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Oblivion's Review
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Ixzion's Review
RPGMM Overall Final: 9.75
RPGMM Gold Award
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Dave Carter. By some considered to be the god of RPG Maker.
Dave has completely shattered the "limits" of RPG Maker time
and time again with his astonishing platform games. Fufu the
Acid Trip bunny became the first platform game released with
RPG Maker, proving that the system was not limited to your
run of the mill RPG games. (Dave's game even inspired me to
try to create a non-RPG game and helped me to devise a system
for a party-type genre of games.) And then, when the approach
of RPG Maker 2 was nearing, Valkysas announced the RPG Maker
Pavilion's final RPGM contest. Out of nowhere, Dave released
"Nano Bot." The game became another instant classic
(not to mention being the Game of the Month at the Mag
Dec.-Jan.) And now, with RPGM2 finally making its debut
on US shores, Dave has once again put his creative genius
to work, and has released his first demo of "SD Paradise."
Here are Dave's comments on the game:
"The platform game is "Klonoa" style rather than the typical
PS2 Crash Bandicoot/Jak and Daxter style.
Story:
You star as Sid Grisly. An orange bear that must fulfill his
destiny by saving a tropical island from a volcano. You must
perform the legendary Ket-Su-Ken katta atop the volcano to
summon the Red Phoenix. Once summoned, the Red Phoenix
will grant a wish to spare the island from a being pure of heart.
It's like Dr.Slump meets Mario Sunshine."
And finally, I would like to say I am honored to have SD
Paradise as my first Review of the New year, and my first
review of any RPGM2 game. On with the show!
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Presentation
+ Wow...simply...wow. The presentation of SD Paradise is
simply flawless. The entire world seems to come to life,
and that is a BIG deal with the graphics style of RPGM2.
The stages are put together with great care.
- Are you kidding? Like I said, presentation is perfect.
[Final]: 25/25%
Features
+ One word: Jump. It must have taken forever to program this
demo, the features of which are immense. The main appeal of
SD Paradise is that it strays away from what is usually created
with RPG Makers. The gem collecting mini-game...thing...is very
fun and addicting. It actually takes skill in rotating the
camera to see EXACTLY where you must jump to collect the gem.
-No...there are numerous engrossing features.
[Final]: 25/25%
Debugging
+Usually RPGM games are CRAWLING with bugs. (crawling...bugs...heh)
but I was quite amazed with how well Dave debugged his creation,
that is until the first gem collecting mission.
-During the first gem collecting mission, I was completely
trapped in a corner, yet It would not let me give up, and after
attempting everything, I was forced to give up. Luckily, there
was a save point nearby that I had taken advantage of.
[Final]: 24/25%
Fun
+You will notice that I have given all of the above
categories very high scores, but I must say, the fun factor
is where SD Paradise REALLY shines through! The demo was quite
long, but I did not notice as the hours passed because I was
so deeply engrossed in the game. I have commented that not
only is it the best RPGM game I have played, but also one of
the most fun games PERIOD. I can't wait for SD Paradise to be
completed, so I can get the rest of the story.
-Absolutely Nothing. There was no point when the game
was boring.
[Final]: 25/25%
[Overall]: 99/100%
I would like to thoroughly congratulate Dave on making such
an enjoyable game. And remember, watch out for feral squids!
Review by:
Oblivion Dragon
Head Reviewer, RPGMM
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