these games need to be reviewed/previewed, the * indicates a review has been made but the game hasnt had the review attached to it yet.
rpg maker 1
Acre-age Angels of Rhyzoran Arena Fighter * Beer Quest Bin Laden Quest: Solid Binding Souls Bingo's Exxodus Bingo's F'd Up Kwest Black Ribbon Bomberman Tournament 2: SE Castlemania Checkers Plus! Crystal Shores Custom World Map (technical demo) Dark Illusions * Defenders of Light Devil Hunter Monoko * Dew Quest Dynasty Project Revival Elements of Darkness Elysium: Exodus into Darkness Engraved Powers * Evil Bastard Fat Fuzz Final Ocean: BLUE Five Warriors Forever's End: Special Edition Forever's End: The Unknown Savior Fu-Fu The Acid-Trip Bunny * Gaia Warriors George W. Bush's Cocaine Quest Hell Bent Hero's Quest Lady Tuts Legend of Crystara Legend of Felenar Legends, The Leisure Suit Larry 8 Let's Kill People! Metroid: Reborn Michael's Homosexual Adventure 1 & 2 Michael's Homosexual Adventure 3 Minigame RPG Monkey Brothers Monster Football Monster Football *DEMO* Monsterman 64 1/2 New Title Nightmares Oasis Omegablade Saga Oriontide Outsider's Calling Pacman: Redux Purgatory Puzzle Buster Radiant Darkness Remote Control Return to Exia * Rincar Robo Challenge Rogue Star RPGM Deathmatch Schtick Phigurez Seinfeldinator, The Sen Saga: Shadow of the Sen Shuffle or Boogie Star of Tzar Stranger Super Metroid Trailing Image Effect Survival Tales of Rick Tide of War, The Too Many RPGs Treasure Hunters Usuru: Ultimate Story Vengeance Wait In Line RPG Way of Peace Zelda's Pie
rpg maker 2
2D Adventure Championship Golf 2004 feat. Dave Carter Crazy Skating 2 Dragon Knight 2: The Macerean War Dragon Knight 3: The Taizonian Revolution Happy Hunting Grounds Legacy: Sky Frontier Light Warrior: Yuji the Fighter Mecha Mage Miniature Mayhem Moment Of Tragedy Part 1 New Game Plus Psuedo-Blackjack PsuedOthello Rise of Golm Runewind Saga Sprite Chaser Hikashi SS Legends SS Legends 2 SS Legends 3 SS World Tabloid: Interview With the Alien Tetris The Sims Tuataria Unamed Side-Scrolling RPG Untamed Madness Zelda: Sword of Magic
rpg maker 3
A Ronin Story Daniel's Quest III Daniel's Quest III Full Game (Data Slot 2) Duder and the Mage Evil Fantasy EVIL: THE REDICULOUSLY LONG... Hamano Miharu Hidden Valley Holy-Chaos: Prophecies Unleashed Land of Mystery Last DragonSlayer, The Legacy of Jack Raiders of Lekunder, The Remedy, A Series 4: A Dark Day Dawns Episode 1 Series Aside, A Shadows of Torayu Sins of the Century The Dragon Child Ursus Quest: Shadow of the Towers URSUS QUEST: Tree of Life WereKing Whispers in the Woods Who did this!?
xp vx
Corporal Buggy Bear Crystal Armageddon, The Dragon Shadow - The Four Hearts Exile The Quest! Tide Myths Tournament Hero V1.0 (complete) Watchtower Challenge
as you know i found an old site with a bunch of rpg maker games on it. so, since im in a play other peoples game binge i decided to check these games out and report my findings.
already ive been quite accustomed to the piles of utter crap that have been made for rpg maker. the amount is so huge and so poor that id even call it shovelware - like many wii titles.
holy war
more like holy sh*t! the creator of this game must of finished the first final fantasy before making this game because it mirrored everything about it. you start out with 4 heros, the most generic classes know to man, you deal with a church, and you get your ass handed to you on the first battles.
the world is boring and uninspired, and every object you touch causes a random and equally annoying boink noise. the game gives you starting equip and enough cash to buy... nothing? whats with that, not one coin?
so i entered into the first dungeon expecting to die and i was almost right. at first i had a glimmer of hope as the battles felt moderately balanced. yet when i went to heal i found that the few healing items i had (all having some numerical number in the name) healed for 15 hp. if your going to have an item that barely will heal the damage done in one turn then at least have tons available. unfortunately at 160 bucks a pop it was the most expensive healing item and an utter waste of life.
surprisingly it was my weakest char that died last, a mage who didnt have any magic. he managed to survive a few battles and gain a few levels and once the party hit lv3 i died a slow death trying to escape. there was tons of "tent" items but no way to use them.
castle racovia
horrid, horrid, horrid. if i where to throw up all over the floor after a night of drinking, the vomit would still produce a better game then this. everything is disjointed and unfinished. bugs are most likely the main focus of this game because i couldnt find anything else that made more sense. ive never seen a more budget oriented system as far as equipment and stats, everything was one point or so, minimalist ill call it. though i did like the side scroll style town the guy made.
