... Okay, guys. Quite frankly, I'm still on the first chapter of this game, even after all of this time, because, well, while I think Avalon Code has a lot of potential for a nice little RPG romp that, while exciting on its first playthrough, will not quite ever be legendary like most Final Fantasy games, I honestly haven't figured out what the heck it is I am even supposed to be doing. This business with using the Book of Prophecy to Code Scan and write fiery legends and stuff just seems as unnatural and obscene to me as the science of cloning. The only new part of the story I have uncovered in the last two weeks since my first post is that a short walk through the plains where the game started has brought me (Will) back to my hometown of Rhoan (interestingly rearranged to make the word "Rohan", I immediately noticed), whereupon everything I have done there has amounted to trying to learn the art of using my Code Scan abilities to screw around with the vitals of not only flowers and swords but other human beings as well. Apparently every living being is comprised of "codes" as well in the world of Avalon Code, and I can freely mix and match "codes" in people and things to cure illnesses, make new swords, and generally single-handedly alter fate itself (at least I assume that that is what I will ultimately do in the end to make the credits roll).
.... It's just that ... that is only what I am
guessing I am doing, here. It's going to take a long while to catch on to using my handy-dandy Book of Prophecy responsibly and in the way that the game intended. This is some really crazy stuff that the staff at Marvelous Entertainment, Inc. (I know; I've never heard of them either until Avalon Code) have tried to bring to the table for RPG ideas, but then, I am willing to try to learn, I guess, because I have to remember that we have long been living in a time of video games when a
book-wielding pre-teen girl in a long red coat ->
(... So red it's practically BRITISH)
... equals badass monster-slaying superhero just as frequently as does a
sword-wielding, grizzled half-demon man in a long red coat ->
I'm sorry; I just still can't easily put these two side-by-side and visualize them symbolically kicking equal amounts of ass. But, hey, anime has done far crazier. Little girl superheroes are nothing if not normal in gaming society, I guess.
NOTE: Speaking of which, in my attempt to restart the game to make certain I have not missed something vital in successfully completing my first storyline task of using the Code Scan to achieve a certain goal (which I'll go into later), I have chosen to forsake Will in favor of Tia, who is the second playable character, and the girl in the above picture. Having come back to the point in the game where I left Will and restarted, I was a little disappointed to find that the story appears to take the exact same course with her as it does Will.
Threads of Fate held a major plus with me in that Rue's and Mint's paths often progressed down separate but parallel roads, and I guess it would have been sort of nice to do the same with Avalon Code, but no big. From here on, if I also happen to use "me" in place of "Tia", I mean one and the same; just "me" as in the character I am playing as. It'll probably just be a reflex reaction to say "me", sometimes.
The far east part of Rhoan, also with the Book of Prophecy turned to its handy map section just below on the DS's lower screen. I would like to mention here that it is intensely convenient and ingenius to have the Book always open and on-hand to carry out the game's vital functions. Just turn the page with a stylus to switch from saving your game (at ANYTIME! SWEET!), to a detailed map of your current locale, and to playing god with the elements that make up weapons and NPC's.
But for right now, I have left off still in Rhoan, and the following is what I have done or learned about this town:
1. Soldiers stand guard at all entrances of the town. 'Don't know why, but they don't seem to be on the same side as the "Imperial Soldiers" who were wanting my Book of Prophecy earlier at the game's beginning.
2. I know pretty much everyone in town more or less on personal levels.
3. At the far east end of town, an old man named Vis with a creepy pedo crush on me (in the picture just above) explains the function of giving gifts to certain NPC's to increase their affection for me. So far, I have only the flowers that I Code Scanned (which is pretty much synonymous with "obtained" in this game, somehow) back at the Grana Plains to use as a love offering, which I'll sure as hell NOT give to the old man (although he makes no secret as to wanting me to give them to him. Freaky).
