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PostPosted: January 6th, 2010, 4:37 pm 
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I've been playing games for a long time.

With time, there will always come remakes. Some of them have been great:

Super Mario All-Stars
Metroid: Zero Mission
Metal Gear Solid: The Twin Snakes
Pokemon Fire Red/Leaf Green
Final Fantasy III/IV (DS)
Kirby: Nightmare in Dreamland
Megaman: Maverick Hunter X
REmake (Resident Evil GC)

just to name a few.

But Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled is THE MOST uninspired, pathetic, boring, half-assed attempt at a remake I have ever seen.

I spent so much time before and after E3 2009 so hyped for this game. And then this turd descends from Ubisoft's asshole.

The graphics in the game are awesome if you like black and brown in 80% of the game and want everything AS DARK AS POSSIBLE. It feels like "My first 3D game" type of design here. However, I will give props for Neon Night Riders and Skull and Crossbones.

The gameplay has so much sh*t on the screen you can't even see your character half the time. Heaven forbid you want to play 4 player. It's a clusterfuck of epic porportions just trying to keep track. When you attack, you feel like you're hitting air. The game feels like a senior project than a real TMNT game. Hitting enemies feels better on TMNT 1 for NES.

Then they went and changed all the graphics for the bosses. This would be fine if they actually took some time and cared to make them better. But Metalhead looks like some all-grey clunky douche and Leatherhead doesn't look like Leatherhead from the arcade nor the show and is just...there. Only Shredder is good and Krang/Baxter are decent.

The worst offense of all time is what they did to the music. I heard that there was a rights thing they had to worry about, so why the hell didn't Ubisoft get the rights to the music for this REMAKE? It's like Nintendo remaking Sonic the Hedgehog 1 and replacing Green Hill Zone with generic, bland "rock". But if they couldn't have gotten the rights, NINTENDO would have made the music something that you could appreciate. Or why couldn't they have gotten the rights to the music from the 89 show or the superior 2003 show?

The music in this game lacks all type of direction and purpose. It doesn't pump you up for what's happening on the screen. It's just there. I could have made better music. I would have rather listened to L'il Wayne rapping in the background. L'IL WAYNE.

It's apparent that Ubisoft just got the license to make a quick buck off of an idiot like me, who thought "no way they can f*ck up a legendary game that's already made". Well, they did. So hard. No one gave a f*cking sh*t at Ubisoft about making this game good. NO ONE, when there are so many fans who would pour their heart and souls into getting the chance to remake this. One of the best games of all time was given to a group of f*cking bastards who should burn in hell for what they did.

It would have been better if they released a port of the original arcade game for 10 bucks. I feel like I was cheated by Ubisoft on this game and I want my money back. And they WANTED to charge 15 bucks for this pile of horseshit.

End rant.

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PostPosted: January 6th, 2010, 6:46 pm 
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Wow, what conviction.

Also, I've never even played the remake. Glad I didn't.

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PostPosted: January 6th, 2010, 7:00 pm 
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Ixzion wrote:
Super Mario All-Stars
Metroid: Zero Mission
Metal Gear Solid: The Twin Snakes
Pokemon Fire Red/Leaf Green
Final Fantasy III/IV (DS)
Kirby: Nightmare in Dreamland
Megaman: Maverick Hunter X
REmake (Resident Evil GC)


For starters, all these were full title releases. None of these were only a meer $10. If I paid as much for TIT as I did any of those mentioned above: Yeah, I'd see a reason to get bent. But not over $10.

Ixzion wrote:
The graphics in the game are awesome if you like black and brown in 80% of the game and want everything AS DARK AS POSSIBLE. It feels like "My first 3D game" type of design here.


This complaint kind of came out of nowhere. If you take all the games that came out last year, TIT would be one of the more colorful ones if you ask me.

Ixzion wrote:
The gameplay has so much shiz on the screen you can't even see your character half the time. Heaven forbid you want to play 4 player. It's a clusterfuck of epic porportions just trying to keep track. When you attack, you feel like you're hitting air. The game feels like a senior project than a real TMNT game. Hitting enemies feels better on TMNT 1 for NES.


I kind of understand where this comes from. And the more players there are, the more hecktic things get. But I guess that just comes from fully rendered 3D side scrolling beat-em-ups. I think Castle Crashers managed this just fine, but it was completely 2D. So yeah, I can sympathize with docking the game for this.

