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PostPosted: May 8th, 2010, 6:48 am 
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So I made this post. I have no idea how serious I am about this possibility yet. It seems like a long-shot, so certainly don't count on it. But I do plan on researching this in my spare time (where I can find it), so that I can get a better idea of what would be required to make a new console RPG Maker a reality within the next few years. But there is no way I can even begin to get started working on it or seriously researching it until I finish my work on Kupid & DDR.

So, treat this thread as a thought-exercise, or just as fun - with a little note that there is a very slim chance that this might happen. Call it speculation, dreaming, or an exercise in futility. I know that the likelihood of this happening is minute, and I'm saying it here, so no one needs to point that out.

That said - If a new RPG Maker were to be developed for the Xbox 360 (in high definition 2D graphics NOT 3D), by a member or members of this community or others (i.e. NOT enterbrain/agetec), what features, functionality, design elements, graphics, and other resources, etc. would you like to see made available out of the box? Any other ideas or suggestions?

You can answer in any format you choose - a long, meandering, wall of text, a simple bulleted list, a couple paragraphs, a comprehensive illustrated explanation, however you want to do it.

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PostPosted: May 8th, 2010, 3:30 pm 
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Well I have a lot of opinions on things I want to see in RPGMs but for me most of that comes down to 3D RPG making otherwise I would rather just use RPGM1 or XP. I'm not sure how much sense it is to make an RPGM for the XBOX 360 if it is only going to be in 2D with the exception of one crucial feature which might make it an extremely lucrative idea and seems like it might be possible on the 360. The one thing that I always thought would be a good idea for an RPGM is the ability to create data sets that can be purchased separately. For example I always wanted to see an RPGM with a core that came with the basic ability to constuct a game and a limited sample of object, character, monster, and environmental graphical databases. One could then choose to purchase the "big city" enviroment set which you could use to show streets, skyscrapers, industrial enviroments, etc. One could choose the "old west" characters or "horror film" monsters or the "ancient egyptian (!)" object set (I hope this is getting you intrigued". You could then combine them all into a single game by mixing and matching any sample from any set in any way you choose. Obviously in most cases you will have respective sets for given situations (i.e. Egyptian environments, objects, characters, and monsters) but you would be able to decide which sets you yourself want to purchase for your own needs.

Now this could extend to background music, sound samples, visual effects, pretty much anything where the core gamemaker is referring to a database. All you would be doing is allowing for the database to be expanded.

If you could do this, not only could you continue to provide downloadable content in the form of these sets, where it is win-win moneywise for you and those using your RPGM to make their games, but you might even be able to allow for others to create their own content for sale on your game which I assume you could get a profit share of.

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PostPosted: May 8th, 2010, 4:10 pm 
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I'm not sure how much sense it is to make an RPGM for the XBOX 360 if it is only going to be in 2D with the exception of one crucial feature which might make it an extremely lucrative idea and seems like it might be possible on the 360.

Because it's a popular home console with the wonderful benefit of letting anyone publish games on it via the indie games section. they just have to pass peer review.

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PostPosted: May 8th, 2010, 4:19 pm 
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Anonymous (Bo) wrote:
Well I have a lot of opinions on things I want to see in RPGMs but for me most of that comes down to 3D RPG making otherwise I would rather just use RPGM1 or XP. I'm not sure how much sense it is to make an RPGM for the XBOX 360 if it is only going to be in 2D
I personally like 2D far, far, better than 3D when it comes to RPG making. I really kind of miss the old days of 2D RPGs.

For a more practical reasons - I have no experience in 3D programming, it is more difficult for users to create their own content in 3D, the complexity of a 3D game system is tremendous, it would no doubt result in a vastly inferior product, and there are a number of other reasons.

Anonymous (Bo) wrote:
with the exception of one crucial feature which might make it an extremely lucrative idea and seems like it might be possible on the 360. The one thing that I always thought would be a good idea for an RPGM is the ability to create data sets that can be purchased separately. For example I always wanted to see an RPGM with a core that came with the basic ability to constuct a game and a limited sample of object, character, monster, and environmental graphical databases. One could then choose to purchase the "big city" enviroment set which you could use to show streets, skyscrapers, industrial enviroments, etc. One could choose the "old west" characters or "horror film" monsters or the "ancient egyptian (!)" object set (I hope this is getting you intrigued". You could then combine them all into a single game by mixing and matching any sample from any set in any way you choose. Obviously in most cases you will have respective sets for given situations (i.e. Egyptian environments, objects, characters, and monsters) but you would be able to decide which sets you yourself want to purchase for your own needs.

