Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently November 29th, 2024, 1:01 am
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]


Search found 7 matches
Search these results:

Author Message

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: rpgm3 encryption

 Post subject: to spoom
Posted: October 12th, 2005, 3:03 pm 

Replies: 10
Views: 2491


thanks guys... but ( to spoom ) when you said I could put these checks in to frustrate i hade an idea, but am now wondering if it might work....is it possible to really create an event that could check for itself whether a variable should or shouldnt have been activated sooner than it should--as res...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: rpgm3 encryption

Posted: October 11th, 2005, 2:21 pm 

Replies: 10
Views: 2491


thanks King Spoom! But, You said that if I am really that serious about password encryption that I should add "CHECKS" ---excuse me if im a lil naive but what are checks and are they mentioned in my RPGM3 instruction manual? Also, how tight can I keep control of the player from being able to cheat ?...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: rpgm3 encryption

Posted: October 6th, 2005, 11:51 pm 

Replies: 10
Views: 2491


Look "dude", sorry if my question somehow annoyed you, but (1) alot of people dont wanna work on a game for 200 hours+ just so some guy can cheat by starting off at level 99...If THAT is your thing, than by all means send me your game you toiled over when its done and see if you like it when I can r...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: rpgm3 encryption

 Post subject: rpgm3 encryption
Posted: October 6th, 2005, 6:48 pm 

Replies: 10
Views: 2491


How can so many of you guys talk about & claim to own RPG Maker 3 ( & especially wanting to share game data via the net) without being bothered that there seems to be no password ability in order to protect your creations...and, if any one of you really own the game you can inform those of u...

 Forum: Official RPGMM Headlines   Topic: RM3: Forum questions answered. *Check here repeatedly!

 Post subject: help
Posted: September 28th, 2005, 1:33 pm 

Replies: 9
Views: 3746


-In rpgm 1&2 I (the owner/creator) could require the player to put in a password in order to edit my game-so i can keep them from tampering with it..is that feature found in rpgm3 & if not is there a substitute? - If my memory card is running out of memory, can I continue it onto a 2nd mem. ...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: mostly about rpgm3 password ability help

Posted: September 28th, 2005, 1:16 pm 

Replies: 2
Views: 758


donald wrote: To Ixzion or whomever else; Hi im new, my name is donald-Question: #1-if rpgm3 doesnt use switches or flags, than how can i link multiple npc's to a similar event?( ex: every npc is said a main character has died & they verbally express it) #2-In rpgm 1&2 I could require the pl...

 Forum: Chat Archives   Topic: Ask Ixzion anything.

Posted: September 28th, 2005, 1:08 pm 

Replies: 43
Views: 5058


donald wrote: To Ixzion, Hi im new, my name is donald-Question: #1-if rpgm3 doesnt use switches or flags, than how can i link multiple npc's to a similar event?( ex: every npc is said a main character has died & they verbally express it) #2-In rpgm 1&2 I could require the player to put in a ...
Sort by:  
Page 1 of 1 [ Search found 7 matches ]


All times are UTC - 5 hours [ DST ]


Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group