time periods used in the game.
Beyond time: no time exists in this place, its the alpha and omega of the universe, what was, what is, and what shall ever be; the cohesive glue of reality. Tangibility itself is only a concept here, one which can change just as fast as a thought. The place exists only inside belief; a leap of faith that time does have an end, and this is the tip of its spiral.
Distractions in thought cause the scene to change, for any and each the physical space is represented only by the mind itself. This is the crossroads of existence, the only place where all realities collide and intermingle without problems. Belief vs reality.
Year -?: before recorded history, before the rise of man, time existed. this is the grey area of human history, where myth meets reality. This time is told about in legends, often depicting Athena, the creator of life, battling Oblivion, the destroyer of life. When you have to recreate time do you start at its beginning or look for the origin of the disturbance? perhaps in the untold past lies the same cycle as before? History vs myth.
Year 300: the elder races are stressed, the increasing conflicts between the elder races and the humans are bordering on war. with humanities sudden accent into growth, there can be little room for anyone who stands still.
the elder races have lived for untold generations, but rarely have they grown beyond their borders or experienced anything more accelerated then a festival. This is the height of magic, science is still a budding sapling in a new world.
Adherence to traditional rituals is pivotal to keeping balance, yet prevents growth. Humanity’s quest for a better life threatens the values of the past, challenges the old wisdom's, ways, and beliefs.
A meeting is called to discuss the problem, yet its messengers are waylaid. Reluctant and divided by their own traditions the races fail to work together. Long held pinch points (elves vs dwarves, elves vs their dark human liking counterparts, slimes vs goblins) with other races complicate the struggle.
None understand the viewpoint of the humans so Roshan, taken prisoner and eventually released, is called to question his own races creed. With the inevitability of war and the horrid human leader fanning the flames, Roshan races home to confront the elder races. A sudden uprising sends Roshan into a portal, leaving the conflicts resolution in mystery. Tradition vs. change.
Year 1000: humanity exists as scattered settlements throughout the world. the advent of sail has opened up new possibilities, creating roads to places undreamed. With the rise of civilization, so does the misfits of society rise to take their place. Pirate marauders plague the seas, causing disruptions. to survive, humanity has begun clumping together in bigger numbers, creating laws and bringing order to the chaos.
biggest of the sailing companies is Brigadeen, which is competing with many other rivalries for trading contracts. Knowledge is believed to be power as the race for understanding and innovation becomes a necessity. Magic has declined slightly, with science replacing the gaps. Powerful undercurrents are formed as politics rise. The future is being created here, as race’s become completely lost to the world. Ignorance vs. knowledge.
Year 1700: The war of the dragon has raged on for the last eight years between the four most powerful kingdoms in (Arcainan; Jegai region, Anon region, Gorvillus region, and Sarkais Region). All four are equally powerful in their own way, each unable to break the stalemate.
Rumor has it that a black market organization is both fueling the war and secretly manipulating from behind the scenes. With tension rising, a full scale invasion is launched against the Anon region.
The past also has secrets of its own it would seam. Might vs right.
Year 2100: This is the base theme of the game, the age of enlightened discovery and technological growth. In a world where science is power and magic’s just a legend; where virtue is often sacrificed. Powerful governments and crafty politicians have made freedom a sellable commodity. The individual voice has become the single voice of a mob. Restless and depressed people poisoned by greed, wanting more and better technologies. Humanity will not be satisfied till it’s surpassed its own creator, thriving for the ultimate power of creating life itself.
Power lust and greed cripple the world and destroy everything evolution has created, fanatical progress at the cost of the future and the planet itself. Humanities self destruction may not be the cataclysm it’s though to be, but may actually be a blessing in disguise. Authority vs. freedom.
Year 2300: This is the year Xiko became awake after the fall of civilization. The world has been ravaged for the last two hundred years by crippling natural disasters caused by global warming and the complete loss of order. Those few pockets of humanity that still exist are scattered to the far reaches of the globe, underground in caves, huddling for the meager chance at continued existence. These pockets survive on the few pieces of technology that remain.
Science and knowledge are lost, and hope is scattered into the dark abyss’ left by society’s downfall. Nature is struggling to defeat the damage caused by human ambivalence, but spiraling consequences of humanities long abuse of the world has prevented any progress from being made. Without growth, only stagnation can occur. Understanding what happened is the first step to rectifying the damage, though personal struggles often claim priority to the needs of the rest of the world. Miracles and mystic faith return once again to dominate the holes left by the collapse of science, high technology, and religion. Nature vs. nurture.
cast
Year 300
Roshan: An elf who focus’ on maintaining tradition and nature. He is kind, has displeasure for cruel people, and often is distracted by nature’s beauty. He strictly adheres to traditions until he is faced with survival. His youth makes him malleable to the world he explores, and his empathy pushes him to question the truth of his own Elven creed. While delivering messages for an all-race meeting he is captured by the humans. He is let free by a human boy, which causes him to question his own races' view of humans. After a quick return to his village, an events sends him into the future. Will he side with his race or work to prevent the catastrophe that will ultimately lead to the decline of all races? Does one support his own society or support the solution that is best for all?
