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PostPosted: April 27th, 2006, 4:18 pm 
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Hello. I'm pretty new to the mag, but I just recently posted my first RPGM game here. It was made with RPGM3, and is entitled Series 1: Destiny Beckons. I would like people to let me know what they think of this game. Also, how did you play it? Good? Evil? Mage's guild? Fighter's guild? Did you find any hidden items? Did you find the EASTER EGG? Did you happen to come across the Devil/Almighty series of weapons? I'm interested in knowing in which direction people are playing my game. So let me know!


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PostPosted: May 3rd, 2006, 12:39 pm 
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Joined: December 3rd, 2005, 11:18 pm

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Location: The Land of Nevernear
I downloaded this two days ago. I've now logged just over 3 hours of playing time.

I'm a member of the Fighter's guild. I'm neutral leaning towards evil.
My party members are levels 6 and 7. I've gotten a skills upgrade for each person. Cool. Found some interesting little bonuses, which have proven to be very helpful. After completing my first mini-quest, I got a very nice upgrade. I'm going on my second quest now. I think I mis-read something in my original instructions. I'll have to go back and speak to the quest giver again, I think.

Well, so far, so good. I'm going to have to stop running away from so many battles though, so I can get to level 10 to take a little blimp trip.
----------------------------
5/8/06
All of my members have reached level 11 now. Lots of little side quests to think about. Cool! I love the whole idea of deciding which side to be on. I'm going to try and add to my "good" side for the time being. I'm having a fun time with this game. A lot of thought went into it, and it has inspired me to make some adjustments to the game I'm working on.

------------------------------------------------------------------------
5/11/06
I've made some good progress.
My party members are either at level 13 or 14.
I've been given the title of Master in the Fighter's Guild. This afternoon, I played the game for a couple of hours...I got sucked in. I've played about 8 1/2 hours so far total. I'm officially "Neutral leaning towards good" now. More little quests to keep in mind. Lots of items. I wish we didn't have the ten item limit per person in RPG Maker 3. That can be frustrating.

---------------------------------------------------------------------------
5/12/06
Hello again. Have been playing this game a lot lately. I've now played for 10:52
My party members are at levels 15 and 16. I'm in the Demon Stronghold.
I have several icons of Alluria. Each of my party members learned a new skill. I'm still neutral, leaning towards good. Found a cool bonus.

-------------------------------------------------------------------------------
5/19/06
I have restored the flow of water to Fort Ayuhuasca. Nostro gave me access to Depair, and I talked with the queen. Depair has some interesting little twists in it. You should definitely read the book in the library. I turned in the ledger and found all three canisters (after defeating Wolfen). I now have one piece of the key that opens the Ivory tower. My next task is to go talk to the King and find out the next step.
Oh, yeah, I also came across "Destination: Here." Cool little clue in there.
Members of my party are at levels 16 and 17.
I have 10,000 gold. I have played for almost 13 hours now.

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PostPosted: May 20th, 2006, 7:46 pm 
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Wow. That sounds entertaining by just reading the description. Good job.

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PostPosted: May 28th, 2006, 8:25 pm 
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Location: The Land of Nevernear
I'm now in the Icy Cave
In my last several hours of play I have gotten the Escape Chalice
I turned in 2 broken shards for Enchanted Armor

I turned in my ivory tower key piece to the King and received a note to give to Baron Gerhardt.

I am considered Significantly Good now. I was trying for that since the beginning. Let's see what kind of ending that gets me.

All of my players are at level 17 now.
There are lots of hard battles ahead of me. I need to fight around here a bit to get my players ready to press on for the second piece of the ivory tower key. (15 hours of playtime so far.)


June 16, 2006.
I beat the game today!!!! More than 20 hours of playing time. My players were all higher than level 20. What a difficult battle the end battle was too. Get ready for a FIGHT! It's a great feeling of accomplishment to have finished this game. Congratulations Perversion. The effort you put into your game was obvious. I would truly say that is an RPG Maker game of epic proportions.

Some comments:

Battles: Many, many, many of them. In the game I joined the Fighter's Guild, and boy did I have to fight. You really need to be someone who likes (doesn't mind) random battles. Perversion did a good job of varying the kinds of monsters and their unique characteristics and special powers. Know what each of your skills do before you enter battles. That can be very helpful. [If you come across the Cobras in the desert, run!] One saving feature is the ability to always run that one of the character has. Without this feature, it would have been much more frustrating.

Field Layout: Sometimes, it seemed like I was just running and running and running to get from place to place in the fields. That's how RPG Maker 3 is, though.

Items and Powerups: Lots of them. Lots of cool quirky accessories and special weapons that can be purchased or traded for. One cool thing that Perversion did was to have certain monster drop items, which can be traded up for weapons or skills, etc. I know I didn't find all of them.

