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PostPosted: June 28th, 2010, 9:28 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
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In RPGM1 can custom menus be triggered on the fly or are they limited to being used at an event location. For example I know that in RPGM 2, you can trigger a custom menu either by rescripting the primary button default game menu, by attaching an event to the secondary button, or by creating an item or ability that is script based. Is there anything like this in RPGM1 or are you limited to using custom menus at an event location? Thanks?

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PostPosted: June 28th, 2010, 11:24 pm 
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every interaction that requires a script of any kind to rune needs an event. bumping into items may block you from moving forward but they will not trigger anything unless its an event and made to do so. no button assigning unfortunately, but still doable by adding them to save points or just making menu access points along the dungeon area.

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PostPosted: June 29th, 2010, 12:25 am 
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Thanks. :)

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