Ixzion wrote:
Then they went and changed all the graphics for the bosses. This would be fine if they actually took some time and cared to make them better. But Metalhead looks like some all-grey clunky douche and Leatherhead doesn't look like Leatherhead from the arcade nor the show and is just...there. Only Shredder is good and Krang/Baxter are decent.


Um... what? I thought all the bosses just just fine. The only ones I didn't like were the ones that came from the arcade version like that replacment dude for Slash. Though I think that Slash would have been much more difficult. I hated that guy.

Ixzion wrote:
The worst offense of all time is what they did to the music. I heard that there was a rights thing they had to worry about, so why the hell didn't Ubisoft get the rights to the music for this REMAKE? It's like Nintendo remaking Sonic the Hedgehog 1 and replacing Green Hill Zone with generic, bland "rock". But if they couldn't have gotten the rights, NINTENDO would have made the music something that you could appreciate. Or why couldn't they have gotten the rights to the music from the 89 show or the superior 2003 show?


The music in this game lacks all type of direction and purpose. It doesn't pump you up for what's happening on the screen. It's just there. I could have made better music. I would have rather listened to L'il Wayne rapping in the background. L'IL WAYNE.


And here it goes. You know, I wasn't even paying attention to the music when I was playing the game. I'm talking to you guys (or at least SK and Syn because they would at least play). Yes the music is important, but it's not THAT important. I think docking this game for the 'clusterfuck' of stuff on screen and attacking issues is way more important than I would the music. I think you have your priorities a little out of order. But that's just me.

Ixzion wrote:
It's apparent that Ubisoft just got the license to make a quick buck off of an idiot like me, who thought "no way they can cluck up a legendary game that's already made". Well, they did. So hard. No one gave a clucking shiz at Ubisoft about making this game good. NO ONE, when there are so many fans who would pour their heart and souls into getting the chance to remake this. One of the best games of all time was given to a group of clucking bastards who should burn in hell for what they did.


If you want to be mad at Ubisoft, be mad at them for something that's a bit more steeper in importance. Say, perhaps the fact they are no longer working on Beyond Good and Evil 2? Seriously, that game was so freaking epic that my pants are still tight from thinking about such a wonderful game. Why on earth would you aim hatred at them for something that really wasn't so bad for something that is actually more serious in the world of gaming?

Ixzion wrote:
It would have been better if they released a port of the original arcade game for 10 bucks. I feel like I was cheated by Ubisoft on this game and I want my money back. And they WANTED to charge 15 bucks for this pile of horseshit.

End rant.


And I STILL think that for $10 it's not that bad. It's an extremely short game... and it's a perfect thing to play when waiting to do something else. SK and I played it just a few weeks ago while waiting to go meet a friend for dinner. And we were competing for points by the end. I won by 8.... freaking 8. It was pretty freaking epic.

I think you are hating this game for not being just like the SNES version. Had all your complaints been as bad as you made them out to be AND I had to pay the same price as I would those other games you made... yeah, I'd be just as angry as you.

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PostPosted: January 6th, 2010, 8:04 pm 
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Didn't we already go through with this?

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PostPosted: January 6th, 2010, 8:17 pm 
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Ixzion will never let go.

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PostPosted: January 6th, 2010, 8:23 pm 
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You know, Dray, I'm fairly certain we did. As I was writing this, I felt that I said this, but hadn't put it in writing.

Quote:
For starters, all these were full title releases. None of these were only a meer $10. If I paid as much for TIT as I did any of those mentioned above: Yeah, I'd see a reason to get bent. But not over $10.


Okay, fine. Here's something that's better than TIT and on Wiiware: Excitebike World Rally.

Quote:
And here it goes. You know, I wasn't even paying attention to the music when I was playing the game. I'm talking to you guys (or at least SK and Syn because they would at least play). Yes the music is important, but it's not THAT important. I think docking this game for the 'clusterfuck' of stuff on screen and attacking issues is way more important than I would the music. I think you have your priorities a little out of order. But that's just me.


I don't know how yall played this game in the past without listening to the music. I mean, it's known for having one of the catchiest soundtracks in gamedom. And music does shape the gaming experience A LOT.

Think about REmake without its music. It sets the mood for every part of the game. A lacking musical score can be overlooked if the gameplay is on all cylinders, which TIT was not.

Whenever I hear you or Syn or anyone else say that TIT was anything but mediocre, I feel like I'm taking crazy pills.

