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PostPosted: May 2nd, 2008, 2:10 am 
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Welcome to the world of Fantasia Saga. This game is an inspired spin-off of SaGa Frontier on RPG Maker 1. What is it that is so inspirational about SaGa Frontier? First of all it has a unique battle system and gameplay style. Many of the aspects that are unique about SaGa Frontier's system cannot be recreated in RPG Maker 1, but I intent to the best of my ability to capture the essence of SaGa Frontier and reinvent it in a way that is suitable to RPG Maker. This is not a remake of SaGa Frontier. It is an original title in the style of SaGa Frontier.

Here are some of the game's features:

-A non-linear gameplay style featuring 5 different main characters and 5 different stories. Here is a rundown of the main characters and their stories:

Art: Art is a treasure hunter who, along with his companion Steve stumbles upon a treasure that will lead him to some radical problems. By unlocking the treasure in Mine Cave he inadvertently unleashes a demon that was locked away in the cave's treasure room. This leads Art on a wild goose chase to find and defeat the demon. Little does Art realize, he is in for a few big surprises.

Lily: Lily Wong is the daughter of world renowned martial arts master Chen Wong. One day after returning from an errand for her father she finds that her father is missing and is approached by a hoodlum who claims that his gang, "The Hood" has killed her father and intends on killing her as well. After surviving, Lily intends on getting to the bottom of this puzzle by challenging "The Hood" itself, the world's largest criminal empire.

R-JK2: R-JK2 is a robot who awakens in a junkyard, restored to life by the junkyard's (only) resident goblin scientist. R-JK2 knows nothing of his purpose as he possesses what he believes is an incomplete program. He believes that he was discarded as a failed experiment, but he intends on finding out why. R-JK2's quest is to confront his origin and find a purpose.

Ozborne: Ozborne is a powerful mage from Magic Village, and co-heir to the throne along with his brother Mordock. However, as custom dictates, Ozborn must gain every magic gift and have a death match with his brother Mordock to see who will become the next king.

Valerie: Valerie is an angel from a distant galaxy that is assigned as guardian of Earth. There she must live up to the expectations of her superiors to create a system of balance and order.

Difficulty: Each character has a different difficulty level (some characters have easier scenarios than others):
-Art-normal
-Lily-normal
-R-JK2-normal
-Ozborne-hard
-Valerie-easy

-Gameplay features:
-Three character types or races; Humans, Robots, and Monsters. Each type has a different way of becoming stronger. Humans gain experience by leveling (see below for more details on human characters) and gain skills and magic through a skill and magic shop system. Robots must buy upgrades to become stronger (also see below for more on robots). Monsters absorb enemy monsters and change their form to become more powerful (details below).

More on Humans:

Humans get their stat. increases by traditional RPG leveling. However, their skill and magic acquisition is a little different.

-Skills: Skills (as in abilities) are not acquired through a skill class. Instead they are learned by collecting Skill Orbs that are randomly dropped from monsters. There are 3 kinds of skill orbs; Skill Orb A, B, and C. Skill Orb A type are dropped by weak low tier monsters. On the flip side Skill Orb C type are dropped by strong high tier monsters. Skill Orb B are dropped by mid tier monsters. Some skills require a combination of Skill Orb types to learn.

Skills are broken up into weapon types. Different characters specialize in different weapons as is indicated by the skill types that they can learn. The types are: Sword, Gun, Fist, Bow, and Mind.

Main characters will also learn skills by defeating bosses in their story.

-Magic: Like skills, magic is learned by trading in Magic Orbs for spells. However, initially only the most basic spells can be "bought". To learn higher level magic you must complete a quest to gain the gift of that particular type of magic. After the gift for each magic type has been gained, you will be able to purchase any kind of magic for almost all human characters (there are a couple that just can't use magic). The most powerful spells can only be learned by humans with the "Magic User" skill class.

Like skills also, magic is broken up into types, however any human that can use magic can use any kind of magic with an exception. There's Fire, Ice, Lightning, Cure, Status, Destruction, and Mirage magic. Mirage magic is the exception. It can only be used by Ozborne and Mordock. Some characters have an innate gift for a particular type of magic, meaning that they will gain spells from leveling up. Mirage magic is innate to Ozborne and Mordock, and there is no other way to gain it (well, at least not by humans).

-There are 3 Skill Class types for humans, each with a different innate battle ability (plus Angel which functions like a human). These are fixed for specific characters and do not change:
-Fighter-Counter Attack
-Treasure Hunter-Treasure Find Up
-Magic User-x2 Magic Damage
-Angel-First Attack

-Here's a list of all the playable/recruitable human characters in Fantasia Saga and their skill classes and specialties as well as innate magic gifts:
-Art-Treasure Hunter, Bow, Mind
-Steve-Treasure Hunter, Sword, Gun, Mind
-Wrestler-Fighter, Fist
-Mordock-Magic User, Mind, Mirage
-Ozborne-Magic User, Mind, Mirage
-Lily-Fighter, Fist, Mind, Cure
-Sybil-Magic User, Gun, Mind, Cure
-Valerie-Angel, Sword, Cure
-Melee-Fighter, Sword
-Dark-Fighter, Sword, Mind, Status

All humans can equip most types of equipment, but there are limitations for some characters. Fist users cannot equip weapons at all. Instead they have a cursed weapon called “Fistâ€

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PostPosted: May 3rd, 2008, 8:37 pm 
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Progress Report

Development time: 140 hours
Memory Used: 7 blocks of system and 12 blocks of scenario data
Things completed:
-All magic gift side quests except for destruction magic
-Artifact side quests
-Travel system
-Several dungeons with absorbable monsters
-Skill Shop
-Magic Shops (except for destruction)
-Most of the Robot upgrades
Character Scenarios completed: None so far, but Art and Lily are both in their final areas/dungeons.
Things that need to be completed:
-Absorbable monsters in all of my dungeons
-Character stories/scenarios
-A couple of Robot body upgrades

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PostPosted: May 4th, 2008, 7:41 pm 
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I like how your 5 character really do have 5 distinct stories that are quite fascinating. I have this on my list now.

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PostPosted: May 4th, 2008, 7:44 pm 
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Ah, thanks for your support. I will do my best to deliver.

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PostPosted: May 8th, 2008, 3:04 am 
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I finished Lily's scenario.

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PostPosted: May 12th, 2008, 5:30 pm 
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I've revised and completed my robot system. Only R-JK2 can change body types. Body types will change his overall stats. but will be more of a preference thing (do you want him to be a mage or a warrior robot?...etc.), pretty much like using different bodies for T260 in SF, except it's not only in R-JK2's scenario. Once you purchase a body type you can always go back and forth between any of the bodies that you have. Increasing his stat levels is achieved by purchasing a "Tune Up" upgrade; this also applies to Steam Bot, except Steam Bot will change color every time he upgrades. The maximum upgrade is level 4.

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PostPosted: May 14th, 2008, 8:20 am 
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Wow, so much progress! You already caught up with me data wise (But I've been slacking off in the game making area. :( )

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PostPosted: May 14th, 2008, 6:16 pm 
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It helps that I don't have a job, plus I slack off in the school area :P .

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PostPosted: May 14th, 2008, 8:28 pm 
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I finished Art's scenario.

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PostPosted: May 19th, 2008, 10:48 pm 
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I'm going to take a brief hiatus from working on this project. I will get back to it though before long.

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