dont play this game now or ever, and i apologize in advance if you wasted the 30kb of bandwidth to download it.
viator
the real name should be violator because thats just how i feel after playing this game.
the game has many obvious flaws associated with failing to add polish but does have potential. the maps where filled with stuff, though none of it was interactive. the maps where not too bad but had many errors that looked to be caused by failing to use the erase tile command.
items where balanced as far as price goes and healing was at the right level it should be, i was even given an item which defeated battles for me and i needed it! the battles was the crushing force of this game. every battle was an epic struggle to save your life. i died just trying to get to the first save point in the game. the equipment was so ill placed that i was actually naked and unable to do any damage other then by the battle item until i received a stick in the dungeon.
i didnt get very far but the game has potential for being one of the first few releases of rpg maker.
winds of gaeos - the gathering
well, well. finally a gem out of the rubble.
the game starts off like every other cliche game out there, and i was thinking oh god not another freaking epic, this time was different.
my experience with the game almost ended right there at the very start with an opening battle that was very difficult. if you ever desire to play this game - and i think you should - then ill give you a tip: heal every other turn and use your magic once on each foe and finish them off with an attack, leaving the red guy till last. doing anything else or even waiting to use heal will result in your death.
after i restarted a few times i eventually beat it and moved on to greener pastures. the rest of the game - demo i should really call it since it was just that - was good. the environments despite a few flaws where very well organized and innovate. i was very impressed with the fort walls and i saw some ideas that suitably impressed me. the only generic map i saw was the shop map.
the plot itself suffered from a star wars complex but i got over it. i wont really know where the plot is going until the game is finished - which, judging by the times thats already passed - wont ever be. a pitty too since i would seriously play the final version - and if the game was released today, giving the creator mellow yellow a chance to hone his skills a bit more, then id dare say this game would be right up there with the other classics.
this game features a blacksmith system where your weapons become + of their originals for a small fee. this fee must be a closely guarded secret because not once was the price discussed. just a wink and a nod and the cash exchanged hands and my weapon was better. the kind blacksmith did note that i most likely should equip my weapons before venturing out since his blacksmithing required me to remove every piece of equipment i owned - kinky bastard.
im not sure if it was a planned feature or a bug, or a way to speed the demo along but everyone in my party was equipped with a speed ring which maxed out my agility. though a fun item to have it kind of destroyed much of the balance agility creates.
the rest of the games battles where balanced very well. of course the best boon of all was having no random battles at all. i was able to explore every map spot without being pestered, and the graphic choice used for roaming monsters was fairly creative too.
lastly there was tons of treasure to be had. i found items in every nook and corner, in places that where innovative for their time, yet every item i received was boring. yet another tonic, yet another poison cure, yet one more damn mana cure. if variety is the spice of life then treasure hunting in this game needs to visit the west indies.
overall im quite satisfied with the hour it took to clear this very short demo. id recomend playing it, it could give you some ideas for your own game.
one
i played this game yesterday and found that though it wasnt horrible, it certainly wasnt great either.
the plot itself has so many cleche elements that square may use it in an up and coming game. from quiet loner, to perky breasted, to happy chick, to even town subplots of overused material.
the game itself featured a few mini games, one of which was collecting cards where you use 3 cards and battle a guy and win something if you choose right. it looks to be more like rock paper scissors then anything and was disappointingly boring. the rest of his minigames where rather easy, though interesting in their execution. most of it involved trying to click on a certain number of enemies while avoiding some moving or invisible object. not bad for a demo but nothing exciting either.
the gameplay itself had something i never encountered before. in most cases magic is either so powerful that its crushes the game balance or so expensive that you must save it for a boss. in this game the magic i got was outdated in one level. when i got my first magic spells they did less damage then when i received my second and third level in the first dungeon of the game. it could of been useful considering the over powered boss i encountered but overall it was poor planning.
the first boss fight should of been tested with lower levels as the boss can spam attack down status effects making your attacks do no damage. you can be there for a week whittling away 150 hp when you land a 1 point hit once every 5 attacks.
the town itself had all the usual trimmings. equipment was supper expensive, costing several thousand for even entry level items. the first battles never gave over 60 bucks. it takes a long time to save up but with the system of weapons used i can see that it could be balanced.
equipment gained 1 point per upgrade up to a maximum of 8 if you look at the stuff in the editor. my only fear with this type of strategy is that the 1 point is almost totally moot when you compare it to a level. your advantage is far higher for a level then any equipment piece making it almost moot. i didnt even bother buying more then a piece or two the entire game.
the game has some interesting quirks, the world map is overly basic but custom, the rest of it feels more like a first rpg maker attempt which is fine. i dont think we will ever see a full game but that might be best in this case. the plot would have to change drastically to capture anyones interest.
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Artistry made by JPS Card Three is released! Download it here!
Last edited by KarrLordofChaos on March 17th, 2009, 10:12 pm, edited 8 times in total.
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