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PostPosted: June 14th, 2014, 10:13 pm 
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Joined: May 4th, 2005, 7:57 pm

Posts: 10447

Location: VA, mofo
http://gbatemp.net/threads/ace-attorney ... se.367451/

Here's the full post just in case it ever crumbles:

Quote:
Gyakuten Kenji 2
Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path
Translation Patch Case 1-5beta
Feedback to:
http://z11.invisionfree.com/court_recor ... opic=84498
or
patch.feedback@gmail.com


1) What is this?
2) What it does??
3) How to patch it??
4) How to play it??
5) Know issues
6) Feedback
7) Future
8) I want to help with the translation
9) History
10) Licenses
11) Members and thanks


1) What is this?
This is the second public release for the patch of the game "Gyakuten Kenji 2" or "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).
The Zip contains this readme file, the patch, a front only cover and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.

2) What it does??
The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English for all cases.
In other words, we eradicated all Japanese from the game and you would think you have a US release of the game in your hands.
The only japanese left in the game is the song at the beginning of case 3.
As bonus, it will remove the anti piracy protection so that you will not see only Borginian when you start the game.

DO NOT UPLOAD AND SHARE THE ALREADY PATCHED ROM!!

3) How to patch it??
First of all you need the ROM of the game (don't ask us where to get it, Google is your friend).
Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.
For this patch we offer you 2 patch formats:
BEAT: http://www.romhacking.net/utilities/893/
Xdelta: http://www.romhacking.net/utilities/598/

For BEAT, choose the BEAT download link, decompress the patch, run BEAT, press "Apply patch", choose your .nds file and your .bps file, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For mac users:
MultiPatch is your friend to patch the ROM.

4) How to play it??
With emulator:
Desmume (win/mac) : http://desmume.org/download/
the game runs fine without any known issues in version 0.9.9 apart those descrived in 5)
For version 0.9.10 check “Know Issues”

No$gba (win): NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!

No$gba (win) alternative : after you applied the patch to the ROM, you need to encrypt it with the tool eNDryptS Advanced v1.2:
http://www.no-intro.org/gbadat/tools/eN ... DS-iND.zip

No$gba (mac): http://forums.macrumors.com/showthread.php?t=1048790

No$Zoomer (win): Start NO$Zoomer... After opening it, you simply have to go on NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!
Thanks Plaster Wright for this and the first No$gba option.

other emulators: unknown, feedback is welcome.

with flashcards:
Little is known about what flashcards are supporting the game and witch ones don't.
If your flashcard run the original ROM, there are good chances that it will run the patched as well (some exceptions are known to this).
You can try the patched ROM first and if it still doesn't work, try eNDryptS Advanced v1.2 after having applied the patch.

There have been last minutes hacking changes and i believe compatibility has improved for flashcards but not many tests have been made with it.

Feedback is welcome on this, too.


5) Know issues
a) One issue affecting your gameplay are the voice command (when you screem "Hold it" or
"Objection" to your NDS), they seem broken (plese tell us if it's the case).

b) A second issue is that when you load a savegame, it's possible that you will get an empty
text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the
missing text. Improvement has been made to fix this issue but it's still not perfect.

c) Some older flashcards still activate the AP

d) Using Desmune version 0.9.10 seem to make make many screen go to black. Because this bug
only happens in this version of Desmune, I believe it’s emulator related and we can not
do anything. So play it in version 0.9.9.

e) In case 3, in the room with the fountain, you get some glitches.
All the gliches / strange behavior seem to be related to emulators and not to the game
itself. Would be nice to have confirmation about this as well.

At the moment there are no other known issues.

Please report any problems you encounter when playing the game.



6) Feedback
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: patch.feedback@gmail.com
or
http://z11.invisionfree.com/court_recor ... opic=84498


7)Future
Even after this release, we have plans for the future.
We will try to optimise the patch size even more.
Depending on your feedbacks we will try to make the patch more compatible with other flashcards (if possible).
There are some little tweaks on the plan (example a separate savegame file for the translation, a different icon and else).
And last but not least maybe new ending credits if I can find good fanarts.


8) I want to help with the translation
Well, this project is almost finished and the people that worked with us are still around to make the finishing touches but we are always happy to have new people joining us for new projects.
You can contact me on the CR backup forum, RHDN or GBATEMP (all with the name Auryn).