Goldwin: A goblin of incredibly smart ability, he is often distracted by scientific discoveries and prefers logic over faith. His eccentric behaviors lead him to question his own race’s stance on change. His exile from the Goblin race has left him with a bitter taste which often clouds his better judgment. Though his path seems uncertain, he knows precisely what he wishes to achieve.
Year 1000
Haidar: A sailor who works for a trading company called the Brigadeen. The company ships goods all over the world, navigating the open sea and treacherous rivers. This job is not his first, but more of a way to do the job he loves without having to re-live his troubled life. Namely his piracy that left him the soul survivor of the Brothership of Bones that plagued the sea, and a traumatic event which left his daughter dead. When the brutal reminder of a past filled with poor choices is unearthed by a nightmare, he pushes himself into his profession (and into the abyss of alcoholism). He’s good at slipping away, always thinks, has a rough edge to his views, and thirsts for understanding. Regret plagues him throughout the game. His refusal to accept the death of his daughter or to accept any of the other failures of his life. His choice to seek revenge left him wondering if the path was yet another poor mistake. What is right and just is often obscured, the lines blurred by different views and by inaccuracy itself.
Elgan Flagstaff: A ruins their who plunders lost technologies and equipment. His lucrative business as a trader, and shrewd sense of finance often finds himself missing the finer points of morality. He's brash and arrogant, unconcerned with others feelings and quick to dismiss people all together.
Year 1700
Lady Keli: A noble woman and practicing bard, she is the daughter to Roy Ag’nar, a hero of the Anon empire. She meets up with Jordon, a priest from Pristine Chapel, to talk about the war. After an attempted assassination she learns that her kingdom is under siege. Finally with the freedom she has always craved she finds that she cannot shed her duty as easily as she hoped. She looks for a way to defeat the siege but ultimately fails, the kingdom falling and her father dieing in the process. After a narrow escape, she journeys to the outer edges of the world to find out what is truly driving the war. She’s very naive, curious, duty bound, and compassionate. Through her travels into the corrupt depths of society she learns that a hero is not just a title or mantle of honor.
Jordon: A priest of questionable authority and suspected of being one of the twelve responsible for perpetuating the war. He is suspected of past travels as a wanderer and his thirst for information often leads him to manipulate others. His past has taken him to the darker parts of his faith. He is hopeful yet cynical to humanities path to corruption. He’s a realist who sees faith as a boon to success. He finds that double agents can’t work forever without detection.
Year 2100-2300
Xiko: A world renowned cybernetics scientist of the year 2100, he became an intern for the lab known as the Lotus Facility. While working for the company in their private semi-underground lab, there was a major accident. He now finds himself two hundred years into the future, as part cyborg. His memory has been scattered, returning in bits and pieces. He is searching for his memory, the truth to the events after the accident, his missing girlfriend Kelly, and what befell the facility. He's passionate about humanity, having uncharacteristic morality in a field that preaches total sacrifice. His scientist instincts where compromised by his love for his girlfriend, yet he balanced the contradictory well in former times. That love, maybe the only power that is keeping him alive. The power to create life balanced against the power to strip it away. Upon taping into the data banks of the facility he learns more about who he is, what has befallen the world, and that his lost love maybe gone forever. He heads to his old apartment which still holds his possessions, hoping to retrace the last steps of his most certainly deceased love. He discovers that she was pregnant. From the ashes of society hope is born from the tiniest slivers.
Alpha Dex: A holographic program existing in all technology. She finds herself attracted to Xiko's plight and forces herself to join his personal quest. Adopting the name Alpha Dex from the program that first introduced her to Xiko, she manifests herself into reality. Completely immune to fear or sensitivity, she forces Xiko to face reality. Charismatic, smart, and a little bit giddy, she embarks into a new world.
Year ???
Brognan: Prone to become lost, he refuses to admit any of his shortcomings. He's optimistic, and often speaks before thinking. He leads the three, making most of the major decisions.
Doveen: Likes to goad Brognan on his mistakes. He's very vocal about anything he believes in, is blunt, greedy, and can't follow directions. His deep sleeping is legendary, as is his shortsightedness.
Falgwean: Generally quiet and wise, he makes long speeches that are scathing. More cautious and deliberate then the others, he often leads the group from behind the scenes. His loyalty, and inquisitive nature make him a prime candidate for betrayal.
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