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 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPG Maker 3 - Avoiding "miss"

Posted: October 21st, 2006, 10:59 pm 

Replies: 2
Views: 401


Thanks! That will help. For now what I've done is set AGI to very low, as in +1 per level with very small incidental increases through stat gains and accessories... I'm intending to make enemies the same way... upping LUCK may also help hit rate, which would be a great way to ensure that 'miss' neve...

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPG Maker 3 - Avoiding "miss"

Posted: October 21st, 2006, 12:35 am 

Replies: 2
Views: 401


Hi. I can't stand it when you miss in battle... it just irks me... In the RPGM3 manual, it says that AGI is linked to dodge rate... I've been thinking that perhaps the best way to stop characters and enemies from missing (so damn much) is to give everyone really low AGI stats, such as +1 a level wit...
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