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More than meets the eye...
RPGM2: More than meets the eye?
No, not Transformers…

People have always tried to break and defy the limits placed upon them. The Wright Brothers, for instance, would make a great example. When they decided to fly, they must have been ridiculed beyond belief. Who in the world could have ever guessed that human beings would fly one day?

When RPG Maker came out for Playstation in 2000, everyone was ready to create his or her Master RPG for the world to see. However, later in its life, mass amounts of creators decided to push RPGM to the limits. From that, Fu-Fu The Acid-Trip Bunny, The Spiteful Dead, Bomberman Tournament 2 and others came about.

With so much innovation, what does the next RPG Maker have in store for us? Well, since it’s only been days into the development cycle, no one can be sure. But we didn’t let that stop us! We’ve included 5 hot genres that could become reality on RPG Maker 2. Read on…

Note: Most of the following ideas will require the use of a Custom Battle System (CBS) or an extensive knowledge of the multiple functions that RPG Maker 2 is capable of. These are only ideas. Whether they can be made or not has yet to be seen!

Tactics
If you have ever played Shining Force or seen the not-yet-released Fire Emblem games, then you’ve already been introduced to this genre.

How would you like to command an army of 12 characters or an actual battalion in battle? That may be totally possible in RPG Maker 2. With a careful plotting of the system, your CBS could be quite the contender. This would probably require assigning damage manually and turns using RPGM2’s event system. Given the high dependency on variables, you can probably tell that this wasn’t possible for RPGM1.

Difficulty/Possibility (1-5; 5 = hardest/most possible): 5/1

Racing
How about a racing game? You can have a foot or horse racer and have them really tear up the road. Mini-games like the Yoshi Race from Super Mario RPG could be made into full games, as long as you make a decent plot.

This type of game may be one of the easiest to learn, but hardest to master. Using the different modes of speed for events and use of the square button to gauge player button presses, this type of game may be quite possible to do with RPGM2. However, make sure that a decent plot can go with it. It may turn out to be one of the most interesting genres so far.

Difficulty/Possibility: 3/4

Horror
It’s a dark and stormy night with no electricity in the gigantic mansion. Your only light source is the book of matches you brought with you. WHOOSH! Your skin crawls, you heart beats faster. You strike a match as fast as possible. The flicker emanates from your hand and the room lights ever so slightly—that’s when you see the horror!!!

In RPGM1, this type of game was possible, but not particularly spooky or atmospheric, but thanks to RPGM2, this game could be a reality. You could theoretically start players out in a dark room and, using the Square button, could let them light a match. The Visual Effects Creator (VFX) could create the blood-stained walls, bodies or whatever else your demented mind could come up with when the match is still burning. While this may be hard to do due to the character graphics, we shall see. Props go to Vonwert for the idea.

Difficulty/Possibility: 4/3

Farm Sim
Want to make a “good” Harvest Moon? That may be possible in RPGM2 as well. If you don’t know, Harvest Moon is the flagship in a line of Farming Sim games. You grow crops, talk with townspeople and try to get married. Don’t laugh at the premise until you sit down with it.

In RPGM1, this game is possible to a degree. However, with the new additions of variables and a nifty day/night system, this type of game will be even more reachable. There aren’t many items that could be considered crops, but perhaps using Picture Perfect may solve that problem.

Difficulty/Possibility: 3/4

Sidescrolling/Platformer
Imagine—jumping through the air, soaring over enemies and reaching out desperately for the key that will save the universe!!! No, I’m not talking about you. I’m talking about making a side-scrolling platformer!

This was definitely possible in the first RPGM, so I believe it should be possible for the second coming, as well. The creator of Fu-Fu The Acid-Trip Bunny (available on-site), Dave Carter, pulled amazing effects and gameplay out of the “hardware.” I believe I heard that characters could jump, so this could be a viable genre to explore.

Difficulty/Possibility: 5/2

This ends our probe into RPG Maker 2 for now. We at RPGMM look forward to seeing where this new hardware takes us!

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