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Which is better (this is a huge argument I'm having):
Werewolves? 85%  85%  [ 11 ]
Or Zombies? 15%  15%  [ 2 ]
Total votes : 13
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PostPosted: October 19th, 2005, 7:53 am 
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HELP! I really need to know how to make a quest where you talk to a person and they ask you to fetch a treasure. Then you have to find the treasure and fetch it for them. Then after they get it I need them to only give you an item once and then they change their message the next time you talk to them. It's lengthy, but can anyone help me...please??


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PostPosted: October 19th, 2005, 12:13 pm 
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switches...


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PostPosted: October 19th, 2005, 1:02 pm 
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Uh, that doesn't help much...


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PostPosted: October 19th, 2005, 1:16 pm 
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He means just use switches. It's kinda like rpg maker


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PostPosted: October 19th, 2005, 1:26 pm 
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1. Like the stuff you can use in dungeons, or if they give you the item their character is switched for another?
2. How do you do that?
3. I'm a noob.


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PostPosted: October 19th, 2005, 2:24 pm 
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Please read page 51 of the manual.


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PostPosted: October 20th, 2005, 10:39 am 
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Ok, thanks a lot!


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PostPosted: October 24th, 2005, 9:13 am 
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Ok. On the weekend I found out a load of stuff to do and got the fetch quest up and running, but...

...it only works when the treasure you need is in the same room as the person who needs it.

Well I fixed up my quests a lot and killed a character and made another leave so I could add 2 more characters to my party. As well, I added a bunch more monsters and a training ground. Seriously, my RPG is gonna be HUGE. Even after I'm done it I'm gonna keep tweaking it.

Ya, uh that's it.


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PostPosted: November 18th, 2005, 2:31 pm 
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To all RPGM3 newbies, variables REALLY help!

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WEREWOLVES ROCK!!!


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PostPosted: November 21st, 2005, 1:24 am 
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What's a variable?


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PostPosted: November 21st, 2005, 9:10 am 
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Variables are numbers you can add, subtract and modify to change your events and stuff. The Val-Condition Branch in the Control menu is an example of how you can use variables.

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WEREWOLVES ROCK!!!


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