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Topic review - Who did this!?-Gameplay/gamemaking discussion
Author Message
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Hey, 100 downloads! Thanks to everyone who has downloaded it and to Ixzion and the Mag for making this resource of publicly posting our games available to us.
Post Posted: March 3rd, 2011, 3:38 pm
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You're welcome but I moreso thank you.
Post Posted: August 10th, 2009, 3:59 pm
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I know this is a double-post, but if you notice the dates, you'll see that a bit of time has elapsed...and this is worth it.

I finished playing through Who Did This!? and it was a really good experience.
The battles are well balanced. The puzzles are fun and not too complicated. The story is very interesting too, and open for various interpretations. Also, it was a good length (it took me about four hours or so). Try it out. :)

The best part about the game was having the chance to communicate with Anonymous (Bo) by Private Message. If you haven't played this game, you should definitely play through it, and talk about it.

So, yeah, nice game Anonymous (Bo), and thanks for the PMs!
Post Posted: August 8th, 2009, 9:23 pm
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Hey everyone, I just started playing "Who did this!?" yesterday, and it's been a really cool beginning so far. I played for like 45 minutes and then I had to do something outside of the house, but this afternoon, I plan on playing some more. Very cool start so far. I liked how
at the very beginning of the game, you are introduced to the title and maker by walking slowly through the sanctuary towards the altar


Cool. Well, good job so far Anonymous (Bo)!
Post Posted: July 21st, 2009, 10:25 am
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Wow! It sounds like I was really in tune with the experience that you wanted for your players. That feels awesome! I'm glad that I "got it".

Note to Duel and others who have not played the game: The following is very spoilerriffic.

[spoiler]I have to say again, the brewery was a high point of the game for me. The background music combined with the eerie environment makes for a very unsettling place to explore. When I looked up at the sky, I was like, "Whoa! I've crossed over into the "zombie dimension" or something!" That music really does an awesome job of conveying the game's horrific feel, and combined with the visual environment, it was absolutely perfect.[/spoiler]

[spoiler]The town encased in heavy fog was also a very eerie environment. That small bonfire was pretty scary because I had no idea what to expect from it or why it was there. Sometimes the placement of a bizarre object or something that tends to stand out against the scenery can add much to the feeling of disorientation and dread.[/spoiler]

[spoiler]Speaking of which, I was pretty much disoriented throughout most of the game. I wasn't confused. I was on edge, not knowing what to expect from each new step I took. It was like watching an immersive horror movie, except I'm the guy who's in trouble![/spoiler]

[spoiler]I found the parts where nothing happens to be as unnerving as the parts where things do happen. Walking around in an area where nothing is going on, not knowing what could pop up around the next corner, is sometimes more scary than walking around in an encounter zone.[/spoiler]

[spoiler]But the encounter zones were also very scary because of limited ammo and no way to level up. I never really got in trouble to a point where I was dangerously low on ammo, but the overshadowing fact that I could run out of ammo made them scary places to be walking around in.[/spoiler]

I think you did an awesome job of designing the environments, deco, effects and music, and there wasn't anything that felt out of place. This is a great game that had me on edge throughout, often literally scared of what might lie in wait around the next corner. I'm gonna play it again, and even though I know what's going to happen, I think it'll be just as good as the first time.

I hope you do another, larger horror game. That would be sweet!
Post Posted: November 14th, 2008, 4:26 pm
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@Duel
I hope you get to play the game! Thanks for showing interest.


@ Crythania
Thanks for all your positive comments. Everything you said is exactly what I was going for with the way I designed the game and clearly you could really see and appreciate it. It really made my day to hear your feedback!
Post Posted: November 14th, 2008, 12:27 am
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Need this converted to PS3 so I can enjoy!
Post Posted: November 13th, 2008, 8:37 pm
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Hey Bo,

This game continuously scared the crap out of me! Your usage of creepy environmental effects, background music, and dungeon design made for a game where I was scared of what might be waiting around the next corner.

[spoiler]Scariest moments: That hammer comes flying down and kills me! The zombies, spiders, and dogs were all scary, especially when I figured out that I was in a random encounter zone with no way to level up.[/spoiler]

[spoiler]Great job on designing the brewery and mansion. The otherworldly environment at the brewery is very creepy. Great use of background music there. It's a very unnerving place to explore. The mansion was creepy, too, because I didn't know what to expect.[/spoiler]

The encounters definitely have a survival horror feel to them. The usage of various gadgets like levers and moving statues and stuff is also inspired.

Great game. Very creepy.
Post Posted: November 13th, 2008, 7:58 pm
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@vanquish3000

Thanks for playing my game! I'm glad you liked it.

[spoiler]Your comment was great! Yeah, there is all kind of hidden meaning in that game, some of which even I am still trying to completely figure out myself and your comment is a good example of what I am talking about. Made my day. Thanks again.[/spoiler]
Post Posted: December 30th, 2007, 2:38 am
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That was a great game!!!
[spoiler]Now lets go drink some beer, smash some pumpkins and burn some herbs[/spoiler] :XD
Post Posted: December 29th, 2007, 11:56 pm
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This is the place for any questions, comments or criticism of aspects regarding your experience playing the game or my experience making the game.

SPOILER ALERT! Please use spoilers if you think appropriate.
Post Posted: December 29th, 2007, 3:11 pm

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