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 Issue Index
Issue 4.1 Cover Story: The Secret of Everyone: Arc Arath
The Secret of Everyone: Arc Arath!

One of the best-looking RPG Maker games coming down the pipeline gets its working explored by RPGMM!


Vital Stats
Developer: L & E Productions
Genre: Traditional Fantasy
Release: Tentative 2008
Rating: Teen

GAME FOCUS
In Pictures (click to enlarge)


Expect mini-games such as battleship.


The party is always changing, so you won't have to worry about repetition.


You'll have alot of choices to make, they may or may not affect the story.


These choices might even trigger special bonus matterial in the ending.


Every game has a iconic place, the Forest Relic would be that place in Arc Arath.


"We tried to push visuals in RM1 such as tentacles bursting from a cave."


SoE has gone a long way, even as far as a title change. This was before the game was named Arc Arath.


Every dungeon in Arc Arath will be unique in it's own way.


Seeing as Arc Arath doesn't take place on just one continent, expect a bit of travelling.


There will be several people in many scenes, every one will have their own unique personality.


Arc Arath is an epic story with intense battle and deep story.



THE ADVENTURE AWAITS...
The Secret of Everyone has been in the ears of a good amount of people over the last year, with some hard-working and talented people over at L & E Productions working their butts off. We've heard about the creators a good bit, but what of the game itself?

We managed to catch the guys on a break in order to bring our readers a fresh spin on our cover story this issue (and hopefully for many issues in the future, depending on how much interest there is).

Without further ado, I turn it over to the guys.

FRIENDS TAKEN ON A TRIP
A lot has been reveiled as the progress of Arc Arath's creation has taken place, but not too much of the story. All that is known is what's available from the most current demo. We hope to clear some of the fog around SoE's story here.

As you know, Arc Arath is a traditional RPG and starts out in such a manner. Four college students get together weekly. During the past few weeks, they notice less and less of one of the group. One day, after hanging out, there is a disturbing sound outside. Upon investigating they run into a very strange person. This person said they were sent by the Dark Lord to prohibit them from damaging his plans.

This makes no sense to the three as they are forced to fight the unknown invader. Blaming his weakness on being on a different planet, he quickly uses a magic spell to go back from whence he came. The only problem with that is he mistakenly takes the three with him.

Once the fog clears, all four (the three college students and the attacker) are all in different places.

AN ALIEN WORLD AND PROPHECY
The new world the party appears in is called Elvenia. It's a vast world filled with many places, all of which is governed by the Goddess Serena. That is, before the earlier mentioned 'Dark Lord's' descent. Before he came to Elvenia, the people were faithful, peaceful, and lived day to day without fear. Along side of Serena were her Guardian Angels: Pryan, Aries, Chermes, and Michiru. These four Guardian Angels crafted a powerful brooch for Serena. But upon the Dark Lord's entrance to Elvenia, the brooch shattered. And soon after, Serena's presence was missing.

Not even the Guardian Angels are much comfort to the people, as they can no longer make their presence known with Serena gone. There are only a select few who can even feel their presence at all. One of which has already passed away. Her name was the Holy Priestess, Lisa Winters. Before her passing she wrote a prophecy. That prophecy was of four youths who would come to Elvenia to rid them of the onslaught of darkness.

Eventually, the three meet up and progress to a near by village. Here they find out of this prophecy. The people from this village believe these three to be the ones spoke of. Of course, the party is skeptical of these assumptions. But upon leaving the village, they are attacked.


Arc Arath comes with a complete walkthrough so you'll never worry about being stuck.

REBIRTH AND PURPOSE
They are beaten badly by this new threat. But before they are killed, the Guardian Angels were able to reach them. In the moment of need, they were bestowed with the power of magic… which sense has vanished due to the Dark Lord.

Now with their new power, they were able to scrape by with their lives. They take into account what has happened and figured, prophecy or not, they need to find a way home. The only way they can do that is to venture farther into Evlenia.