Use of Memory: Incredible. What...99.9%. The paths that I chose led me in many different directions. There are lots and lots of ways that things can turn out depending on the choices you make. Cool. Do you want to be on the side of Krato? Okay, then, make those choices. Do you want to be on the side of Alluria? Well, then, that's the way you must go.

Story: Simple, yet interesting. Perversion mainly focused on the player fighting through the worlds in order to accomplish the mini-quests and main quest, but there were several times when the Storyteller feature was used to move the story along nicely. Perversion even put some of his own poetry in the game related to the plot. Cool. However, this game is not for kids. In many of the storytellers, there were sexual references that show why this game's maker chose the screen name that he did.

Other Interesting Characteristics:
Perversion used the day/night event conditions for different events.

The levers in the dungeons played a part in the story.

Lots and lots of items. I wish RPG Maker 3 could allow players to have more than 10 items each! At least treasure items are possible. Perversion did a great job at using many of these.

Some favorite parts/characteristics:

Being able to warp out of a dungeon after defeating a big boss. That was nice. No need to go all the way back through it to get out.

Being able to run whenever I wanted from most battles.

The three girls in three graves.

The little puzzles.

The items that monsters dropped.

Gameplay Bugs/Spelling Errors: As far as gameplay flaws, I only noticed one minor one related to a certain weapon that I didn't receive that I was supposed to have. As far as spelling goes, great job. I can tell that Perversion spent time reviewing things before he sumitted this game.

_________________
"I am the Way, the Truth, and the Life. No one comes to the Father but by me."
Jesus


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PostPosted: June 26th, 2006, 1:20 pm 
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Pagerron wrote:
Battles: Many, many, many of them. In the game I joined the Fighter's Guild, and boy did I have to fight. You really need to be someone who likes (doesn't mind) random battles.


And would you believe I set the random battles to the lowest frequency setting possible?


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PostPosted: December 29th, 2006, 10:14 am 
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Joined: July 10th, 2006, 8:24 pm

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I've been playing this game, and the further I get into it, the more I like
it. You have, indeed, created something pretty special.

The first few battles were hard! And I thought my game was pretty
tough. Adrianna got killed. Then Valencia got killed. And I understood
why you provided those revive items. Things started getting more
manageable after we gained a level, but it took some tough fights to get
there. I got lost on the map and couldn't find the town I was supposed to
go to, but I eventually found it. I spent some time exploring the rest of
the map and gaining experience. The battles reached a comfort zone
when we got to Level 4.

Went back to the town, joined up with the Mage Guild, and started doing
side quests. The first one was pretty good. Found the second one and did
that, too. We were at Level 6 when we entered the Goblin Cave. I think I
spent too much time gaining experience. Didn't have any difficulties with
it. We're currently at Level 7. That was a pretty good dungeon. I liked it.

The random encounters aren't as boring as I initially thought they'd be.
It's pretty cool how the gals have to work as a team, some with melee
attacks or skills while others use magic. Everyone usually gets an
opportunity to attack the monsters before the encounter's over, and
there's some good strategy to it. From what I've seen so far, I'd say you
did a great job with the battling. Thumbs up.

I can't figure out what I need to do at the big tree. Can't figure out what
to do with the stone face either. Someone in town said that some things
only work at certain times of day and some things are only visible at
night. I'm probably not gonna solve these puzzles, especially when I don't
know exactly what's required (could be time of day, could be a special
item I need, could be something else).

So far I've made only "good" decisions. I think. I made the decisions
that I thought best reflected goodness, including an atruistic one.

I must admit that my first impressions of this game weren't all that great.
The first town has hardly a thing in it. It looks like a really big castle
courtyard. As I explored the other two towns, I realized that the pre-
made town models are just too big for what you had in mind (I hope I'm
right about this; if you prefer lots of open space between buildings, please
forgive my preference for a medieval metropolis). The field map is
really... flat. And I soon discovered that all the towns and dungeons were
close to the edges of the map with expansive fields of grass and dirt in
between. Lots of time spent running back and forth (and of course,
knocking down monsters).

As I got further into the game, I realized that the bulk of your work went
into the decision making events and replayability. I have no doubt that
there are huge sections of event coding and dialogue that I haven't seen
because I made one decision out of four possible ones. That's a lot of
code, and some laudable work.

Anyway, the further I get into it, the more I'm liking it. Battles are pretty
good. Story and decision making are excellent. Thumbs up. :)
I look forward to seeing more of it.


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PostPosted: January 15th, 2007, 7:46 am 
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Joined: May 4th, 2005, 7:57 pm

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Location: VA, mofo
Sounds to me like the game earned its RPGMM Awards. ;)

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PostPosted: January 17th, 2008, 3:33 am 
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Joined: March 7th, 2006, 8:38 pm

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Geez! How long have I neglected my poor dev studio? Until I just read Ix's last comment right now, I was unaware either Ix or Cry even posted in this thread. :|


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