Q1. How has RPG Maker 2 been treating you since it's release last year?
Ultimate Shadow: Not so very good... All it did was cause my
headaches and the tension of falling asleep. Mainly because it's load is
somewhat slow when your trying to switch between things all the time.
Because of this, I quit for a while and now came back determined to make
a game. However, I still is giving me headaches and all sorts of bad
affects. In the end though, it will be worth it.
Q2. What about this game made you decide to come back?
US: For the first part, it costed me $50. I don't want to waste
the money. Besides the value, it's my future career. If I was to give
up now, I might as well pick a new career. I want to make a game that
the people will remember me by. I want them to know I have a creative
mind and so forth. I am mainly doing this for the enjoyment of the
people who want cool games. In five words, I want to be known.
Q3. So, what is this new game that you're working on?
US: It's called Death Collector. It's about a female assassin who
is getting revenge on a group people who destroyed her town, Aerion,
and nearly killed them all off. This game will take place in a darker
universe. Because of this, the female, Crystal, snipes the group, silent
kills them, and about any job an assassin would do. She's just out for
revenge and finish her releuctant journey. She uses snipers, katars,
knives, and many lethal weapons to get the job done. It's all about
revenge. Expect a bloody game of darkness!
Q4. That sounds exciting. What kind of gameplay elements will you
include into this game?
US: If I can figure it out, I'll have an Action Battle System for
the use of katars as her main weapons. It will have lengthy combos and
moves if I can pull this off right. When I master stealth, this game
will take a major role on it due to the fact she is a silent killer.
She'll be able to hide anywhere you see, shadows, any rooms with doors,
hallway ceilings, corner of ceilings in big rooms, and much more. It'll
also include some sort of shooting system for sniping. You can then zoom
into places and shoot like mad. However, in this game, you must never
be caught once. It's all about the silent killing. I may also add in
the use of a button pressing battle system for one on one duels.
Q5. I hope you're be able to pull that off. How long have you been
working on this game and how long do you think it'll take players to
finish?
US: Well, maybe I been working on it for a month. Not much at all
compared to the length you play it for. I barely worked on the game with
the RPG Maker 2, but I have been working hard pulling off a good story.
For this type of genre of game... I would have to say about 8 hours of
gameplay for it is an action game. Just enough to have a full length game
of fun and feel the characters.
Q6. Speaking about the story, what kind of experience do you want to
leave those who play your game?
US: This is a tough question. I want to them to see how dark a
game can get than just freaky animations. I want the players to see
the way someone could take action and deliver pain to your actions. I
will try to deliver a painful experience from watching painful scences
of the game. Most of all though, fun and the feeling of the characters.
Q7. Do you have any idea of when a demo may appear? How about the
full version?
US: Let's see... At my rate of working on the game and the story
itself, it may have a demo at the end of summer. For the full game
though, maybe October-December if I actually work on it non-stop.
Q8. What have you found hardest so far about bringing what you see
in your mind unto the canvas that is RPG Maker 2?
US: The Action Battle System of course. Pulling off combos is a
headache thinking about it. Having the enemy actually attack was something
I could never work out. Having health set up than the Default Battle
System is a little difficult. But either way, it will be done weather
I like doing it or not.
Q9. Last question. What do you think of RPG Maker Magazine? :p
US: I really think it's been the coolest thing for RPG Maker since
I first seen it. Nothing can beat the idea of having actual games and
interviews by the people. Nothing beats the RPG Maker Magazine in my
opinion. To me, it will always be remembered in my heart. If I can
fulfill my career of making a game company, I will have the RPG Maker
Magazine to be credited.
Thanks for your time, Ultimate Shadow!
|