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 Issue Index
Issue 4.1 Article - A look at TAKE
Vital Stats
Writer: Lantis
Creator: TAKE


Be Instructive


Event of Today


Parody Quest 2

If you've been around the RPG Maker community long enough, you're bound to run into the name TAKE (Tah-kay). He is well known for this RPG Maker 2 title, "License Hunter" which featured a full functional action RPG with a very in depth combo system. Minus the story line for License Hunter, we can assume that it's one of the leading games produced with Agetec's software.

But it doesn't end there. Our friend from overseas has picked up on RPG Maker 1. And when you think of RPG Maker 1, you tend to notice the limitations as compared to the second installment. That alone makes these three titles amazing. Yet again does he pull out all the stops:

The Event of Today:
http://www.youtube.com/watch?v=bLeJi9cgifM

"The Event of Today" is a traditional RPG with a plethora of mini-games. But before you start picking out major things such as this, take a closer look. If you notice, the characters within the game take poses that aren't within RPG Maker's software. It seems he took the RPGC (or something similar) and pulls the sprites from RPG Maker, edited completely new sprites, and uploaded them back into his game. Now the sprites can do such things as fall over unconscious, bend over in pain, and more. This is a wonderful touch to really get into the game.

The mini-games are some of the best in the RM community. There are games that involve time bars that fill on-screen. A good example would be what looks to be some form of racing game. As he progresses around the track, the bar fills.

But this is nothing to what I saw next. It seems that he has simulated a strategic RPG battle system. It may be just a mini-game as in the video it shows standard RPG Maker fighting. But impressive none the less. Each character has a health bar on either side of the screen. Then, as your turn comes, you can move your character in a ranged area just like in Final Fantasy Tactics, then attack accordingly.

And while not all are as dumbfounding as tactical fighting, there are still more impressive game to point out. Such as a Mortal Kombat style "Test your Might" where you have to fill your bar to max to strike a bolder. As well as a mock Dance Dance Revolution game (a nod to Remote Control?). And even has custom menus.

This game features some things we haven't seen in RPG Maker 1 history. If ever you have an opportunity to play this, do so.

PARODY QUEST 2:
http://www.youtube.com/watch?v=eLjNl4Vq_LA

"PARODY QUEST 2" is another traditional RPG. This one isn't focused on mini-games as much as it is on the actual game. Again, he's used extra custom made frames for character movement unknown to RPG Maker. Even though a character can only have 9 frames, you can change that characters current model. So you can upload another 9 frames of action for a single character model and be able to seamlessly change them during any event.

Custom menus come in spades. You are able to change from what seems to be potentially 10 different characters. The interface is very smooth, smooth enough to not realize you are in a blank dungeon as your cursor passes over each event.

After you have your party, it seems you can even go into deeper detail as you customize that party. There are helpful bars to let you know exactly how well said character will perform.

As the title suggests, there will be jokes around. There is even a scene that looks just like the Bowser fight from Super Mario Bros. The character smoothly jumps over Bowser's head to grab a sword. And these movements aren't slow and blocky, he looks as if he is really leaping over to plunge Bowser to his doom. And this isn't the only time such motion is seen. A character attacks an enemy on screen in a big figure 8 which looks splendid.

In what looks to be one of the final areas in the game, a building gets engulfed in fire. And it's not just fire models that pop up. The flames actually run across the screen, filling the room. All this should make the game a wonderful addition to the TAKE collection.

Be instructive:
http://www.youtube.com/watch?v=xUtfSNZ1e1o

"Be instructive" isn't even an RPG at all. Not even close. It's a fighter. One can only imagine how many memory cards this game will take just to load it up. As the other two games have had extra frames, this game goes far beyond that. Each character in the game has SEVERAL poses of punches, kicks, getting hit, blocking, and powering up.

Your menu in the game is the standard menu for most RPG Maker 1 games. But instead of magic spells, you have combos. It will list the actual button combinations to do various moves in battle. So down, left, right, and up plus the Circle button will actually be a move or a combo.

In battle you have many things to look at. First would be the top of the screen. You have an icon of yourself that matches your movement in battle. Right beside that would be your health bar. Under this is what looks to be a special meter. I can only assume that depending on how full this bar is, is when and what special move you can use. Also, if you look in the center of the top, it seems that the current action taken by your character is listed by an icon. The enemy's heath is on the other side of the screen, and does not have a special meter. I'm guessing that your enemies can use their special attacks whenever they please. Fun…

As for the fighting, you are on some form of ring. And it casting your opponent out of the ring, "Ring Out" is very possible. There are a few stages, it seems, that doesn't allow for ring outs which alleviates the game from redundancy. Oh, and you and your opponent have a chance to recover from falling out of the ring too.

This game isn't limited to just fighting either. There are mini-games that stand in your way to progress. Games from guessing the order to a room full of buttons, to managing your way throw a maze of switches.

Wrapup

In closing, these games don't show us how much we lack in creating our own games… but what we can do. We can take what TAKE has done and apply it to what we already have done. There really is not limit to what you can do with this software if you know how to use it.

I'm sure that TAKE will soon get his hands on RPG Maker 3. And I can promise you that dispite the limitations that RM3 has, it will be breathtaking.
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