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PostPosted: August 2nd, 2005, 12:16 am 
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Joined: August 1st, 2005, 11:50 pm

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Hi, I was about to post this in the EZBoard forum before I realized it was abandoned months ago, heh heh.

Anyway, in RPG Maker 2, I am trying to create a naval battle minigame, wherein two ships fire their cannons at each other until one sinks. The player uses a vehicle (a ship made in the Building Editor, but I may change it to an Object) and the CPU has an event (using a Building model like the user). I have the hit detection system mostly working, but I am having trouble getting the enemy ship to direct itself toward the user. I can get it to move using Direction Move, but I don't know how to make it move in a useful way. I tried Event Action: To Leader or whatever that command is called, and it didn't work.

Some other information that may be relevant:
-The map being used has a six-cube deep ocean, and the enemy ship Building model was made raised up five cubes so it won't sink to the bottom with the Event: Bypass Objects command.

-The To Leader command doesn't work whether the Party is in the vehicle or not.

Something I just thought of: would the To Leader command work if I used Load Member Info beforehand? If not, is there anything that might help me? Thanks for any help.

(Is there another Music Creation forum somewhere? I was planning on posting a song I made for RPGM2 in the EZBoard forum...)


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PostPosted: August 2nd, 2005, 4:23 pm 
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You could post here I think. Okay You're going to need to know how to use variables. Because you can use variabels and event move to direct your enemy to the party.


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PostPosted: August 4th, 2005, 3:38 pm 
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Thank you for the advice, but I discovered a different method that satisfies my goals. I found that if I make the map an all-land one, and then raise the sea level, I get the effect I want.


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