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PostPosted: November 30th, 2009, 1:47 pm 
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I believe I have found a good way to give Limit Breaks in RPG Maker 3!

Here's How...
Set up all battle parties with a treasure item.
Create an auto-event that activates when you recievethe treasure item. Make this event increase a variable, then remove the treasure.
Create another event that activates when the variable equals 5-25 battles. This allows the character to learn "Powerful Move"
When you beat the next enemy party, use "Powerful Move" to beat the enemy. You can use this move for that battle only...but can use it any amount of times you want.
This isn't exactly like Limit Breaks in FF, but it's the closest thing
youll get.
THANK YOU!


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PostPosted: November 30th, 2009, 7:17 pm 
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That's pretty nifty. Nice idea, there.

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PostPosted: December 1st, 2009, 1:08 am 
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I understand using the treasures and auto events to increase variables but I don't understand once the "powerful move" is learned why it would only be for that battle. If you are treating it as a skill you would have to remove it each time for that to be the case or if you are treating it as an event before battle (are you talking about random battles?) then the event will activate before you reach the next random battle and it would otherwise not be available. I'm not sure what you are saying, but then again I don't know what a FF limit breaker is.

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PostPosted: December 1st, 2009, 4:44 am 
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Without going into detail, it's basically a special meter that goes up as the character takes damage, and, once it's full, allows the character to perform an ultimate attack of their choosing.

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PostPosted: December 1st, 2009, 3:12 pm 
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OK, thanks. :)

But if that is the case, how would it be used in this scenario. I understand how he would control it to create the 'meter' but once the character has the "powerful move" i.e. the meter is full, is he, from a script point of view, causing the character to learn a skill and then ensures that he forgets it at the end of the present battle, or is he giving the character the ability to execute the 'powerful move' before the next battle even begins. I may be confused but it seems like there would be problems, not in creating or filling the 'meter' but in actually using it (in any form) in battle IF the goal is that it can only be used in a single battle.

One thing to note is that I assume he is referring to random battles (because he is using a treasure item condition (and removal)) to control increasing a variable. Otherwise if he is using event battles, he doesn't need to bother with treasure items because he can always control variables at any event battle in the script just before "Event Battle" or if he wants to wait for the battle to end in "Battle Result Branch".

Therefore if he does mean random battles, while the treasure condition will work to increase the variable indicating that one now has the "powerful move", how would he limit it to just a single battle? And if he is using script to ensure that once the variable is over the limit the skill is to be forgotten (i.e. if the variable is greater than 25 he removes the skill), if he doesn't use the powerful move in that battle, his 'meter' should still be full, but if he wins the battle the treasure will trigger the event to increase the variable to be greater thant 25 and then he would have had it prematurely taken from him just because he won the battle even though he didn't use the skill. That may just be a limitation of the software (i.e. if your meter is full, you know you forfeit the skill next battle so why not use it now?)

Just thoughts and I could be misunderstanding exactly what he is saying.

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PostPosted: January 4th, 2010, 12:37 pm 
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I understand, but what I planned to go around that limitation is after you get a certain treasure after beating the battle, the treasure activates an auto-event removing the limit break.


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PostPosted: January 6th, 2010, 12:04 am 
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Chrysalon wrote:
I understand, but what I planned to go around that limitation is after you get a certain treasure after beating the battle, the treasure activates an auto-event removing the limit break.

But what happens if they win the battle once the meter is full without using the limit break powerful move? They just forfeit it?

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