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PostPosted: May 7th, 2008, 11:49 am 
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Would you rather release a game on time, or delay it for adding extras?

I currently have this decision to make, and I can't decide. On one hand, I could release Usuru: Ultimate Story DX right on it's may 12th date (the same date it was released for a year ago), and I'd have a well polished game to put up. On the other hand, it's not all that different from the original release, and so it doesn't have much in the way of special features or extras.

1. Release the game on time, or
2. Delay it to add more features

What do you think? And if you vote for more time for extras, what kind of extras would you expect?

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PostPosted: May 7th, 2008, 11:56 am 
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Delay it and add more features, but don't go crazy with it. What I mean is, don't bite off more than you can add in a month or two. You don't want to wait a whole other year to release it, or anything. Plus you'll regret not adding that stuff if you don't do it, I can almost guarantee it.

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PostPosted: May 7th, 2008, 12:16 pm 
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Adding extras is always a good thing.


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PostPosted: May 7th, 2008, 7:56 pm 
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Delay it and add extras.

If it ends up being too much delaying, you can always release it and release the extras later.


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PostPosted: May 7th, 2008, 9:55 pm 
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Delay for extras. But only add a couple.

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PostPosted: May 7th, 2008, 10:58 pm 
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I agree. Extras are always a perk.

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PostPosted: May 8th, 2008, 2:27 pm 
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Quote:
And if you vote for more time for extras, what kind of extras would you expect?


Quoted for emphasis

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PostPosted: May 8th, 2008, 9:53 pm 
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I'd say delay for extras.
I don't really know what to expect. I haven't played the original one yet.

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PostPosted: May 9th, 2008, 2:28 am 
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Its unanimous.
And as far as what to add, how about an epilogue? maybe add in a new town with some optional equipment ? Alternate ending?
While it is up to you what goes in, I personally prefer epilogues where its no longer about the main story but a personal story about the lead character that brings closure to some ongoning personal struggle or a short love story like with Lunar 2. That and optional bosses like Emerald and Ruby.

If you need some screens I don't mind helping out again. Or even if you want some one to run through the game prior to release as an outside perspective. Might be helpful to see if there are any points that the player would be unsure of what to do where to you as the creator its obvious and memorized.

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