THE WORLD, THE PEOPLE, AND GAMEPLAY
Arc Arath's story only deepens from there. It spans over seven continents on two worlds. There are run-ins with several characters with detailed personalities. The story unfolds from both the sides of the party as well as those from the antagonists. Also, the battle system will be used to its best potential. Arc Arath will utilize the elemental weaknesses towards enemies and bosses. Each party member will be able to use around 15 to 20 spells each. And each character gains spells according to their elemental affinity. The main protagonist, for example, will only learn fire based spells which will do 50% more damage to ice based enemies. Some weapons will have elemental strengths and the ability to strike twice. And later in, you may be able to use both the left and right hands on the party to be able to strike 4 times in on attack. Techs are custom made through skills that allow each character to learn around 12 or so techs each. Guest party members are abundant that will be the saving grace in some boss fights.

It is estimated that Arc Arath will top off around 14 memory cards worth of scenario data. It may be less, it may be more… But it's promised to be a long journey.

TAKING A BREAK FROM SAVING THE WORLD
There are plenty of side quests available in Arc Arath that range from a search for stat raising shards, to a detailed trading town. The trading side quest's goal is to get the hilts for the 4 best weapons in the game. You will run across the blades of each later in the game. With all these in hand, you can have them forged by a smithy. There's also a side quest that leads you all around the world of Evlenia. And the biggest side quest available is a whole continent with multiple dungeons. The optional boss at the end reveals behind the scene story to the world of Elvenia as well as some rather interesting items.

Also, depending on how you play the game, you could get into the bonus rooms. Here you will find some extra content and behind the scenes information about Arc Arath. Also, one of the "interesting items" from the optional boss is an item that unlocks the password on the system data and scenario data to the entire game.


This is a shot of the offline website for Arc Arath.

TIME TO (RE)PLAY!
Game + Mode will be available once you've beaten the game. This means you can play Arc Arath again from the beginning with the stats and items from your last game. It is suggested that you attempt the optional boss in Game + Mode because it's not going to be easy. Also, in Game + Mode you will have access to Easter eggs such as the ability to turn off random battles.

It has seemed that over time, I and Sarah's Knight have had less input from other members of Arc Arath's creation. This isn't an issue as while their input is a big part of its creation, it isn't vital it its success.

THE HISTORY OF ELVENIA
Earth and Elvenia co-exist side by side in the universe. But they don't know of each other's existence. Elvenia and its inhabitance have furthered the study of magic. Also, there are more than just humans that dwell there. Earth, on the other hand, only has humans and has not studied magic at all. Earth has, however, furthered in technology.

There is a connection between the two planets called the Lunasphere. It acts as a bridge between the two. It hasn't been used, however, in thousands of years. Originally it was placed there by Serena, the goddess of Elvenia.

Serena has governed over Elvenia for many thousands of years, but for the past few years, people have seen very little of her. But they still hold their faith strong. Serena had Guardian Angels at her right side that act as the medium between Elvenia and Serena.

There are 4 Guardian Angels (GA's). One for each element of magic in Elvinia (Fire, Ice, Thunder, and Terra). There presence isn't well known because they never actually show themselves to the Elvenians, but they help keep everything in balance none the less.

The balance of the two planets was disrupted when Lord Xennobia opened the Lunasphere and kept Serena from influencing her people. Which is why no one has seen Serena as of late.

There was a human in Elvenia who was extremely close to Serena. Her name was Lisa Winters. She came from the snowy land of Kalinka. Though Elvenia is known for its magic, because of the lacking presence of Serena, Kalinka was the only place where magic truly would flow. Known as a maiden, everyone in Elvenia held her high. Unfortunately she passed away, but left behind a diary that held a prophecy that when the Dark Lord appears, that there might still be hope. That's where the protagonists take place.


The offline website has alot of information, expect a lot of content.

CLOSING REMARKS
The Secret of Everyone: Arc Arath is shaping up to be something to watch for. How will it fare when in comes out? No one knows (but RPGMM will, when it reviews it!) for sure. Nevertheless, it is but one of loads of games out there that need to be seen by the RPG Maker community and RPGMM is proud to be in the position and have the opportunity to make that happen.

If you are interested in talking with the developers of the game, please visit their Development Studio here at the Mag.
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