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PostPosted: January 8th, 2006, 6:23 pm 
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Joined: January 8th, 2006, 6:13 pm

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I've been a fan of many RPG Maker type games, but I always seem to have the same problems with each of them. I've listened to the game's tips, but they're not clear enough for me to understand.

I've made an event just as the game starts. It's an AUTO event and a message display where the character takes a look around and begins to ponder where he is. Well anyway, I don't know how to stop the darn thing and now it's caught in a loop. I've tried a lot of things and now I'm running out of ideas.

Any help would be GREATLY appreciated.


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PostPosted: January 8th, 2006, 10:52 pm 
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Hey Topaz,
Welcome to the rpg mag!

Regarding your auto event: Right now mode 1 of that event is caught in a loop. You need to create a mode 2 for that event, with the event code blank. After you've done that, in the event code of mode 1, after everything else you've programmed to happen, have it change to mode 2. That will stop the loop.

I hope that helps. Have a great night. Good luck with your game. Feel free to ask any questions on here. People are usually glad to help. Do make sure to read through the manual too.

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PostPosted: January 8th, 2006, 11:01 pm 
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Simple, this can be solved by several methods. You could use Modes like Pagerron suggested or:

You could use Independent variables. Set an event code that raises you characters independent variable, and set the event to trigger ONLY when he has a specific independent variable. (set it to independent variable=#, i.e. independent variable 1 = 1).

Once you have it set to trigger only when the variable is a specific number, and you have also set it so that the number will change: the even will not keep playing as the parameters aren't equal.

I know that those will work (as I have used them numerous times), but I'm not quite so positive about this one:

There is an event code with the title 'end event'. I believe that this follows with the books warning:
"Auto: The event happens without doing anything. This should be used with an end, otherwise, the same event keeps repeating."

As I have never actually had the call to use that I don't know. But the top two work.

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