I have compiled a few things that I would like, any additions?
For RM4:
1) The graphics are fine in RM3, doesn't really bother me: but the lack of graphical models is a major deterrent. So MORE of them and BETTER ones would be nice....or maybe they need the best solution of all: CREATE-A-CHARACTER...that would be wise beyond words on Agetec's part. Edit: Rodak agrees and submits his desires for a playable model of a cow.
2) At the very least, in RM2 you could customize the battle-system. And in RM1's it was just fine. But the battle system is atrocious in RM3. Everything is slow, drawnout, and boring. The creatures you are fighting will attack only 1 character at a time (typically). And when they have worn him down, they will move on to the next one. So a better battle system would be nice.
3) Vehicles, a wonderful concept ommited from RM3.
4) The ability to design spells was lovely, and I miss it all the more now that its gone.
5) All in all, the map design process in RM3 is great-but it could use work. Perhaps more kinds of maps....more customizeable building models for SURE. Maybe we could ask for trees that aren't 2D and just shift as you move by them as well...
6) Scenarios where you can make your characters move, rather then having to type everything. I miss being able to make a conversation actually have cinematic values like in predecessors. The 2D anime is great, but the ability to move across screen should have been kept with it.
Well, thats my thoughts....what do you guys think they should put in RM4?
Others' Additions:
7) Re-admonition of a 'unique-ifier' (i.e. Anime Maker, VFX Maker: basically a standalone aspect)-Rodak
8. In general combination of RM3's graphics with the customizeing beast that is RM2.-Rodak
9) The discardement of (or at least reprieve from) agitating limits (i.e. people, buildings, people, space, people)-Pagerron (along with me and everyone else I'm sure)
10) The ability to place people on maps (I swore you could, but if you say so). More map depth.-Pagerron
11) Disbandment of Memory limits, in some form or fashion-in general we don't care how: we want more space.-Rodak
12) The renewal of chronological options: we want to make futuristic (or modern day should the fancy strike us) games as we could with it's predecessors.-Darklinkomega
13) The ability to use music of our choice (from cds, mp3s, computers, etc.)-Darklinkomega
*similar but different addition by nash7777*Also assuming this is for a system like the PS3. I want to import all my pics and music from my PS3 into the game, even possibly movies. Also a music customizer-nash777
14) Online compatability for your game. Want to go in a town and talk to other players playing the game? Go right ahead-nash7777
15) Customizable buttons for every button-nash7777
16) Scripting similiar to RPGM2, but whereever their is an imput for a value you SHOULD ALWAYS be able to input a variable. If the variable is irrational to the command have it default to something else or ignore the command, but it should ALWAYS be an option. -nash7777
17) Graphics of fighter maker 2, with that kind of model cutomability. Also fightermaker2's motion editor so you can make you own animations for the characters. Of course have defaults of walking, running, attacking, casting, swimming-nash7777
This is a section of Domain quotes that could not be paraphrased for the sake of holding true to their intentions. Some are long, but bear with it as they have intriguing and scintilating sentiments and purportions. And, also, with their length there may be some repetitions of a few submissions prior. But these always tie into a greater point, so I left it alone (that and to take out every little thing would be an editing nightmare). So here are the Domain's entries of formidable ingenuity:
18)
nash7777 wrote:
To add to the scripting language, give us arrays. We got variables in #2 finally and now I want arrays and multidimensional arrays. They should also have a few premade arrays for the map. One for event placement, object placement, and dungeon editor placement. This way I just plug in the x,y,x into the event array and load. and it should return all the event info at the location into a variable. Or if I want to suddenly edit a few blocks on the terrain, I load in their x,y,z into the dungeon array, overwrite em and save em back. ANd POOF, new parts to the world. Also for the dungeon creation, they should give us a couple more angled ramps, so steep slope and normal and gradual.
And one final most important thing, no limits as to not being able to use certain commands just because it is an action script. Any script should be open for any command.
-nash7777
19) Well, I don't think I've mentioned anywhere that it would be nice to be able to use square roots in our calculations.
This ties in with Nash's array idea.
If they fear the Algebraically Challenged may cause irrational numbers or imaginary to appear, then at least have a "distance between two events" calculator.
This is essential to everything from Active Battle Systems to many Mini Games to Tactical Games and even to etc!
-rodak (again)
20)
bloodknight wrote:
Basically, I'd like to see RPG Maker 2, with a few improvements.