9) History
08.06.2014 Case 1-5 beta patch release.
09.03.2014 Case 1-3 Patch release
17.09.2013 Case 1/2 beta patch
Summer 2013 Backtrack to original plans without ASM
Winter/ Spring 2012/2013 Try to fix memory problems
October 2012 Planned release but abbandoned because of ASM problems in case 2
Summer 2012 Finally much text translated
Winter/Spring 2011/2012 not really much
Fall 2011 I took the head of the project.
Summer 2011 My first draft of images in the game.
18 April 2011 First concrete discoveries
10 April 2011 Project Start (at least in the heads)


10) Licenses
Ace Attorney and all the names, material, graphics and sounds are trademarks of Capcom.
If you want to mirror the patch to your site, feel free to do so but please always attach this readme.txt with it.
Please don't release an already patched rom in anyway form and don't tell other people this is your work.



11) Members and thanks
Well the list here is long...very long, I hope I have not forgotten anybody (no special order):

If you worked with us but you not see your name in this list, don't be scared to PM me and I will add you.

Hacking/format discovery: Hackotedelaplaque, jjjewel, Henke37 and Auryn (myself).

Tools: Hackotedelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).

Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, Jin, Mracy, Dowolf, Bad Player, Mirii-chan and kimchi314.

Localization: mmcgeehin, AustinM11, Sorenwind, Gerkuman, Waffleman, Rollingball, RaymanFan, Redjiggly, Lisainverse, FinalClipX, Wolfefrog, Fatalfeline, Arglefumph, Irradiance, Themackers, Jorpho, SacredSugar, Accord, HawkofNavarre, Paladia, SuperAj3, Jamdy, KneehighPark, j00m, GyakutenGodot, Rahky, Junebug493, Xalusc.

Text Insertion: etherealblade, RPGamer, Rollingball, mujie, black imperator, pockyrin, gameleon, Xalusc, bluebomber1815, Ginko, missyquints, Shiro09, Wellington2k, Vi3trice, ducksFANjason, AustinM11, Blueorb, ChaosArgate, yuudachi, TheOmega-Fire100, Aleister, jacunni.


Voice editing/ Voice Insertion: HanOnimous, Vi3trice

Voice Actors: Crayed Ninja, Wuigi, SonicShadow, Byronic Hero, Draginite, ProZD, Wellington2k.


Not to be ungratefull but I would only credit the voice entries people in the readme but not in the ending credits of the game. Same as in a movie ending credits, you not have a list of people that was casted but not made it in the movie.
I would rather add special thanks to the people I mention at the end of my credits, to all the fan that supported us in our journey and naturally thank Capcom (this last one is naturally sarcastic wink.gif ).
Voice Actors Entries:Negihyga90, RPGamer, Zergrinch, Tivanenk, HanOnimous, Name145, Mattgavin, Prittchard, GantClap76, dfurnas, Inverseman, Kamilla, coolzzzzzzz, Accord, Wellington2k, Joestar, ChristopherBrown1988, Jamdy, Katya-Edgeworth, SLeon, Fusionmaster, Mracy, Purple Handprint, iViking, Sempemania, PVHD, MagnetEdge, AJS, Trina Deuhard, Bii, MSAnemanja2, Super saiyan, Spario the endernerd (Wario).


Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, Shiro09, Purple Handprint and Auryn (myself).

Missing in the ending credits but we can merge this with Graphic Editing
Cake Movie: Wellington2K and Mrichston

Testing / Debugging: Mrichston, Hackotedelaplaque, Choky, Rollingball, Henke37, Plaster Wright, Xalusc, Shiro9, Accord, FinalClipX, HanOnimous and Auryn (myself).

A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
Some other people that didn't work directly on the project but still was around for decisions or supports:
Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).


Thanks to all the people that supported us in this project since the beginning (or later on :) ) and thanks to all the fan that gave us the energy to continue this work.
Naturally thanks to Capcom for making the game.


Have fun

Auryn


Patch:
BEAT: http://filetrip.net/nds-downloads/rom-h ... 32859.html

XDELTA: http://filetrip.net/nds-downloads/rom-h ... 32860.html


I'm always glad when a group manages to keep the lid on something until it's pretty much done. I actually have AAI 1 on my shelf in packaging. I need to whip it out and get on these two games.

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