Now this could extend to background music, sound samples, visual effects, pretty much anything where the core gamemaker is referring to a database. All you would be doing is allowing for the database to be expanded.

If you could do this, not only could you continue to provide downloadable content in the form of these sets, where it is win-win moneywise for you and those using your RPGM to make their games, but you might even be able to allow for others to create their own content for sale on your game which I assume you could get a profit share of.
That's an interesting idea and could add an additional revenue stream. I'll definitely keep that in mind.

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PostPosted: May 8th, 2010, 4:43 pm 
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I really prefer 2D old school RPGs too.

Perhaps the new RPG maker could have a more "include everything" approach. Take all the best parts of ALL the RPG makers and combine them into one game.

Let it have both 2D and 3D options. You could make a fully 3D world if you wanted, or a semi, 3D world using 2Dgraphics.
Or maybe some kind of ability to create your maps in 2D, and then you have an option 2 "flip a switch" and it can "3D-ize" your 2D world.

I defiantly would like there to be open customization of all elements. I dislike when you only have a choice over preset Magic/Ability effects like in RPM3.
A kind of combination of RPM1's and the PC RPMs would be a neat system for creating effects. Can be completely simplistic and simple through various commands that effect the movement, color and action of a graphic (or multiple graphics, or customizable and unique and animatable manually.
Some kind of "music creator" would be cool to see as a built in feature of the game, or the ability to customize the default music in various ways, beyond tempo and pitch, such as being able to change the actual instrumental sounds, beat, or even melody.


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PostPosted: May 8th, 2010, 5:27 pm 
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DreamerGuy12 wrote:
Perhaps the new RPG maker could have a more "include everything" approach. Take all the best parts of ALL the RPG makers and combine them into one game.
That'd be nice.

DreamerGuy12 wrote:
Let it have both 2D and 3D options. You could make a fully 3D world if you wanted, or a semi, 3D world using 2Dgraphics.
Or maybe some kind of ability to create your maps in 2D, and then you have an option 2 "flip a switch" and it can "3D-ize" your 2D world.
Adding in some 2.5D or 3D elements may be possible. But, like I said, I don't have any experience with 3D programming and I know it's rather complicated. :P

DreamerGuy12 wrote:
I defiantly would like there to be open customization of all elements. I dislike when you only have a choice over preset Magic/Ability effects like in RPM3.
That is annoying.

DreamerGuy12 wrote:
A kind of combination of RPM1's and the PC RPMs would be a neat system for creating effects. Can be completely simplistic and simple through various commands that effect the movement, color and action of a graphic (or multiple graphics, or customizable and unique and animatable manually.
I'll keep that in mind.

DreamerGuy12 wrote:
Some kind of "music creator" would be cool to see as a built in feature of the game, or the ability to customize the default music in various ways, beyond tempo and pitch, such as being able to change the actual instrumental sounds, beat, or even melody.
That'd be interesting. Adding in a MIDI interpreter and modification function could be pretty neat.

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PostPosted: May 10th, 2010, 9:44 am 
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I've always said these graphics should be used. You're keeping a 2D feel in a 3D world. There. Done.

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PostPosted: May 10th, 2010, 9:48 am 
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ShadowFox1001 wrote:
I've always said these graphics should be used. You're keeping a 2D feel in a 3D world. There. Done.
It's still 3D. And a lot more complicated to program than 2D.

Regardless, I still like plain old 2D better.

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PostPosted: May 10th, 2010, 11:05 am 
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Yeah, but the gaming industry is going 3D. If you want to keep a 2D feel, you're only pandering to a small audience. They do have to make a profit.

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PostPosted: May 10th, 2010, 3:09 pm 
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I still thing it would be amazing to have a 3D world using only 2D sprites. Lot of PS1 titles did that like Final Fantasy Tactics, Xenogears, etc. And using sprites will give much more control to the creator for what their characters look like and such. Take RPG Maker 2 and 3 for example. You can only change what's in there... no importing. But RPG Maker 1 allows for anything you can fit within the sprite sheet.

And since the release of RPG Tsukuru DS, I would really like to see the ability to program puzzles and dungeons to use touch screen controls.

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