4. Being Sarah's Knight, I WILL, however, promptly give said flowers to the stereotypical young-girl-with-terminal-illness named Fana who lives in the center of town. Fana is thankful, and asks me to come visit her again; house visits from other townsfolk appear to be the highlight of the day when you are perpetually confined to bed (but always next to a huge curtained window overlooking a beautiful city landscape that is bathed in sunlight, right?). The walkthrough I am using right now also wisely prompts me to Code Scan Fana before departing, and while I hesitate to literally smack a poor sickly girl in the face with a heavy textbook, as what happens whenever you perform a Code Scan, apparently the subject will never even realize that you just made such intimate contact with them, so I do it, eliciting nothing more than a question mark above Fana's head. Looking at her information on page 300 (whoa ....) of the Prophecy Book, she appears to harbor a code entitled "Hope". That's our brave little Fana, clinging to life with everything she has in spite of her physical limits. That's it; I MUST find a way to save her! Perhaps the game will allow me the chance to, sometime.
Well, after leaving her house, Rempo pipes up on cue and snidely asks me if I want to waste my time trying to save Fana from her illness. I don't care that you were being sarcastic, son, you
know I will want to try. The Protector of Angels never turns a blind eye to a girl,
especially a frail and sickly one. It's like taking care not to shoot a man in his vitals, even when your full intentions are to kill him; doing otherwise is clearly against the Man Code. So, finding a cure for Fana is made a goal "for later", according to Rempo. Apparently, the storyline demands that I do something else important in town before leaving.
My visit with Fana, which like any other meeting with another living creature will always end with a prompt smiting of the fragile human skull with the great Book of Prophecy. 'Couldn't find a bigger pic. That's Will in the picture, though - not Tia.
5. Fana's neighbor, Kamui, is a guy slightly older than me who apparently has traveled and seen much of the world, as he will explain the species name, purpose, and origins of any flower that I Code Scan and bring back to show him (meaning I hold the Book of Prophecy up to his face, turned to the correct page, I am sure - not actually handing the flower to him).
6. The west part of town is known as the Fortune-Teller Alley (I really hope that Royce from Lunar:SSS doesn't show up in that case, then; she was a really creepy lady), but the only event of any interest at all was my meeting with what Rempo calls a "mysterious little girl" (remember, video games come from JAPAN!) named Meenya who wanders about outside all day in this area looking for someone to play hide-and-seek with, and for some reason she is the only one other than Tia so far who can see Rempo. ... Oh, of course, I nearly forgot; she's a
mysterious little girl. ... Apparently, she's also a ghost.
7. To progress the storyline, Tia goes to see her swordmaster in the Training Hall - a man named Gustav (I totally saw that one coming) - and tell him about her earlier discovery with the Book of Prophecy back on the plains, as well as learn his Secret Sword Technique (tm*). Gustav responds in exactly the same way you would expect an elder teacher to whenever the story's young main protagonist asks to be taught some of the finer secrets of martial arts, and that is tell Tia that she can't possibly handle it, generally in the form of calling her names that directly attack her age level; a naive little kiddy like her couldn't possibly take on the heavy responsibilities that come with these kinds of things. Naturally, Rempo sticks his nose in our business like any good-natured sidekick who is essentially meaningless to the game and primarily displays his/her annoyance by kissing the main character's butt (e.g. Nall, Ruby, etc.) and speaks on Tia's behalf, adamantly telling old man Gustav to go screw himself and Tia is more than a match for the challenges he'll set for her. We proceed to follow Gustav through his fun-filled basement of rooms filled with utterly meaningless trials that are not going to in any way teach me how to better play this game, nor so much as require that I use brain power to think. After hitting switches and slaying monsters that don't really fight back, Tia finally catches up with Gustav and spars with him to learn a pretty awesome-looking skill called the Whirlwind Blade. According to his instructions, I just need to hold down the Y-button for a second or two to use it in battle, and there is no mention of it costing any MP or anything to use. Pretty good deal, I guess. As Tia walks out of the Training Hall, Gustav muses to himself, "So ... the time has finally come ...." Cli-cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee' ....
Me in Gustav's basement doing meaningless tests. Of importance however is the visual of a monster's code that I have just obtained my Prophecy Book by Code Scanning it. I couldn't find a picture of Gustav himself, but, if it helps, he looks almost
exactly like Brom's character as played by Jeremy Irons in the
Eragon movie.
