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PostPosted: February 10th, 2006, 10:25 pm 
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I have an event and I want to take a sword from a stone and I'm at the screen where you put the event code and I am confused. Can some one please help???


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PostPosted: February 10th, 2006, 11:36 pm 
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I also don't understand how to use the variable settings. Can someone please help??


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PostPosted: February 10th, 2006, 11:55 pm 
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Well, just add weapon into party inventory, then do decorative display off, then change to mode 2, which would be blank.

And variables can be used to count stuff or used as switches.

Say have var 01 have just 1 in its thing. Which if an event is to activate, it would only activate when there is one thing in variable 01.

Or you can have it determine how much of something you have if you had each time be represented by a variable.


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PostPosted: February 11th, 2006, 2:10 am 
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So if I say that the sword is Variable 1 then the first thing I would need to do in the game is grab the sword out of the stone???


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PostPosted: February 11th, 2006, 4:04 am 
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No....I'll try to lay it out for you...*thinks*...

A variable is a way to change things in your world.

Each character has 16 internal variables, these can each be raised or lowered in the range of 0-99(?).

Each town, house, or just events period has internal variables. And then there are 60 shared variables you can use that are just there.

What happens is you can set Val-Conditional events, meaning you can set an event to happen when a variable is >, <, or = to a certain number.

Say internal variable #1 in your main character is currently at 0.
You can set an event that will raise that number to 1 (or two or whatever you feel like).
Then you can set it so an event will occur if you talk to a certain person, touch a certain object, etc. while your internal variable #1 is = 1. Or you could set up multiple conditions so that maybe one thing would happen if you were greater than 1, one would happen if you were equal to 1, and another for less than 1.

There are several other ways to use variables, but try setting up an event that relies on a variable so that you have a basic understanding of them before you try to grasp everything...I hope this helped somehow.

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PostPosted: February 11th, 2006, 11:58 am 
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I understand now. Thanks


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PostPosted: February 11th, 2006, 1:04 pm 
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Damn it!!!
Why is this so freaking hard!!!
Alright I understand the variable thing a little better and can figure it out as I go along. Still don't get the event code. I'm trying to get my guy to get treasure for someone but I don't know what I'm suppose to do after I get the treasure. I figured out the event code so he asks me and I say yes but how do I configure it so that after I get it and take it back he accepts it??? :cry


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PostPosted: February 11th, 2006, 1:37 pm 
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Alright:

An event code is a series of events. Just a way to get things to happen.
Each object has 20 modes with 50 event codes on each mode.
An event code is one little rectangle, and when you click on it you have several menu options for stuff to put in each event code....*thinks*

I guess I should describe them if you don't really understand them:

1. The first one is Display, this allows you to display a message, screen fade out, animation, or anything that has to do with changing how the screen looks.

2. The second is Control; this alllows you to control the time, initiate battles, character battles, Q&A branches, warp, or anything that controls your world or effects your character.

3. The third is property control and it is what you use to manipulate variables, modes, or the propertys of towns etc...this is the one that can be the most complicating but it is essential if you are to build a proper game.

4.The fourth is party control; this allows you to add a member or (what YOU are looking for I gather) add an item. You're going to want either the add item or add treasure event code (depending on whether it's an item or a treasure). Select the code out of the menu and select the item you've made and then when the event happens your character/party or whatever will be gifted the item. But, there will be no message on the screen, so if you want one you'll have to go to display message to actually make it so you can read that it occured....any change, almost, that you want your character to know about but isn't visible or audible you'll have to tell them with a message (character/player of course).

5. The fifth is the least used in my oppinion, it is 'effects'. This allows you to display screen effects (the only two are 'warp' and 'battle'), change the background music, play a sound effect, melody, etc....just little things you want to happen for dramatic effect.

Now, the order you place an event code is the order it occurs. So try to bear these things in mind. I hope I was on track with what you were asking....if I was just babbling I apologize.

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PostPosted: February 11th, 2006, 2:22 pm 
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If you set a variable to count that you took that sword, then you could do a variable branch in the event code of the person needing it.

Say var 3 = 0 (He says something about needing the sword.)
var3 = 1 (He recieves the sword and takes it out of your inventory, then gives you whatever reward then change mode to what ever you want him to say after you give him the sword.)


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PostPosted: February 11th, 2006, 5:59 pm 
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N.L.Y. can you be a little more specific about #3??


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PostPosted: February 12th, 2006, 6:22 pm 
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This is were what Vonwert said becomes possible.
You make a variable and a val-conditional event, so that when variable #1 = 1 you will get the sword and a message will display...but how do you increase the variable?
With Property controls.
With this you can increase, lower, or just plain change any of the numerous different variables in the game to suit your event's needs.
There is also Mode change commands so you can switch modes (add, subtract, change)....off the top of my head, away from the game itself, I can tell you there are other commands as well, but I can't think of them. So you may wish to check your guide for those.
But for your sword gimmic these variables are essential, this way you can control the requirements for receiving the sword. I suggest you test these new skills on several events to get a feel for it.
Good luck.

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