This will be the last time that I update this game, as I think there are now no bugs remaining. Countless times I have said this before, but I really took my time and attempted to break everything. If there are any bugs left, I am sorry. However, I am sure it will be an enjoyable game nonetheless.
The sequel is in the works and progressing at a slow pace.
Below is the description of this version, and I have included previous updates to the game for contrast.
Download now and enjoy!
DEFENDERS OF LIGHT - BUG FREE - (RPG MAKER – PLAYSTATION) (c) 2003 - 2014
The Evil Sorcerer Mortat has stolen the Light Of The Three Worlds! 5 Defenders Of Light must reclaim the Light Of The Three Worlds. Defeat Mortat and restore The Three Worlds!
(Previously "EASY / FINAL / UNLOCKED / COMPLETE" version, allowing battles to be turned off and making certain other things easier in the game.)
Updates to this version include:
+ Elaborated instructions (more objects/items explained) + Ability Shield for each character now used to indicate all ability usage + Minor Ability correction / modification (all abilities use X to activate) + Magic use correction (one use corrected for Pancho at Techno Tank A.I.) + Warp Statue FX improved + Save spots modified (immediate access to save; may be fewer save spots in areas) + Text modifications to be more character and situation specific + Should (hopefully) contain no bugs; if not, I may learn to live with it one day
* 3 MEMORY CARDS: 1) SYSTEM + SCENARIO, 2) SCENRIO, 3) ANIM ~ 288 KB of Data (Combined)
* This version has been unlocked to allow viewing of the source code. (Although, I would strongly recommend actually playing my game.)
* GAME PLAY: OVER FOUR HOURS!
Enjoy.
Created by Shawn Forbes (BlueDragon)
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Defenders Of Light: Complete - Updated Version
Updates to this version include:
+ Bug removal patch! + Redesigned Character Shields (Ability Symbols)! + Improved Final Ending Screenshots!
Defenders Of Light: Complete - 10th Anniversary Edition
Updates to this version include:
+ Context continuity corrections (such as changing “light” to “Light). + Battle player gets HIT action added (now you can tell you have actually been hit), and “Low Health” indicator (now you can tell when you are about to die). + Ability and Magic details in the Ability Submenu. + “True Ending” can now be viewed properly, no mysterious black screen with sounds. + Save Spot added to Bonusland (now you can save in the Bonusland, after defeating Mortat and watching all the endings). Makes it more easily replayed. + Level Doors now remind you how many Lights you needed to open them, and make a different, “successful” sound before opening. Making it easier to track your progress. + Boss Names added, since there were none before. + More additions to the Instructions, giving more useful information. + Bonusland abilities can now be used no matter which side you activate them from. + Ability Dude makes more FX when you talk to him, does flashier SFX when you gain an ability, and knows if you are a “Dude” or a “Dudette”. + More FX and animation for when you rescue a Defender Of Light. + Updated sprites, title screen, ability indicators, in-game animations, level design and text.
Defenders Of Light: Final
Updates to this version include:
+ Spelling corrections + Light tracking in L/I/A (items) menu, so you know how many have been collected in an area + Addition of a much needed Character Select Spot at the beginning of Towerland + Removal of the excessive BLUE BLOCK on Shion Prime that blocked the way to Towerland (there were two on Shion Prime, when there only should have been one) + Ensuring the player does not get trapped on bosses
_________________ "It is better to have an open ear than an open mouth."
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