8. The last character in town I can remember meeting is apparently Tia's childhood friend/rival who saunters up to me like some fat little gnome and proceeds to tease me that I am just an immature little kid who can't possibly handle the outside world. Hey, screw you, pal. I just slew a giant axe-wielding cow
and handed my own swordmaster's ass to him. What can
you do?
Finally, a visit up to the gates of Rhoan Palace has me bump into a snooty Princess Dorothea (Italian for "Dorothy", maybe?) who says that she is chasing after an Imperial Soldier who is rumored to have sneaked into town and, since I so had the audacity to bump into esteemed royalty, I had better help her find this guy or else.
Princess Dorothea and her weird cat guardian, Guri. It would be awesome if the cat's name was something more like Cincinatti Jake.
... Princess you may be, Lady, but don't expect me to so willingly come to your rescue later if you need it. I choose to help because I know that doing otherwise would be absolutely futile, but no sooner than we proceed to look around town that the soldier in question comes to us, scaring off the uppity princess and eyeballing my Book of Prophecy like it was prime rib. ... Well, you know what this means.
.... BATTLE!!! (That's my Whirlwind Blade in action, by the way, although not against the soldier I am currently fighting. In fact, this doesn't look to be anywhere near Rhoan.)
It turns out that he fights no differently than the soldier who transformed into a minotaur to kill me and take my Prophecy Book at the beginning of the game. And with my new Whirlwind Blade skill at my complete disposal, I don't even incur any damage while shaving off his meaty chunk of 2500 HP. According to the walkthrough, I could also have put my Code Scan to use here by removing the "Sickly" code from Fana's information in my Book and adding it to the soldier's in order to reduce his max HP from 2500 to 1750. Interesting, I guess, but, much like the junction system in
Final Fantasy VIII, this is not only going to take quite some time to get used to, but I sincerely doubt that I'll
ever learn to take full advantage of its potential benefits.
After the soldier mysteriously dies and disappears into another dimension like the zombies in Resident Evil after you leave the room and come back, Dorothea and her maids (one of whom is wearing that awesome pointy hat with the ribbon on one end that noble women used to in the Renaissance times or something) gather around Dorothea's wounded cat, Guri. .... I can't believe that the Imperial Soldier from before took a free swing with his axe at a
housepet and couldn't kill it that way. That's our typical henchman soldier from the "evil empire"; just plain cannon fodder for the one main bad guy leading the empire who can actually kick a little bit of ass in battle. Anyway, Rempo prompts me to instill the Vitality property (I've no clue) into Guri in order to remove its "Wound" code, and I can do this by combining the Hope code from Fana and the Light code from the nearby maid with the pointy hat into the free spaces on Guri's code. After Code Scanning the maid to get this "Light" code as well, I am midly surprised to find that this has yet to remove Guri's wound from him. Well, what both the walkthrough I am consulting
and the game itself fail to tell me is that I must also remove the "Freedom" (at least that's what I think that FRDM stands for) code from Guri after adding Light and Hope in order to make this work. ... I'm starting to hate this, already. Hopefully it was just a fluke.
When Guri perks back to life, instead of thanking me, the Princess and her maids inconveniently find this a good time to simultaneously take their their PMS out on me and accuse Tia of witchcraft, whereupon they demand to throw her into the abyss where the other evil pagans who practice foul sorcery end up. Poor Tia looks scared out of her mind when all she was trying to do was help, but just then a purple cloud of smoke places a wall between Tia and the Princess and an actual witch dressed as a total harlot walks calmly onto the scene. I really like the way her cape somehow drapes over her body on just one side in such a way as to give the appearance of an angel protectively covering herself with her wings ... except the wing is blacker than devil's food cake, so I can't really find much in the way of ethereal beauty in this image. The witch, wearing the impish smirk of any typical seductress who has spent a lifetime luring unsuspecting men into her house of forbidden fruit, from which they never return alive, calls herself Nanai, and whisks me away to what appears to be the basement of her own residence. If I am about to endure another series of meaningless monster-filled rooms simply for Nanai's amusement, much like I just did in Gustav's estate, I am going scream.
... If I were still playing as Will instead of Tia, I would be scared right now.