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PostPosted: September 23rd, 2005, 4:43 pm 
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Joined: September 23rd, 2005, 4:38 pm

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Location: Massachusetts
New here and was wondering if anyone has come up with a way (or formula) to make it so that my characters can level up and the game will not be unbalanced. I had a system that worked up until I leveled the monsters up to make them tougher. Things got very unbalanced from there... I tried to fix it by adjusting the monster levels, but no go, even on only level 2 they were either too tough or too weak. Oh, and I dont want to use the sample monsters, I want to "create" my "own".

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PostPosted: September 23rd, 2005, 4:46 pm 
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Joined: September 4th, 2005, 11:41 pm

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Location: Montana
There is no easy way outta this. Lots of play testing my friend, thats all I havta say.


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PostPosted: September 23rd, 2005, 4:50 pm 
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Joined: September 23rd, 2005, 4:38 pm

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Oh man, I've been testing the first dungeon for almost 2 days now... I'll take another look at the monsters and try to figure something out...

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PostPosted: October 1st, 2005, 2:10 pm 
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I responded to someone elses question about this...you should check that out. Also, weapons & equipment helps a lot. You can have your characters have stronger weapons & equipment at that point in the game to match the strength & defense of the monsters. 1


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