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PostPosted: December 6th, 2009, 1:40 pm 
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"The worst pokemon."
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Joined: January 16th, 2006, 1:09 pm

Posts: 15377

Location: 33.2076° N, 92.6663° W
So, yesterday morning I was feeling like poking around in RPG Maker 1. I hadn't really done anything some what complex in a while... so I thought of the first thing I could do. And that turned out to be making a sort of interface for editing music in RPG Maker 1. It's really NOTHING special seeing as the sound options in RPG Maker 1 are more advanced than this... and this doesn't even have all the tracks or options either. Temp doesn't go all the way low or high, and while all the reverb options are there, they are set to the max (6). But honestly, that's not the point.

The point is that you'll be able to load this up in edit mode and poke around to see how these kind of things work (in fact, it probably won't even open in game mode because I never told system data what the scenario name was).

But yeah, here's the game. I really was hamming it up in the description... just ignore that.
http://www.rpgmmag.com/game_display.php?id=213

Notes: You could delete everything you can visually see and it would still all work. The sliders and buttons are all controlled by switches and are nothing but graphical representation. You could move them around or even delete them and it would still run. You might not know what you are changing, but it would still happen never the less. All the code is happening around the start location. Anything else is just for looks.

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