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 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: few more probs

Posted: July 13th, 2007, 1:50 am 

Replies: 7
Views: 1528


You only need one shared variable. It tells the computer which form the guy is. Auto-event - Condition "Night" (if time=night then this event will run) Val Condition Branch - 2 Options . Option 1 - Variable = 0 (human) . [run transformation to wolf code] . Modify Variable so it = 1 . End ...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPGMaker and Crono

Posted: July 11th, 2007, 11:10 am 

Replies: 2
Views: 700


I look into the site a bit... it seems to have a bit of hype to it... well enough to populate it's own forum. There's very little mention of RMXP though. Lol, at least it's nice to see people actually play Radical Dreamers though. ^_^ perhaps, but he has mentioned in several posts that is indeed wh...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPGMaker and Crono

 Post subject: RPGMaker and Crono
Posted: July 11th, 2007, 12:15 am 

Replies: 2
Views: 700


Just thought I would bring this to everyones attention. Theres a fan made sequel to Chrono Trigger/Cross coming out named Chrono Crisis, and I must say for the first time in a very very long time since seeing fan made games, I am vasty impressed. Not only does this game have the original feel and ti...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: work in progres beta testers needed soon

Posted: July 11th, 2007, 12:10 am 

Replies: 2
Views: 774


ok i know ice is gonna playtest and check for spelling,but i need one more if possible. At the rate I am going with developement it is going faster than i hoped with the finishing up of my game. The reason for the playtesting is i have 2 mini games that need thorough testing one called destroyer, a...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: few more probs

Posted: July 7th, 2007, 9:49 pm 

Replies: 7
Views: 1528


Okay, here's what we can do for Mr. Wolf. I should've seen this problem earlier. What's happening is, we've got an auto-event in every location where you can go that detects "night" and does the transformation. Right? So you're in Area 1, and it becomes night time. Area 1's auto- event de...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: A Very Naughty Cow!

Posted: July 7th, 2007, 2:35 pm 

Replies: 2
Views: 590


I have to say, this idea is pretty original lol .. good job

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: How has RPGM changed the way you view reality?

Posted: July 6th, 2007, 1:39 am 

Replies: 12
Views: 4072


When I was walking down the hall today at work, I saw 3 people oncoming in a row: guy-girl-guy with a fourth person, a tall guy walking right behind the girl. From RPGM3, I couldn't figure out if the tall guy was a healer or was effective with distance attacks. Often times I want to mentally click ...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: few more probs

Posted: July 3rd, 2007, 12:54 am 

Replies: 7
Views: 1528


Okay, here's what we can do for Mr. Wolf. I should've seen this problem earlier. What's happening is, we've got an auto-event in every location where you can go that detects "night" and does the transformation. Right? So you're in Area 1, and it becomes night time. Area 1's auto- event de...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: few more probs

Posted: July 2nd, 2007, 10:52 pm 

Replies: 7
Views: 1528


Draygone wrote:
FYI, you could've posted this in your other werewolf topic. Please try not to clutter the board. Thank you. :)


my apologies, I didnt mean to clutter the board, I will try to keep it in one topic

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: Storytelling

 Post subject: Re: Storytelling
Posted: July 2nd, 2007, 1:30 am 

Replies: 4
Views: 768


I've got a few ideas on certain games, and not quite sure how I should go about making the entire story. Should I make stuff as I go, or pre-plan everything? Write it down or keep in your head? So, what I'm basically asking is how you make the whole story out of some ideas. I tend to have a basic s...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: few more probs

 Post subject: few more probs
Posted: July 2nd, 2007, 1:25 am 

Replies: 7
Views: 1528


So good news, Werewolf is working perfectly...bad news, theres at least one slight bug and im having probs with variables. Whenever I enter a new area at night as a Werewolf it automatically and always Displays my event message "you become a werewolf" , even tho I am already a wolf and the...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPG Maker 3, Werewolf

Posted: July 1st, 2007, 11:33 pm 

Replies: 6
Views: 1246


Yep, that's how it's done. Welcome to the world of RPG Maker 3. And welcome to the Mag, too. :) You can also add in sound effects or a screen effect to spice up the transformation. Play around with it and see what you can do. Note that the two characters (human and wolf) will have separate item inv...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: Gameboy: the game

 Post subject: Re: Gameboy: the game
Posted: July 1st, 2007, 5:18 pm 

Replies: 7
Views: 1250


This is a game idea I came up with. It is trully unique and I believe it has pottential. I would like some usefull critisizm and a little praise if any, and I will try to develope it in the future. Thank you for reading!!! Story Name: Gameboy Main Character: Name: Kriss Eann Age: 16 Height: 5"...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPG Maker 3, Werewolf

Posted: July 1st, 2007, 4:25 pm 

Replies: 6
Views: 1246


wooo! I figured out modes and now have a fully working werewolf, kind of annoying to put a invisable event on every map screen, but if thats what it takes to make this work..and anyone else who is interested in creating a werewolf, these are the steps to take... #1 Create 2 characters with the same ...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPG Maker 3, Werewolf

Posted: July 1st, 2007, 2:13 pm 

Replies: 6
Views: 1246


The night event code for a character only activates if the player talks to that character. Same goes for the day code. It should only be used for NPCs. To have this guy change into a werewolf, you're gonna have to create an auto-event in every location where the player could possibly go... field ma...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPG Maker 3, Werewolf

 Post subject: RPG Maker 3, Werewolf
Posted: June 30th, 2007, 11:56 pm 

Replies: 6
Views: 1246


RPG MAKER 3: Ok so I am working on a game where the main character is a Werewolf, and I am having the hardest time trying to implement this. I created two characters with the name Kain, one a werewolf and one a human. for the human I have the night event on his character sheet set to something simil...
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