The Awakener by Spice Dog
RPG Maker Magazine Issue 2.1 » Page 5b: Interview with Spice Dog  
Q1. Who are you and please tell us a little about yourself.
Spice Dog: Well, my name is Matt, and I'm 18 years old. I thoroughly enjoy video games and its always been a small dream of me to create one. Now, I have a chance at it, and its pretty much a dream come true for me. That's pretty much all there is to it... I'm not a complicated person :-)

Q2. How did you get into RPG Maker? Have any current projects you're working on or have finished?
Spice Dog: I got into RPG Maker basically by seeing all the excellent things that could be accomplished by taking advantage of the software. I desperately wanted to be a part of the game designing field in some way, and I saw it as my first chance to do so. I guess you could call me a rookie at RPG Maker, as it is my first dive into it. Well, myself and my team of designers.

Q3. Your team of designers? Are you ribbing me? :p
Spice Dog: haha... alright, well, a small team... I can't do this all on my own... A small group of trusted friends, if you will.

Q4. Tell us about the game idea you're working on right now.
Spice Dog: Where to begin? Its a tranditional fantasy RPG called The Awakener, for starters. I felt like that would be the right choice for my first game. It involves a young man's quest to find his "parents" murderers and, consequently, the ones who destroyed his hometown.

Q5. What kinds of twists and features do you plan to include to make this game your own and set it apart from the other games out there?
Spice Dog: I would say that this game will focus a lot on story. It'll be a major factor. I decided I would have to go this route because this would really be the only pheasible way I could keep an audience. Let's just say the story will contain most of the twists and subtleties that will definitely make the game stand out. Also, be prepared for lots of interesting boss fights!

Q6. Could you give us a small description of the major personalities that players will encounter in the game?
Spice Dog: There are a few main characters. The lead is the young man, previously mentioned, Rayne. He is kind of different than most leads because he is a shy, timid fellow who also happens to be a magician/wizard instead of the usual soldier type. His friend, the only other survivor of the sacking of his hometown, is Amare. He is your typical stand-out, hulking, massive brute soldier, but with a pure heart and loyalty to his childhood friend. He isn't the lead because he lacks the will of the mind, so to speak. We are also playing around right now with the idea of a female main character... a love interest for somebody...

Q7. That sounds interesting, to be sure. What have you found to be the hardest thing about transferring what you see in your mind into RPG Maker's tools?
Spice Dog: The hardest part has defintely been all the typing! Seriously though, the hardest part is definitely setting up all the events and actually getting them to work correctly... also, the tedious renaming of items and spells and the like is taxing on the mind...

Q8. What would you tell a person new to RPGM if they were having a problem?
Spice Dog: I would try my best to explain, or tell that person to visit your excellent site (which i just recovered in my favorite places!)! Also, I would say not to get overwhelmed or frustrated by this seemingly intimidating tool. It takes some time to get used to, but the payoffs and satisfaction are well worth the early bumpy roads.

Q9. Last question. What do you like about RPG Maker Magazine's issues?
Spice Dog: Haha... this will sound cliched... but they're informative yet still entertaining and not at all boring to read.

Thanks for your time, Spice Dog!

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