Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently November 28th, 2024, 4:35 am
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 15 posts ] 
Author Message
PostPosted: December 24th, 2007, 2:46 pm 
Rank 0: Magonian Apprentice
Offline
User avatar

  Level 0
 

Joined: December 21st, 2007, 9:18 pm

Posts: 19
I hope this is the right forum for this. If not, please move it to the appropriate
place.

Some screenshots of my game "Relic" I've been currently working on for about 6 months (RPGM3). I've scrapped it and started over many times so my progress is slow.

Anyway, just looking for some feedback on my maps. I don't want to delve into the plot/storyline because I don't want to create any hype yet until I'm almost finished. These are all the same map.

Here they are (Taken with a digital cam):

Image
Image
Image
Image
Image
Image

Tell me what you all think.


Top
Profile  
 
PostPosted: December 24th, 2007, 3:04 pm 
Rank 10: Cute Lil White Mage Rank 10: Cute Lil White Mage
At the Scumm Bar
Offline

  Level 50
 

Joined: January 25th, 2006, 2:27 pm

Posts: 5613

Location: CA
Those are much better than what I can make.
I definitely like the last pic.


Top
Profile  
 
PostPosted: December 24th, 2007, 3:28 pm 
Rank 1: Untrained Thief Rank 1: Untrained Thief
Clockwork Tinker
Offline
User avatar

  Level 1
 

Joined: January 5th, 2007, 6:23 pm

Posts: 129
:o HOLY CRAP!!!! That is a 110% better then what I can do :o :o great work !!!

_________________
Hudson: Game over man... Game over!


Top
Profile  
 
PostPosted: December 24th, 2007, 7:41 pm 
Rank 3: Studying Black Mage Rank 3: Studying Black Mage
Offline

  Level 23
 

Joined: July 10th, 2006, 8:24 pm

Posts: 914
Very good looking map!

It's nice to see some graphical talent that eclipses my own. I especially love the pointed mountain tops and brown side of the plateau that the castle rests on. Great attention to detail! I see you also have some "brown sides" for steep river banks. Very cool.

I would add more forested regions, as the "green field" parts look a bit too barren. Or perhaps beds of wildflowers or grass if it won't cause slowdown.

Rock on, dude!


Top
Profile  
 
PostPosted: December 24th, 2007, 7:48 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Keep it cool
Offline
User avatar

  Level 13
 

Joined: August 16th, 2005, 1:09 am

Posts: 2672

Location: Where am I?
That's pretty darn good there! Better than what I can do!

_________________
ImageImageImageImage
I'm 1ce (previously Gitaroo). Nice to meet you.

Image

My studio is Quixotic Productions! Check it!


Top
Profile  
 
PostPosted: December 25th, 2007, 3:36 am 
Rank 1: Untrained Thief Rank 1: Untrained Thief
Blithering idiot.
Offline
User avatar

  Level 0
 

Joined: October 11th, 2007, 3:33 am

Posts: 147

Location: Winterpeg, Manitobrrrr
Looks dang good! Rock out with your clock out!


Top
Profile  
 
PostPosted: December 25th, 2007, 4:43 am 
Rank 4: Fighter in Training Rank 4: Fighter in Training
Blithering idiot.
Offline
User avatar

  Level 0
 

Joined: September 13th, 2006, 8:28 am

Posts: 1028

Location: Prinny Land
Oh my god!

That is a really great map there! I especially like the mountains, they're really cool Seraphim. I agree with Crythania about puting more of the "forest" region to add that green-ness touch ^^

Good job ^^ V

_________________
If you wanna be evil the come to me!!The Get To Be Like Etna service is here and be me for the 24 hours to come ^^.Remember demon girls like me are evil!!

Image
-Ravishing Tragedy!!~Final Fury!Bam, Boom, Bam, Boom, Boom!!
Let's finish this!!~

-Ionian Guardian Anise Tatlin, Tales of the Abyss-


Top
Profile  
 
PostPosted: December 25th, 2007, 5:11 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Offline
User avatar

  Level 0
 

Joined: February 12th, 2007, 6:10 pm

Posts: 2648

Location: near Washington D.C.
Looks good.

_________________
Modal Realms
"a proper designation of universal existence"


Top
Profile  
 
PostPosted: December 25th, 2007, 10:07 pm 
Rank 0: Magonian Apprentice
Offline
User avatar

  Level 0
 

Joined: December 21st, 2007, 9:18 pm

Posts: 19
:D

Thanks everyone! I agree, a few more trees wouldn't hurt. I am a bit concerned about slowdown, but I wanted to add some rocks to give it a bit of a rocky coastal feel.


Top
Profile  
 
PostPosted: December 25th, 2007, 10:27 pm 
Rank 10: Cute Lil White Mage Rank 10: Cute Lil White Mage
At the Scumm Bar
Offline

  Level 50
 

Joined: January 25th, 2006, 2:27 pm

Posts: 5613

Location: CA
Try adding some dirt to the large grass areas. Ya know, it will seem more realistic IMO. :)


Top
Profile  
 
PostPosted: December 26th, 2007, 6:47 am 
Rank 3: Studying Black Mage Rank 3: Studying Black Mage
Offline

  Level 23
 

Joined: July 10th, 2006, 8:24 pm

Posts: 914
Set the tree density to "Many". Default trees don't cause slowdown. It's decorative objects, towns, and dungeons that could cause slowdown if you have too many on the map. A few rocks and palm trees on a beach shouldn't cause slowdown. Experiment with it.

Something the map needs is dirt roads. If it's a well traveled region, I think there should be roads leading to towns and other places of interest.

Patches of brown dirt couldn't hurt, but in flat regions it looks square-ish. Try creating a small mound of dirt or a small hill, so as to break up the square-ish look of the graphics.


Top
Profile  
 
PostPosted: December 26th, 2007, 7:12 pm 
Rank 3: Studying Black Mage Rank 3: Studying Black Mage
Dark Rift Believer
Offline
User avatar

  Level 0
 

Joined: August 17th, 2007, 5:17 pm

Posts: 609

Location: Bay Area, California
I agree with Crythania, you did the sides of the castle's plateau beautifully. Also, good job with the mountains, they look like they were individually modeled -takes time, but thats the way to go. :)

_________________
Image


Top
Profile  
 
PostPosted: December 27th, 2007, 11:53 am 
Rank 7: Learned Black Mage Rank 7: Learned Black Mage
Elf lover
Offline
User avatar

  Level 37
 

Joined: August 3rd, 2006, 5:02 pm

Posts: 2894

Location: Isla del Encanto
Looks impressive! I've tried making my own maps, but got frustrated a few hours later :lol

_________________
Image
ImageImage Image
ImageImage


Top
Profile  
 
PostPosted: December 27th, 2007, 12:16 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline
User avatar

  Level 0
 

Joined: November 4th, 2007, 7:07 pm

Posts: 596
Goes without saying you're getting much better with the map editor! I really like this one more then your others. Good job.


Top
Profile  
 
PostPosted: December 27th, 2007, 4:42 pm 
Rank 0: Magonian Apprentice
Offline
User avatar

  Level 0
 

Joined: December 21st, 2007, 9:18 pm

Posts: 19
Lausen wrote:
Goes without saying you're getting much better with the map editor! I really like this one more then your others. Good job.


Well Lausen, I have you to thank for it! Like I said before, after seeing your maps, I was determined to make improvements on my own (although my old ones were pretty good IMO). :)

And yes Leviathan, I did mold them individually, and yes it did take a looooong time. :( But it's totally worth it.


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group