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PostPosted: July 7th, 2006, 4:26 pm 
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I want to make a four by four grid of events, and have a puzzle where the player has to sort of play a "Lights Off" or something-style game where when they switch one event "off", all the events around it reverse, and so on. The goal is to get all the events off. I'm sorry if I sucked at explaining this, but I duno what the game's called. I was told to use variables, but I'm still rather stuck, especially on switching the event model.

Can anyone help?

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PostPosted: July 7th, 2006, 5:54 pm 
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Yes, I know what you're talking about. There was a puzzle just like that near the end of Super Mario RPG. One of the hardest puzzles I've ever dealt with.

For those who need a better explanation, here's an example. You have some switches arranged as so:

ABCD
EFGH
IJKL

Flipping B on would at the same time turn on A, C, and F (the switches directly next to B). Flipping G would then turn off F and C (since they were just on) and turn on H and K. The goal would be to get it so all switches are turned on at the same time.

I'm not entirely sure how to do this myself.

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PostPosted: July 8th, 2006, 2:02 pm 
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I think it might have something to do with variables, but I'd have to pick an object that wouldn't look rediculous being turned on and off.

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PostPosted: July 8th, 2006, 10:27 pm 
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I tried to do the same thing in RPGM1, but found myself without any way of being able to track which switches were on.

Now you can do it in RPGM2, but I am not sure about 3. You might be able to. But I haven't tried myself.

The trick is getting the thing to track which switches are supposed to be activated. And you have to have all of them tracking the switches which can be time consuming.

If you find a way, please share.


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PostPosted: July 8th, 2006, 11:41 pm 
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RPGM3 has if/then script commands, doesn't it?

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PostPosted: July 9th, 2006, 10:08 am 
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I found a way using variables and Val-conditional branches, but it's going to be a pain to code. I have to put code in each of the 16 objects checking the variables I (mentally) assigned to each object determining weither to display the on or off.

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PostPosted: July 9th, 2006, 2:26 pm 
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I would recommend writing the variables you use down on paper, naming them so you know what they do.

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