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PostPosted: May 11th, 2007, 11:47 pm 
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Share some of your ideas! ^_^

or brag about your games!

it would be fun to hear what you guys came up with. :D


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PostPosted: May 12th, 2007, 4:03 am 
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I'm working on a massive series of event scripts for Dreadlord (for RPGM3, presently only available at the Pavilion).

It's basically all the stuff that happens in the world while you wait for the next season to begin (Like determining your new gold balance after taxes and expenses. plus more complex events, like oponents attacking) . I'm probably looking at 20-30 event modes worth of code, at least 10-20 of which will be used every time you initiate the sequence.

So far all I have is the basics. The season changes, you get a report of tax revenue and all your expenses, your opponents level up a little, and some adjustments to your kingdom's attributes occur as a result of your spending levels at the end of last season.


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PostPosted: May 13th, 2007, 8:02 am 
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Sounds well organized! Well done tjoris9!

Looking forward to that game! ^_^


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PostPosted: May 13th, 2007, 8:03 am 
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BTW, what is Dreadlord about?


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PostPosted: May 13th, 2007, 1:10 pm 
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Double-posting is unneccessary if your last post was one minute ago. Just edit your posts, please.

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PostPosted: May 13th, 2007, 1:49 pm 
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BTW, what is Dreadlord about?

You play as the archlich Arturius. After sleeping for 100 years he awakens to find out that his lands have been invaded by dark elves, demons, and vampires.

How you deal with your rivals is up to you, and the strategy also involves deciding how to deal with problems like natural disasters and hero attacks.

It's going to be light on the story, and other than a little dungeon delving, it will play very little like an RPG.

At the moment the game is on hold while I put together my Garbage Contest entries, but I'll be getting back to it once those are done.


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