment from another place on it, not mine- but I think it sums up my thoughts. EA is part of the reason Brutal Legend tanked, after all(make it more dumbed down, hype it as an action game, we need a free-roaming world).
Quote:
Reasons this is good:
Not many people understand the constraints of the publisher on the company. I had a bunch of seminars given from the guy who coded the AI in Tomb Raider and he said that they constantly went back to investors and publishers that wanted more for less and ridiculous things that nobody could even do back in the 90's. Was exactly the same talk given by the guys that made Abe as well. It hasn't changed one bit since back then. Nowadays, publishers will ask the developer to tack on multiplayer and a bunch of other sh*t just because they see it as "a smart investment".
Cutting out the Publisher is literally the greatest thing and allows freedom of expression without constraint.

I pledged $15, but I'm only cautiously optimistic. Freedom is good, but this could end up being a disaster.


I'm not saying to donate money or anything, but just that dang... a world without publishers, a world without forced tacked on multiplayer, changing entire game directions, canning games, and no more day one freaking DLC. That would be amazing.

EDIT: They're about to hit 1 million. Dang, man.

Quote:
@TimOfLegend "$955k! Guys, I'll make you a deal. If we hit $980k I'll add RTS elements to the game! And if we hit $1M, I'll take them back out!"


It's a horrible joke(reference to Brutal Legend), but I can't help but laugh.

I also missed the little movie they made the first time around:

http://www.kickstarter.com/projects/667 ... ure/widget

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PostPosted: February 10th, 2012, 9:15 pm 
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Nuff said.


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PostPosted: February 10th, 2012, 9:30 pm 
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For once, I agree with a Duel post.

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