1. Yes, slow down the text in general. There is fadein/out/. Add no text messages in story view so they player has to push a button to keep going.
2. I'm pretty sure the attack/magic/defense formula is simply add and subtraction.
The thing to remember when creating a stats formula is strategy depends on what types of characters the player has availiable to them at that stage in the game.
(It also depends on how long the game is)
Types of unique characters
Tank | Great attack, Great defense, Great hp, weak against magic &
has decent skills himself, magic attack low. Below Average speed
Wall |decent-weak attack, Excellent defense&Magic def, weak against skills, Great hp, magic attack low. Low speed
Fighter | good attack, good defense, decent magic def, great skills, good hp, magic attack below average. Average Speed
Spellsword, decent attack, decent defense, decent magic def, great skills, great magic, decent hp Magic, attack power good. Average speed
Mage(white/Red/black) Low def/attack(attack has some status effect tho, gives more strategy) Great-excellent magic attack/def, Excellent magic (when I say ____ magic I am refering casting strong spells/mp) low hp
Assassin | excellent attack, below average defense, weak magic def, strong against skills, below average hp, decent magic, good skills.
Suicider| Excellent attack, strong against spells, weak skills, weak against skills, decent hp, weak magic attack.
Archer | below average hp, little defense, decent magic defense, good skills, below average magic, below average magic attack, good attack.
Or a character with not so great attacks but great speed
(You get the point)
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If you have a long game ( a game where you think a few players might try to level to 99)
You don't want stats to be big.
Personally I suggest this method.
Now it is very important to think of stats through percentages.
If character A has 5 damage and character B has 4 damage whats the percentage difference? 20%damage
This is how I decide str/attack/magic attack/ Agil
Excellent 13
Great 10
Good 8
Average 6
Below average 4
Low 3
Level Hp:
Excellent: 29
Great: 25
Good: 22
Average: 19
Below average: 16
Low: 13
Base HP:
Excellent: 76
Great: 65
Good: 57
Average: 50
Below Average: 43
Low: 36
Magic defense/Defense
Excellent: 6
Great: 5
Good: 4
Average: 3
Below Average: 2
Low: 1
(Warning: You do not decide monster stats on this basis)
(Warning: Beginning character should not have an excellent stat)
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Monsters!!!
Now the thing you have to remember when making monsters is the most and least a character can get attacked for.
For instance The least amount of damage you want done to your character is typically 3% damage. (Random battle damage for one hit when not including special traits)
Now lets assume you have 6 defense (excellent)
also assume he has the best type of armor on which gives him 150% of his normal defense aka 9 defense. To do 3% of damage the monster will have to do 3.2 damage but we will round it down to 3 for arguments sake.
So you want a monster to at least have 12 attack power (if you think the character is going to be at level one) This will do 11 damage to an unarmored mage (if the player was unstrategical enough to put the mage in the front) So the a monster may be doing a mage
The most damage you want a monster to do in a regular attack is typically double that.
Monster attack Power: 12-24
Monster defense depends upon what types of strategy u want to use.
No random monster defense should be above 4... most should be 0-2.
A monster guide is much harder to write because...it depends upon what types of skills your giving your characters and strategies you want to use.
Items: Armor/shield Should never had up to more than 150% of excellent of their defense. If a character has 6 defense make sure they can't get more than 3 in amor aka a total of 9. This takes extensive testing to see when you think ppl have the money to buy more armor...but by making money more availiable in further places makes it easier to regulate.
Weapons should also be no more 150% aka if at level 1 excellent no more than 6-7 addititive attack power.
I hope this helps...if u need some kind of guide on different types of strats just gimme reply
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