Quote:
If you want to be mad at Ubisoft, be mad at them for something that's a bit more steeper in importance. Say, perhaps the fact they are no longer working on Beyond Good and Evil 2? Seriously, that game was so freaking epic that my pants are still tight from thinking about such a wonderful game. Why on earth would you aim hatred at them for something that really wasn't so bad for something that is actually more serious in the world of gaming?


I have never played Beyond Good and Evil, so I will have to take you at your word.

But saying that TIT "wasn't so bad" is just...I can't understand it. Maybe if no other TMNT game had been released prior that was good, great, or legendary, I wouldn't have a problem. Maybe if this was just a game featuring someone else, I wouldn't be so offended. But you will admit that the game had a lot to live up to and it did not do it, won't you?

Quote:
I think you are hating this game for not being just like the SNES version. Had all your complaints been as bad as you made them out to be AND I had to pay the same price as I would those other games you made... yeah, I'd be just as angry as you.


I hate this game because it made no effort to match the SNES or arcade version in quality and I paid 10 dollars for a lazy effort. I'm mad because this is a quick and dirty cash-in on my good faith in Ubisoft and TMNT to give me one of the best games of my childhood as a solid title.

Frankly, Castle Crashers is a better Turtles game than this "remake".

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PostPosted: January 7th, 2010, 10:25 am 
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Ixzion wrote:
Okay, fine. Here's something that's better than TIT and on Wiiware: Excitebike World Rally.


Actually, you may want to get a glass of water and two of your crazy pills ready... cause I never liked excitebike and the re-make didn't even look worth the effort to play, even if I had paid for it.

Ixzion wrote:
I don't know how yall played this game in the past without listening to the music. I mean, it's known for having one of the catchiest soundtracks in gamedom. And music does shape the gaming experience A LOT.

Think about REmake without its music. It sets the mood for every part of the game. A lacking musical score can be overlooked if the gameplay is on all cylinders, which TIT was not.

Whenever I hear you or Syn or anyone else say that TIT was anything but mediocre, I feel like I'm taking crazy pills.


Yeah, I listened to the SNES music... because there was nothing else to listen to. But when I'm in a party talking it up with you guys (a feature, I'm sure you are well aware wasn't around back in the SNES times) I really just couldn't pay attention to it. And besides... it's really not going to hold up as a single player game in the first place. The SNES version was well enough on single player, but not the remake. Anyways, point is: I really don't understand why you'd get so frustrated at music when there's other core elements in the actual gameplay to point your finger at.

Ixzion wrote:
But saying that TIT "wasn't so bad" is just...I can't understand it. Maybe if no other TMNT game had been released prior that was good, great, or legendary, I wouldn't have a problem. Maybe if this was just a game featuring someone else, I wouldn't be so offended. But you will admit that the game had a lot to live up to and it did not do it, won't you?


Well of course I admit that it's really lacking to the original. But this is one of the cases where you get what you paid for. Back in the day, Chrono Trigger cost $80. Games have done well to, on release, come out at $60 instead of getting higher (full AAA titles). But to think that games could possibly be released a AN EIGHTH OF THAT ORIGINAL PRICE is really amazing. But you can't expect to get an $80 experience from a $10 game. It's just not going to happen. That's why is so freaking dirt cheap. And that's why I am not all up in arms about it. Again, if I HAD paid full price, I'd be printing off pictures of Ubisoft's logo just so I can line the inside of my toilet bowl everytime I go to drop a duce.

Ixzion wrote:
I hate this game because it made no effort to match the SNES or arcade version in quality and I paid 10 dollars for a lazy effort. I'm mad because this is a quick and dirty cash-in on my good faith in Ubisoft and TMNT to give me one of the best games of my childhood as a solid title.

Frankly, Castle Crashers is a better Turtles game than this "remake".


Actually, you are right. Castle Crashers IS better. It also cost a more than TIT (It was either 15 or 20... I can't really remember. Definately 20 after the DLC). I just think you went into the game expecting to much. And now you can't enjoy what fun you could have. And I know that sounds blaphemous, but it's true. I have had fun with this game. I'm not saying it was A LOT of fun... or that it's better than anything else out there (because in most cases, it probably won't be). BUT it there is still fun to be had.

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PostPosted: January 8th, 2010, 4:07 am 
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I've only played the demo, but I thought it was a good game. Not a good remake though.


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