HELP
-There's always gonna be people who have no clue on doing even the simplest of things, even if they had their hands held. So, I thought about a simple tutorial. Not a full-on help guide, but a simple "point and do" interface, where the player is led through a few steps to create any aspect of the game, and then they're left to their own devices.
-Another possibility would be a creation wizard. When you start off on beginner, normal etc., you'll be asked questions as to how much preset data you want, what kinds of preset scripts you want etc.
GRAPHICS
-There should be a certain degree of graphical quality all across the board. All models in the game should be interchangeable for the field and battle. Like for example, a dragon could be used as an enemy or a party member. I don't think an insect in battle should look like nothing or a sparkle on the field, it should look like an insect. This would also put more diversity in the enemies used in a CBS.
-A simple increase in models. 140 would be a good number for models that could be used as characters or enemies. 50 human models, 50 animal models, and 40 misc. models like treants, insects and that sort of thing.
-A character model part editor would be cool. One idea that might not be pushing it, would be to have every entity have 3 parts to manipulate: a head, torso and legs and then you could stretch out those parts. Everyone could have their own unique proportions.
-All the "special" motions in the game should be usable for ANY character. I wanted to make a beat 'em up or a shooter, but few characters can actually shoot, punch or kick.
-The drawing distance in RPG Maker 2's world maps were bad. I don't want to see miles ahead to the other side of the world, but an extra 6-10 tiles of drawn world around would be great.
SOUNDS
-Having over 200 SFX was pretty good in RPG Maker 2, see no reason to change it, except maybe add a few more instrumental sounds like electric guitars or something.
-A bigger BGM selection, like 75 would be nice.
FUNCTIONALITY
-Bring back creation time logs! It was fun seeing how many hours of our lives we wasted on our creations.
-The game should keep track of what memory card slot the game was saved on, AND what game slot it was saved to. This eliminates mistaken overwrites.
-Action scripts should run REGARDLESS OF WHAT ELSE IS GOING ON. I don't want to see NPCs stopping because I talked to someone. Also, music and VFX scripts would run better. I also hate having candles supposedly die out because I wanted to examine a book. It'd also make homemade game clocks MUCH more accurate.
(nash, the action script command limit was there because an overload of commands would cause the game to freak out, but I do think more script commands should be available in action scripts)
-The difficulty thing should be abolished, or be made to actually mean something.
-Multiple choice pages with "page scrolling". This would allow us to have more choices in one command, with the scrolling capabilities RPG Maker 2's class info window had. 24 choices(8 per page, up to 3 pages) would be great.
-RPG Maker 2's editor functions worked better using easy mode. For those of you who didn't know, easy mode allowed you to use a menu based system to use functions that required complex control schemes in the harder modes. This would get rid of the difficult control scheme and eliminate most of the help messages. Having a few control based functions would be good(like for placing and changing blocks), but overall the editors could've done better with more menus.
-Quick Menu commands. The DMS is pretty good, but a lot of people want to make their own CMSs. Unfortunately, we have to do without a lot of options, like text display speed. I think that every selection in the DMS should be available using a command. For example, to go the equip menu without using the DMS, you'd just insert a Quick Menu:Equip command in a script. This would make CMSs a lot easier to make and more versatile.
-Inventories. Users should have the choice of using the DW style system, or a bag only system. And about the bag....the freaking option to have it toggleable should be there!
-The option to "clear" any part of a field in the editors. For example, having to delete a whole list of items for a character and then do the whole list again is frustrating. The ability to delete/copy/paste would've made the process a lot easier.
-Images. The game should detect these images from the USB ports in the PS2/3 to be imported, instead of importing from a camera that might not even work.
-Detecting button input. We should be able to detect constant holding of a button, as well as multiple button presses. Pressure detection would be crazy, but awesome.
-Text box options(with the ability to customize each of the 10 or so text boxes, although I'd like an increase to say, 16):
* Transparency. That way we could have messages appear wherever, without borders getting in the way.
* Variables, inputs and item descriptions should be able to be displayed in a text box.
* The ability to recolor them.
These text box options plus the above ones would allow us to make a true custom menu interface...without having to learn RGSS, or even get our own resources. Cool huh?
-bloodknight
21) I would like to see an rm game on the psp.-taizongames
*Draygone would like to see it on DS*